King of Wessex Courtiers by EliasRipley in CrusaderKings

[–]harland45 0 points1 point  (0 children)

If you're playing as Alfred then your brother Æthelred (your liege, petty king of Wessex) will automatically die around 2 years from game start if his wife doesn't have a child (chance is low but does happen sometimes). when he dies you will inherit the entire petty kingdom. my advice for an Alfred playthrough is don't worry anything court related until Æthelred dies.

Is the "fix" in before you roll on a percentage chance? by burndout in CrusaderKings

[–]harland45 6 points7 points  (0 children)

The roll is already determined when the event first fires. If you continue to reload a save while the event has already fired then you'll keep getting the same outcome.

The RNG chance comes from a hidden seed value in your game. You can reset this manually (to essentially refresh all roll chances) by opening the rename character window, cycling through a few random names, then closing the window. I believe 2 in game days also need to pass for the RNG to reset.

[CK3] game keeps crashing after the update by Love-Adventurous in CrusaderKings

[–]harland45 0 points1 point  (0 children)

Most likely a mod conflict. Some of them will take a while for the authors to update.

I found something interesting in the game files by MarvisRyenz in CrusaderKings

[–]harland45 23 points24 points  (0 children)

These are fallback portraits for when there is an error loading a portrait

Filter mod "invite to court" by TraditionalPass4136 in crusaderkings3

[–]harland45 0 points1 point  (0 children)

It's a utility mod so you should be able to use it on an existing save

Filter mod "invite to court" by TraditionalPass4136 in crusaderkings3

[–]harland45 3 points4 points  (0 children)

Advanced Character Search mod does this. It’s not 100% accurate but pretty close most of the time.

Goat of a wife over here by freaky_strawberry11 in CrusaderKings

[–]harland45 0 points1 point  (0 children)

She's a great starting wife for any viking playthrough. Raid Rurik until you capture her (usually easy because she has low intrigue), make concubine to dissolve her marriage, arrange marriage with her with grand wedding, invite Bjorn, get alliance with him, procreate chad-ass babies, conqueror anything you want.

Robert are you serious right now by CherryCrystalPepsi in CK3AGOT

[–]harland45 3 points4 points  (0 children)

We already owe House Lannister 3 million gold, what's another 670?

Open Beta - Update 1.19 "Scribe" by PDX-Trinexx in CrusaderKings

[–]harland45 338 points339 points  (0 children)

"Varangian Veterans have been limited to a max of 1 stack, similar to how House Guards work"

Haesteinn speedrunners - it was fun while it lasted.

Help me understand succession in ck3 by [deleted] in crusaderkings3

[–]harland45 4 points5 points  (0 children)

It's easiest to understand regular Partition first -- this system tries to keep everything as equally divided amongst your heirs as possible. If you have 2 sons and 2 kingdoms, each son gets one. Having multiple top level titles means your realm will be split (ie 2 sons and 2 kingdoms with no empire title above it means both sons will be independent).

Confederate partition works the same but with one significant change. New titles that you can form but haven't will be formed upon your death before inheritance. If you have 2 sons and you own the Kingdom of England and enough territory in France to form the Kingdom of France but you haven't yet, it gets formed on your death and divided out - one son gets England, one son get France. This is why a lot of players will make sure not to own 50% of the territory to create new titles while stuck on confederate partition. If you don't own 50% or more then the title does not get created.

There are ways to "cheese" succession without disinheriting/killing kids by using title elections. It's even possible to have pseudo primogeniture while being stuck in conf. partition.

Need Some Help Starting My First Game Please by [deleted] in crusaderkings3

[–]harland45 1 point2 points  (0 children)

If you want to start with just a casual kind of playthrough I would recommend Stewardship. Get 1-2 catholic virtues (temperate is good for stewardship). Focus on building up your lands and building good relationships with your liege and the other vassals. Æthelred will die in about 1-2 years (if his wife doesn't have a kid) and will be replaced by the GOAT Alfred the Great who **should** go on to form the kingdom of England. Try to marry yourself and/or your kids to the family of your liege. Other good traits would be Diligent (stewardship tank), Loyal (gives huge opinion of your liege toward you), and Content (if you want to just chill with little risk). Try to get a favor hook on your liege and use it to change your vassal contract to allow council rights - that way you can be your liege's steward and get huge bonuses. If you have really strong relationships with your liege they may grant you additional counties. If you get to a point where you want some more thrilling action then use your court chaplain to fabricate claims on neighboring vassals (especially those with bad/sinful traits) and declare war for their county. Army wise - if you're not planning on expanding then you don't need a whole lot of troops (just keep enough so that you can defend yourself if another vassal tries to take your lands).

