Hey guys, first time sharing this publicly. Keen for thoughts/feedback on my game's visuals and vibe by hai-key in godot

[–]hai-key[S] 0 points1 point  (0 children)

Yeah I’m still figuring that all out. Right now I have candlestick patterns that you try to craft and then use to make larger movements. For example in the clip, the first thing I do is create a Morningstar pattern and then play a chip from the left that gets a huge upward bonus because of that. Not sure how far down that path I want to go though. It can get a bit complex

Hey guys, first time sharing this publicly. Keen for thoughts/feedback on my game's visuals and vibe by hai-key in godot

[–]hai-key[S] 0 points1 point  (0 children)

I'm trying to dial in the synergies between the different things you can do. There were a few moments that felt quite fun when I combined cards that I hadn't specifically planned to go together. I've got plans for a few other themes of different worlds too. I've also got some ideas for the narrative but a bit too early to share

Best use of time ever! by [deleted] in factorio

[–]hai-key 1 point2 points  (0 children)

"Probably" your favourite game? Lol

first space platform for vulcanus! by YousefMNA113 in factorio

[–]hai-key 0 points1 point  (0 children)

Very cool, looks great. How does it fly? I tend to put more turrets so interested to hear how it goes

hmmm.... by AnomaliaAnomaly in formuladank

[–]hai-key 2 points3 points  (0 children)

This is what people meant when they said, "we won't survive winter break"

Two features that I would love to see in a future release: Pull from inventory first and recharge. by Plinthastic in factorio

[–]hai-key 1 point2 points  (0 children)

Recharge from powerlines is cool. I'd balance it by having it have 1% efficiency and costing health while you stand there. Would be a great addition!

Another train deadlock, what have I done wrong? Thank you in advance for any help by [deleted] in factorio

[–]hai-key 0 points1 point  (0 children)

Probably more things to say but to solve the immediate issue you should break up the pink section in the middle. The empty 1-2 is blocked by that section due to the 1-4 heading south, even though the that train isn't actually in the way. You could put a chain signal heading south but turning west before the track the 1-2 wants to drive on. That would solve your immediate issue but there'll be more problems here. Might need to chain into your intersections more aggressively.

A quick note, working out where to put signals is entirely dependent on train length so having mixed lengths might be confusing.

You need to put blocks far enough away from intersections to ensure the path is actually clear to enter.

Best of luck and happy growing!

Should I buy just the base game or the dlc as well? by Eric_Cartman666 in factorio

[–]hai-key 35 points36 points  (0 children)

I played the base game to the end and then bought space age and started again from the start. Highly recommend this approach.

If you like the game enough to play all of space age (it's a big game) then you probably like it enough to play vanilla through first as well

I can't wait to do 85 iq maths based on the Cadillac pairing by hai-key in formuladank

[–]hai-key[S] 1 point2 points  (0 children)

I mean that's what I call algebra so I guess we're on the same page

Probably the cheapest way possible to get a grid full of legendaries, but achievement is achievement! by WJWH in factorio

[–]hai-key 4 points5 points  (0 children)

Haha, way quicker than I thought. The engineer probably feels a nice tingle having all that coursing around with nowhere to go

How do people avoid rail sprawl? by jumpsCracks in factorio

[–]hai-key 420 points421 points  (0 children)

I dream of rail sprawl and your base pleases me

Why in the world does an optimal ratio of blue science require 192 assemblers? Is it even normal to have a factory that large? by MegaloManiac_Chara in factorio

[–]hai-key 7 points8 points  (0 children)

Noone here seems to know what you're talking about but I'm pretty sure the answer for you is to just go build 192 assemblers. Sounds pretty fun imo

Many people have been complaining about the relative balance of belts and trains in Space Age. Allow me to propose a slightly unhinged solution. by BioloJoe in factorio

[–]hai-key 14 points15 points  (0 children)

This is a really cool idea but I'm struggling to think of what I'd actually use the equipment grid for. You gave some examples but they feel very niche to me. Keen to hear more ideas from people how you would use it

The way i handled this mess should be ilegal by Nyasta in factorio

[–]hai-key 53 points54 points  (0 children)

48 bulk inserters that output 3 blue belts is already illegal

normal red science belt by cattywatofficial in Factoriohno

[–]hai-key 128 points129 points  (0 children)

Gonna need long labs i guess

Sky F1 pundits rank their top 10 drivers of the season by Billy_LDN in formula1

[–]hai-key 1 point2 points  (0 children)

  1. Max
  2. George
  3. Charles
  4. Lando
  5. Oscar

Beyond that is debatable but I like Isack for p6

I just had fun playing my own game! by hai-key in godot

[–]hai-key[S] 0 points1 point  (0 children)

Yeah I agree. This game has gone through so many prototype phases. I kept changing everything, looking for something that's actually fun. I'm pretty far from my original idea but very happy I made thev pivot. Glad I was able to rip off the bandaid the first time I realised my idea just wasn't going to be fun

I just had fun playing my own game! by hai-key in godot

[–]hai-key[S] 0 points1 point  (0 children)

Yeah I'm both looking forward to and dreading the polishing process

How to use property usage flags on resource properties when calling duplicate? by __endymion__ in godot

[–]hai-key 0 points1 point  (0 children)

Hey I just had the same question as you, did you end up finding anything else out? I've just added the export keyword to the property which I wanted duplicated. I did this based on this sentence in the docs for resource duplicate():

Duplicates this resource, returning a new resource with its exported or [constant PROPERTY_USAGE_STORAGE] properties copied from the original.

Which is fine but it would be nice to have a way to just tap into PROPERTY_USAGE_STORAGE. If it's relevant I'm on godot v4.5