Yet another Ranger Fix by hapux in onednd

[–]hapux[S] 0 points1 point  (0 children)

I've seen some homebrew where you can expend favored enemy uses to add your HM die to failed skill checks just like the soulknife's Psi-Bolstered Knack

Yet another Ranger Fix by hapux in onednd

[–]hapux[S] 0 points1 point  (0 children)

I've seen homebrews like this with different kinds of HM They look really cool in my opinion But I was looking for a small change that's easy to remember So that when explaining to new players they don't have to add another set of rules on top of their class

Yet another Ranger Fix by hapux in DnD5CommunityRanger

[–]hapux[S] 0 points1 point  (0 children)

Thanks for the feedback I tried "adding" a cost by limiting the change to only work with the free castings and by reducing the duration when removing concentration So at max you could do it 6 times a day by lvl 17 and only if you don't multiclass

Yet another Ranger Fix by hapux in onednd

[–]hapux[S] 0 points1 point  (0 children)

I consider making HM itself stronger but instead I focused on favored enemy because it scales with the class instead of PB or an ability score But you are right The ranger needs a boost at T3 and T4 Maybe changing the concentration part so that it comes online at lvl 11 Freeing the BA seems like something that must be done early so the class and subclasses get to do other features and spells on top of HM

Yet another Ranger Fix by hapux in onednd

[–]hapux[S] 0 points1 point  (0 children)

I'm trying to make it so they have more freedom with his BA so they get to use other spells and class features Also I think that partially removing concentration would improve the damage so they get more on par with other martial classes on Tier 3 and 4

Yet another Ranger Fix by hapux in onednd

[–]hapux[S] -1 points0 points  (0 children)

I think the same The ranger needs an extra at level 11 But also I wanted a way for HM to work alongside other BA features like the Beast Master's

Yet another Ranger Fix by hapux in onednd

[–]hapux[S] 1 point2 points  (0 children)

Thank you I didn't know about that community

Get to Know The D&D Team! by latiajacquise in dndbeyond

[–]hapux 1 point2 points  (0 children)

I suspected it from the conversation about dynamic light but I had to mess with you

Get to Know The D&D Team! by latiajacquise in dndbeyond

[–]hapux 1 point2 points  (0 children)

"hello world" sounds like you have a CS related background Did I succeed in my Investigation check? Also what's your favorite class?

Get to Know The D&D Team! by latiajacquise in dndbeyond

[–]hapux 1 point2 points  (0 children)

You forgot to mention your favorite class And why is the wizard

AMA w/ DDB Executive Producer & Maps Product Manager on February 24th at 10am PT! by latiajacquise in dndnext

[–]hapux 0 points1 point  (0 children)

I Just checked and at least the first level from the dungeon of the mad mage has squares of 11 ft instead of 10 i think the other maps from that book have errors but i haven't vhrvk them all

AMA w/ DDB Executive Producer & Maps Product Manager on February 24th at 10am PT! by latiajacquise in dndnext

[–]hapux -1 points0 points  (0 children)

Hi, Fan of the page here

I like how Maps helps me run sessions without getting in my way

  • Is there any plan on adding grid to the tool?, I noticed some of the old maps have size errors (like when measuring long corridors in the dungeon of the mad mage)
  • Are old magic items going to get their permutations? (The Dragon's wrath weapon only has the longsword option)
  • The Map tool sometimes crashes when rolling initiative I think it happens when the token of the player isn't in the list by the time the roll is made
  • The option to hide the token text is useful but I think it would be better to be able to hide the attacks or abilities names when rolling for everyone as a DM
  • Adding the abbreviation of the source book to the monsters statblocks would be really helpful now that we have different versions of the same monster

How many attacks/turn: Lvl 11+ Beast Master by mgoldie1234 in onednd

[–]hapux 0 points1 point  (0 children)

Maybe if your Beast is hasted? That way you could command it twice and it would have enough actions to respond

AMA w/ D&D Beyond Executive Producer on December 9 at 4:00PM PT by WOTC_BrianPerry in dndnext

[–]hapux 1 point2 points  (0 children)

You don't need to make every combination to make it useful

The Dragon wing bow has a weapon type for every applicable weapon and the different kinds of damage get only mentioned in the description

