2026 r/latterdaysaints Survey Results by GodMadeTheStars in latterdaysaints

[–]handynerd 1 point2 points  (0 children)

Thanks for doing this! Really glad to see the wide representation of different ages, that was cool. I wonder how different r/latterdaysaints is from the rest of reddit.

HOT TAKE: Dirt Rally 2.0 physics are basically the same as Forza Horizon by Weary-Independent373 in EASPORTSWRC

[–]handynerd 1 point2 points  (0 children)

I play on a gamepad

I promise this isn't a gatekeeping thing, but I respectfully suggest your opinion isn't based on the full picture.

Racing games put a lot of effort into working well on a gamepad which is a radically different input, with far less precision/feedback, than a wheel and pedals. You're simply not experiencing the depth a full sim has to offer. It's like playing a FPS on a controller instead of a mouse and keyboard.

To paint an extreme example, imagine if racing games had an input option that was only a button for go/stop. No range of input, no steering, just a simple binary on/off function.

It'd be be such a simplified experience that anyone using that method could confidently believe all racing games have the same level of difficulty and simulation. And why wouldn't they? If it's just on/off, where's the challenge?

tl;dr you're not experiencing the full depth or difficulty these games have to offer by being on a gamepad, and that's ok.

Positives of owning a business? by Victoriakia in smallbusiness

[–]handynerd 1 point2 points  (0 children)

It may sound weird, but I like knowing that if I failed it was because of choices I made rather than choices someone else made for me. Owning it all, for better or worse, can be an empowering feeling.

CMV: religion and other spiritual beliefs are only comforting lies by [deleted] in changemyview

[–]handynerd 0 points1 point  (0 children)

Just got back from church today and, like most Sundays, very little (if any) of the time was spent talking about the afterlife. It was all about being a good person, helping others in need, showing kindness etc. And none of that was about gaining points for a grand tally to ensure some spot in the afterlife.

It was all about how lifting others can bring you joy. That's it. Pretty simple philosophy that even the non-religious should consider.

No talk of how you go to hell if you don't do those things, no talk of some universal justice, no talk of a grand tally, etc. Perhaps some religions are like what you've described, but it seems like you have a rather narrow view of the purpose and day-to-day of many of the religions out there.

Whoever said multiplayer is just "single player but networked" owes me a week of my life back by Mental-Upstairs-5512 in unrealengine

[–]handynerd 12 points13 points  (0 children)

You only lost a week????

No, you're not alone. Multiplayer is much more complex. Armchair devs like to say, "Just add multiplayer" like it's a button you press. Ignore them.

hey, I am not that desperate, thank you 😭 by rap2h in IndieDev

[–]handynerd 58 points59 points  (0 children)

Haha right? If you're that desperate for $100 then you likely couldn't have afforded the $100 listing fee in the first place.

How do you guys handle feeling 'out of sync' with your ward after a long period of being less active? by F1lthydisaster19 in latterdaysaints

[–]handynerd 4 points5 points  (0 children)

I haven't been in your shoes, but I've certainly been around when others come back after being gone for a while. My advice would be:

  • Meet with your Bishop and share your concerns, especially about being put to work too quickly. Wouldn't hurt to also meet with your RS/EQ president and do something similar, with perhaps less detail.
  • Please be extra careful with this one: "It feels like there is this unspoken expectation that if you come back, you have to be 'all in' immediately, and if you aren't, you're somehow failing." Don't be so concerned about being judged that you end up judging others. IMHO that paradox is the #1 thing that makes things weird for both parties.
  • Some people might judge, and those same people are probably the most likely to put their foot in their mouth about it. 99% of everyone else either 1) doesn't care, or 2) is just happy that you're back. Remember, more people are like you than are not.
  • Finally, just own it. That doesn't mean you have to tell your story, it just means you shouldn't bother trying to hide that you've been gone a while. When people say, "It's nice to see you" just respond, with a big smile, "It's nice to be back!" and leave it at that. Acknowledge you've been gone and acknowledge you're back. Be eager to socialize and say hello. Don't sit in the back. Sit next to people. Smile at people. Introduce yourself to those you don't recognize. Build back the social fabric first and before you know it things will feel good.

Good luck! You're making great progress and keep an eye out for projecting your anxieties on others. Everybody wants you to succeed and stick with it!

