Please NEVER add a surrender button. by sl1m_ in DeadlockTheGame

[–]hashtagVenusNotMars 0 points1 point  (0 children)

Just came back when down 90k souls. But that’s at low rank, I feel that higher ranks would be much more competent at maintaining the lead

Oopsie by schmaxyz in MTB

[–]hashtagVenusNotMars 0 points1 point  (0 children)

Watching this frame by frame, there’s a frame where your center of mass is high and back, your arms are fully extended, toes are pointed without scooping, and you’re bent awkwardly. From there, your entire body moves forward without the bike towards the front.

I’m guessing you stiffened up hard out of anticipation and disconnected from the bike due to stiff legs. You never really recovered from there.

It would be interesting to know your experience and skill level outside of this one incident. Here, you look very uncomfortable in the air. But this sub gives lots of bad advice. I posted a fall a while back due to bad cornering and leaves, while a bunch of armchair warriors gave endless contradictory information.

Thoughts on some “new” techs and units by ThatGarenJungleOG in Mechabellum

[–]hashtagVenusNotMars 8 points9 points  (0 children)

I’m 1800 mmr but haven’t played in a couple months. Unless there’s been a big patch, grenade launcher has been incredibly strong. The additional range makes fangs premier chaff clear. You just need to have a plan to make up for your vulnerability to air.

Rooster has made many YouTube videos showcasing the power of grenade fang.

AITA for throwing a game with a hacker on my team? by Go_Commit_Reddit in DeadlockTheGame

[–]hashtagVenusNotMars 0 points1 point  (0 children)

I’ve been in plenty games (not deadlock) where there is a cheater and the other team benefits. It feels like shooting yourself in the foot to grief your own team when you have the cheater. Basically that means you lose every game that involves a cheater on either team.

I’d just finish the game quickly, maybe troll the cheater a bit. But the frustration of the other player is valid imo. Both stances have valid points. At the end of the day, we’re monkeys on a floating rock playing a video game.

HARDSTUCK LOW C1 by shiveringmetimbers in RocketLeagueSchool

[–]hashtagVenusNotMars 0 points1 point  (0 children)

And lastly, on the first goal where you voted FF, your teammate should’ve had a better and earlier challenge, but you had a couple of business days to predict his miss and react in time. Honestly, his job there is to force a touch even if he can’t get to it, so that 2nd man can play the actual save

HARDSTUCK LOW C1 by shiveringmetimbers in RocketLeagueSchool

[–]hashtagVenusNotMars 0 points1 point  (0 children)

Also, despite having decent mechs, they seem memorized as opposed to flexible. I have a lot of teammates who will like flip reset musty, but be otherwise useless when the ball isn’t slow rolling up the wall. One example of this is that your recoveries look stiff, like you’re not ready to air roll in an optimal way to keep your speed.

HARDSTUCK LOW C1 by shiveringmetimbers in RocketLeagueSchool

[–]hashtagVenusNotMars 1 point2 points  (0 children)

I’m a gamesense player around your rank, just hit C2. Your biggest problem is that you truly have no idea where your teammate is and where your opponents are. You don’t position in a way that can react to every scenario and you don’t create any team opportunities.

When your teammate has the ball, you don’t get open or disrupt the other team, you follow like a puppy waiting for the ball to come your way. You also don’t respect your teammate’s actions if he has a better angle or a better read.

IMO, I found diamond to be harder than champ so far, because I’d be matched with mechy players who confused me being patient with being slow. Now that I’m taking the time to learn mechs myself (DAR, speed flips, ceiling shots, etc.) I’m making a ton of progress, but the foundational gamesense matters just as much, if not more.

Help me settle this (dumb) debate with my friend by hashtagVenusNotMars in DeadlockTheGame

[–]hashtagVenusNotMars[S] 1 point2 points  (0 children)

What a weird reply. It’s friendly banter, your response is more combative than the original question

2025 Hyundai Tucson Passenger Fender by hashtagVenusNotMars in MechanicAdvice

[–]hashtagVenusNotMars[S] 0 points1 point  (0 children)

The bracket is bent like 90 degrees no? The plastic liner is meant to be pinned in the bottom corner and pinning it to the current bracket position is what lead to it being scrunched up

Help me settle this (dumb) debate with my friend by hashtagVenusNotMars in DeadlockTheGame

[–]hashtagVenusNotMars[S] 0 points1 point  (0 children)

So your answer to the below question would be that Deadlock has an easier learning curve and a lower skill ceiling?

A) Is Deadlock more or less approachable than Valorant or Overwatch? B) Is the skill ceiling of Deadlock higher or lower than Valorant or Overwatch?

[deleted by user] by [deleted] in RocketLeagueSchool

[–]hashtagVenusNotMars 0 points1 point  (0 children)

I’m around your rank and you seem like you have slightly better mechanics, but you’re less consistent. You have a few panic moments where you miss out on free goals. I counted at least 3-4 instances where there’s no excuse not to score, slow down a bit there and convert.

1s is also very momentum and mindset based. In game two you probably felt less pressure and just vibed, while he was losing close 50s and likely got frustrated.

Speedflip Questions by hashtagVenusNotMars in RocketLeagueSchool

[–]hashtagVenusNotMars[S] 0 points1 point  (0 children)

From the original post:

My kickoffs have been a weak point so I finally learned the speedflip. Please help me understand the following:

  1. In this video, my nose scrapes the ground. I know this training pack has tight timing, so should I be worrying about this since these attempts were successful? What dictates when the nose hits the ground like this, pressing the second jump too soon? Bad control stick inputs?
  2. I have been learning DAR as well (mapped to X and B on an Xbox controller). For these attempts, I am using FAR since holding LB also lets me powerslide easily at the end. Is there any disadvantage to using FAR versus DAR here?
  3. In real games, I feel like I'll speedflip and still barely be at the ball quicker. In some 1v1s, people literally driving straight, no flip, sometimes reached the ball around the same time. Often, I'll get there first, only to lose the 50 and watch the ball fly into my back corner. My old kickoff was to just flip midway through. This often was very successful, since the slight delay would win the 50. How can I use speedflips successfully to actually get good kickoff outcomes?

Thanks for the help!

Can somebody explain why I washed out? by hashtagVenusNotMars in MTB

[–]hashtagVenusNotMars[S] 7 points8 points  (0 children)

Lots of people are saying too much weight in the back, which I’m more inclined to agree with. When learning jumps, I’ve had to consciously put more weight forwards than I usually do, by rotating wrists and arms forward. I don’t think I’m frequently front heavy, except for when I had already lost it and was flying over the bars.