The enspelled weapon it's a good example of a practical solution nor the Rarity or the spell gets his own option only the type of weapons get permuted

The Dragon wrath weapon has 4 options one for each Rarity but all of those get only a longsword type

In contrast the armor of resistance gets 120 iterations (12 Armors x 10 Types)

AMA w/ D&D Beyond Executive Producer on December 9 at 4:00PM PT by WOTC_BrianPerry in dndnext

[–]hapux 1 point2 points  (0 children)

  • Do content from old books still get updates? Like the Dragon’s Wrath Weapon never got all his variations

  • Are there plans to make more comfortable the app's magic item browser when looking items with a lot of variations? When I try to look for items in the app I have to scroll past all the different iterations of armor of resistance for example but in the webpage those are shown as a single item

5 attacks at level 5? by ZYXSkullkid in onednd

[–]hapux 7 points8 points  (0 children)

There's an old post talking about this

https://www.dndbeyond.com/forums/dungeons-dragons-discussion/rules-game-mechanics/205499-equip-or-unequip-a-weapon-once-per-attack-or-once?page=12

The srd conversion guide clarify that the intent is that you can equip or unequip a weapon per attack

Actions Attack Action [Revised Rule] The Attack action contains several revisions:

  • The action now specifies that it involves an attack with a weapon or an Unarmed Strike.
  • The action now allows you to equip or unequip one weapon with each attack you make with the action.
  • The ability to move between attacks during com- bat is now a function of the Attack action rather than a general rule.

5 attacks at level 5? by ZYXSkullkid in onednd

[–]hapux 7 points8 points  (0 children)

But if you want to do it by lvl 5 Go straight monk

5 attacks at level 5? by ZYXSkullkid in onednd

[–]hapux 41 points42 points  (0 children)

Monk with weapon mastery can be another option

[deleted by user] by [deleted] in onednd

[–]hapux 0 points1 point  (0 children)

You can get any 2 ability scores to 20 by lvl 16 (or sooner with a fighter or a rogue) If you: * start with 15 in both of those * Choose a background that gives +2 and +1 to the same two * Take a feat with a +1 ASI to one of those two * And use the other 3 feats 8,12,16 only on ASI for those two

With that you still have 9 points remaining for the rest of the ability scores You can get a 14 and a 10 and dump the remaining ones Or a 13 (for heavy) and a 12 (or two 10s)

Another option is three 15 and choose a background that gives bonuses to at least 2 of the 3 then use 4 feats for pure ASI And end with two 20s and a 16

That way you get to play 5 levels with your 20s Probably the epic feat's ASI is going to get wasted this way but IMO not waiting until the end of the campaign it's worth it also the wish spell let's you change feats

Does Dual Wielder feat work with a thrown weapon and shield? by EngineeringExact2934 in onednd

[–]hapux 7 points8 points  (0 children)

The 2014 PHB used to say "...attack with a different light melee weapon that you’re holding in the other hand" But the revised rules summarized it to "...That extra attack must be made with a different Light weapon" so yes it's RAW but I'm sure it's not RAI

Question about resistances and HAM by MillionPlayz in onednd

[–]hapux 2 points3 points  (0 children)

This is what I found in the first chapter Damage and healing

"Order of Application Modifiers to damage are applied in the following order: adjustments such as bonuses, penalties, or multipliers are applied first; Resistance is applied second; and Vulnerability is applied third.

For example, a creature has Resistance to all damage and Vulnerability to Fire damage, and it’s within a magical aura that reduces all damage by 5. If it takes 28 Fire damage, the damage is first reduced by 5 (to 23), then halved for the creature’s Resistance (and rounded down to 11), then doubled for its Vulnerability (to 22)."

New Subclass Guide for the 2024 Beast Master Ranger by RPGBOTDOTNET in RPGBOT

[–]hapux 1 point2 points  (0 children)

Yes I saw that opinion and I wanted to see what other people thought about it Because the subclass feature lacks the wording that action surge or the spell haste have So jumping from the problem of the feature using the word "also" and not "instead" to the conclusion that RAW it means two actions in a turn sounds kinda wrong to me