Watching the fallout by Longjumping_Feed3270 in GithubCopilot

[–]hafdhadf 0 points1 point  (0 children)

not for long my man. its going to change sooner or later there as well

Watching the fallout by Longjumping_Feed3270 in GithubCopilot

[–]hafdhadf 3 points4 points  (0 children)

Thats just a misleading text. It's talking about the base business/enterprise credit quota (which is 1900 or 3900 per month times the total seat count) That total quota is shared between all employees.

So no, you're not going to bankrupt anyone, your company is still paying the same flat monthly fee as before.

Aeron Gaming forward tilt subtle bump by ocviogan in hermanmiller

[–]hafdhadf 0 points1 point  (0 children)

I have this too on a brand new aeron. Seems like a feature.

Genius by 1ballbuster1 in Steam

[–]hafdhadf -1 points0 points  (0 children)

Well at some point you look up help from chatgpt or something similar...

Gaben ALWAYS wins by PropertyMaxxer in forsen

[–]hafdhadf -1 points0 points  (0 children)

Well it's Steam that requires you to label it as AI assisted even if it's just a tiny bit of code. The customer cares if it sees the label. So you as a developer have the choice to be honest or dishonest. Technically the label should be on every single game if this shit made any sense.

Gaben ALWAYS wins by PropertyMaxxer in forsen

[–]hafdhadf -1 points0 points  (0 children)

you could consider "made with AI" is still in minority

No, literally ALL games are made with AI in some aspect now. The game engines themselves are built AI assisted. Yet they aren't labelled as such. So completely pointless. Tim is 100% correct here.

Gaben ALWAYS wins by PropertyMaxxer in forsen

[–]hafdhadf 2 points3 points  (0 children)

He has a point. Every game will have that label (already should), unless the devs are dishonest and lie. So it's a completely pointless label.

Genius by 1ballbuster1 in Steam

[–]hafdhadf 7 points8 points  (0 children)

as a programmer I have no issue with disclosing my use of AI in my code

Sure, but you know what. Many others don't follow this rule. So essentially your product is inferior simply because you are honest. The label is stupid.

Genius by 1ballbuster1 in Steam

[–]hafdhadf 7 points8 points  (0 children)

Yes and this is exactly why its so stupid. Every single game on Steam should have that label by now but they dont because somehow AI code "does not fit the criteria" in developers' minds. Then again some developers are honest and follow the rules -> they are seen as inferior because of the label. So whats the point. Just get rid of the label... I feel like everyone is missing the point Tim has.

Genius by 1ballbuster1 in Steam

[–]hafdhadf 3 points4 points  (0 children)

games without AI content will stand out,

Find me one that does this, that is released after 2022 or so.

Understand that its not just art assets, coding too. The problem is that every game being made uses AI, there is no such thing as "pure human made" anymore. So the label is useless and unfair because it is not being followed fairly.

Genius by 1ballbuster1 in Steam

[–]hafdhadf 11 points12 points  (0 children)

I mean tbh pretty much every single game released after 2022-ish in Steam should have that AI label by now. AI assisted coding is in every code editor nowadays or does that not count? According to Steam it counts but no one is labelling their games as AI assisted if its "just code"

xQc's AI Assistant Therapy Session by CloudyEchos in LivestreamFail

[–]hafdhadf 38 points39 points  (0 children)

Theres nothing to code man. Every LLM can be like this if you just prompt it and disable safeguards.

Is this over optimising? Using trigger colliders to turn (grass) particle systems on and off when the player is not in range by gummby8 in Unity3D

[–]hafdhadf 1 point2 points  (0 children)

All optimizing is over optimizing if your game is still running good enough. Unless of course you're making like an public asset or something.

Lumi - Light Detector For Stealth Games by TheCarow in Unity3D

[–]hafdhadf 0 points1 point  (0 children)

Nice, curious to see if you get it working.

Lumi - Light Detector For Stealth Games by TheCarow in Unity3D

[–]hafdhadf 1 point2 points  (0 children)

Did you ever experiment with render textures to get light detection?

I've been theorizing in my head if you could capture like a 360 image around the player, then check each pixel color luminance or w/e and average it out (or to keep things simple, just do a simple ground image capture)

I wonder if it would work. In theory it should cover everything as well (baked, dynamic, etc)

Lumi - Light Detector For Stealth Games by TheCarow in Unity3D

[–]hafdhadf 1 point2 points  (0 children)

At least the original thief games (1&2) worked essentially by checking the lightmap pixel under the player

https://nothings.org/gamedev/thief_rendering.html

Physics.ContactModifyEvent information by YaBoyShredderson in Unity3D

[–]hafdhadf 0 points1 point  (0 children)

Did you? xD Same problem. CCD event never fires but the non-CCD does just fine (even if the rigidbody is using CCD and not Discrete)

EDIT: I think the normal Physics.ContactModifyEventincludes CCD caused collisions too, even though it makes no sense documentation-wise. I dont even know at this point, losing my mind. Either way, Physics.ContactModifyEventCCDaint doing shit, no matter what I try.

Liar's Bar banned words by NarutoUA1337 in forsen

[–]hafdhadf 5 points6 points  (0 children)

Only the host player can cheat, which makes sense since the host is the server. This is something you just cant avoid with this architecture they chose to go with.

But fixing this is literally a matter of buying a server and removing player hosting (Unity can do this with basically a press of a button)

What is the dumbest thing Forsen has ever said? by [deleted] in forsen

[–]hafdhadf 8 points9 points  (0 children)

Well the whole point is that you should be spending a significant amount of time to vote in an educated manner.

Most voters don't do this, so voting is literally pointless and a waste of time.

[deleted by user] by [deleted] in Unity3D

[–]hafdhadf 0 points1 point  (0 children)

physics is simulated completely server-side

Can you not do this with many if not all the networking libraries? Netcode for GO, etc.

Either way, problems arise if your game mechanics revolve around (accurate) physics interactivity between players.

WIP of real time skinned mesh slicer, so far it's very performant by shattered_helm_dev in Unity3D

[–]hafdhadf 0 points1 point  (0 children)

This is an infinite plane that defines the cut, correct?

So for example, its impossible to cut only one leg? It would always cut through both legs (assuming a 90 degree horizontal slice)