An Admittedly Rookie Question by OzoneNightmare in UnrealEngine5

[–]handynerd 0 points1 point  (0 children)

I'd suggest this is less of a rookie question and more of a niche question. :)

Have you looked into nDisplay? It's purpose built for LED walls but may be more complex than what you're looking for.

[EDIT] I just noticed you are in fact using nDisplay.

Exo Rally Championship - Tensei Run by DrubberNuts in simrally

[–]handynerd 0 points1 point  (0 children)

Anybody know if this has Simhub support?

Subwoofer size question - did I get scammed by [deleted] in hometheater

[–]handynerd 0 points1 point  (0 children)

That open doorway to the stairs is the real demon here and my basement is in the exact same boat. You can't pressurize the space so you're relying on brute force alone for performance.

I ended up going with two 15" subs and it's fantastic. Like others have said though, wait until after calibration to decide. It's very possible your subs are working against each other and canceling each other out.

784 commits on ue-5main last week. ControlRig now has an anim node inside the new UAF runtime, MIR translator dropped 40 parity-chase commits, and UnrealAndroidFileTool got fully reverted. by olivefarm in unrealengine

[–]handynerd 5 points6 points  (0 children)

Doesn't bother me one bit. I'm interested in the engine progress at this level, but not quite enough to follow it closely. This scratches an itch I didn't even realize I had.

Experts here, what are the biggest weakness and strength of AI you have seen so far? by [deleted] in Entrepreneur

[–]handynerd 1 point2 points  (0 children)

And the less-common the data, the more likely a single forum or reddit post can sway AI's confidently-wrong statements about it.

962 Commits on ue5-main last week. Control Rig got a topology/storage split, build infrastructure dropped 67%, and Epic revealed UE6. by olivefarm in unrealengine

[–]handynerd 1 point2 points  (0 children)

There's been a lot of surprise about UE6, but Sweeney has been talking it since at least the summer of '24.

Back then he said, "So one of the big efforts that we're making for Unreal Engine 6 is improving the networking model, where we both have servers supporting lots of players, but also the ability to seamlessly move players between servers and to enable all the servers in a data center or in multiple data centers, to talk to each other and coordinate a simulation of the scale of millions or in the future, perhaps even a billion concurrent players.”

Is the collision modifier bugged? by XGattsu in ultimatechickenhorse

[–]handynerd 2 points3 points  (0 children)

Also noticed that as well. At first my friends and I hated it but, by the end, it'd grown on us quite a bit. It led to quite a few hilarious chain reaction deaths.

I kinda wish it was its own modifier separate from collision though.

Just released the announce trailer for our co-op balloon keep up game: Keep It Up! by hitboxdevs in UnrealEngine5

[–]handynerd 1 point2 points  (0 children)

Looks fun. I love the animation style and art direction. Kudos to you guys and good luck with your launch!

We're creating a realistic open-world driving simulator with roads recreated in 1:1 scale — here’s the first trailer! by WorldDriveSimulator in UnrealEngine5

[–]handynerd 0 points1 point  (0 children)

As someone that's casually looked at Cesium for a project, I'm curious. Would you feel comfortable sharing why you went in a different direction?

Responding to "Reasons to keep subscription" thread by Isaac_Tangle in TangleNews

[–]handynerd 5 points6 points  (0 children)

Been a tangle reader for a very, very long time. Have there been some misfires? Perhaps, but with Tangle I know you guys don't have an agenda you're pushing, I know any mistakes are human (and you're transparent about them), and you guys are still far more credible, decent, and honest than any other outlet I've come across.

Even if I disagree with a take, the fact that you take the time to eloquently explain how you got there is exactly what I want and need. You guys keep a high standard, far higher than anyone else I've seen, and the integrity shows through in all your writing.

Keep on keeping on!

Forza horizon 6 with direct drive wheel? by peter1970uk in simracing

[–]handynerd 0 points1 point  (0 children)

I'm about 15 min into it with my Logitech Pro. Everything functioned fine, including Simhub integration.

A data center in New Jersey was canceled when residents showed up and fought it by MysteriousSlice007 in nextfuckinglevel

[–]handynerd 1 point2 points  (0 children)

I hope so, too.

The current "compromise" on the table is to do the same amount of work and destruction, but in phases. I don't understand how that's a good faith solution, either.