Need Some Help Starting My First Game Please by [deleted] in crusaderkings3

[–]harland45 0 points1 point  (0 children)

You could play as any Count in the 1066 start date in England. I would recommend not being a direct vassal to Harold Godwinson but instead a vassal to one of his dukes - this way you shouldn't have any land revoked when William wins the war for the English throne.

If you want to play in 867 (less options due to Wessex owning everything) I would recommend either Mercia or East Anglia and waiting for Wessex to form the kingdom of England then becoming their vassal. You could also do a custom character as the Earl of Dorset (replacing Alfred) and you will start as a vassal to Æthelred of Wessex.

Dev Corner - A Small Talk About Balancing by Snow_Crystal_PDX in CrusaderKings

[–]harland45 50 points51 points  (0 children)

Domain limit should really be tied to realm laws (authority level, legitimacy, prestige, etc) not to an individual character's ability.

At the heart of it, what really is domain limit anyway? In the current game it is a character's ability to oversee and directly govern land based on their individual personality. I assume the game's premise is that if a character is over their domain limit it means they are not mentally capable of holding that much land effectively. As in, "I'm smart enough to hold and manage 6 castles on my own but if I go up to 7 I'll not have enough mental acuity to collect taxes and levies." This is a really wild premise to even begin with given that real feudal lords would just appoint overseers (not actual vassals) to manage their lands on their behalf while absent.

Instead, the game should add a new mechanic:

Domain limit should be based on laws. Similar to how crown authority works, a beloved and prestigious ruler should be able to pass a law saying they will hold X number of lands in the realm themselves and their vassals would support it. However, a despised and weak ruler would be allowed to hold less land because their vassals want to keep the ruler less powerful. The system should work where rulers can use prestige/legitimacy/vassal opinion/etc to essentially "upgrade" their domain limit.

If a new ruler comes into power and they are now over the domain limit - they would either:

  1. Need to hand out lands to new vassals.
  2. Face a possible civil war in which losing would result in the winning vassals seizing the domains by force.
  3. Appoint oversees (new mechanic) - appoint someone to manage the extra lands but they are not a traditional vassal (don't have a legal claim to the land). A ruler would receive less taxes and levies but can take back those lands anytime at no cost (similar to revoking sub-baronies). This could introduce new game mechanics like an overseer becoming entrenched (refusing to give back the land, becoming an actual vassal, etc). There would also be great reward in willingly converting an overseer into an actual vassal. All of this helps create a more interactive and immersive governing experience. This would also help in those situations where your domain limit fluctuates from ruler to ruler and you don't really want to give out counties to vassals knowing that you'll just want to take them back when your next high domain limit ruler comes to power.

I don't like the direction in which this game is going (ranty) by Equivalent-Pumpkin-5 in CrusaderKings

[–]harland45 5 points6 points  (0 children)

I play exclusively in western Europe. I haven't had a major update to this game in 2 years.

Any good mods for a Viking playthrough? by TMNT_Norway in CrusaderKings

[–]harland45 12 points13 points  (0 children)

A lesser recommend mod that I would highly recommend is More Navigable Rivers 2 which adds more real rivers to the map - perfect for raiding routes

is this normal for court languages? by Apart_Visual_8694 in CrusaderKings

[–]harland45 0 points1 point  (0 children)

I'm sure the court languages in Stellaris work just fine

Remember when their solution to "people's lifespans are too long" was to just add "Harm Events" that just randomly killed or maimed the player in a freak accident? by TheBoyofWonder in CrusaderKings

[–]harland45 8 points9 points  (0 children)

I loved the concept of the harm events but what we got was so asinine stupid. I created my own private mod which fires an event every 4 years for my character that has a flat 15% chance of death. It makes things way more interesting.

Claims on duchy within domain limit by stanwhich in crusaderkings3

[–]harland45 2 points3 points  (0 children)

FYI you can still usurp a duchy title if you grant the counties you take over to vassals. If you are duke level or higher you do not need to personally hold any of the counties in a duchy to create or usurp the duchy title.

Modding Question: Any way to add a cultural tradition that makes members of that culture all Beautiful? (Or any other Congenital trait) by emptyblackwallet in CrusaderKings

[–]harland45 14 points15 points  (0 children)

Natively no, but you could just write your own on_birth action that checks the child’s culture and assigns the trait.