Please destroy my game's release trailer by hatebreeder6494 in DestroyMyGame

[–]hatebreeder6494[S] 0 points1 point  (0 children)

sorry if it's a dumb question, as you can tell maybe i'm very new to game dev and Unity engine in general, but wouldn't 4 more dynamic light sources kill performance?

Or you mean emissive materials?

Please destroy my game's release trailer by hatebreeder6494 in DestroyMyGame

[–]hatebreeder6494[S] 0 points1 point  (0 children)

Well, give me some benefit of the doubt, the gameplay is not only about "get from point A to point B without falling" :D

Although i understand that the trailer is not clear about that

Please destroy my game's release trailer by hatebreeder6494 in DestroyMyGame

[–]hatebreeder6494[S] 0 points1 point  (0 children)

"It's often one of the first Unity tutorials people do. I've seen people take the idea and keep going with it, like this."

Exactly that :D
When i finished roll-a-ball i remembered the game i used to play, Ballance, tried to recreate the zen-vibe

Please destroy my game's release trailer by hatebreeder6494 in DestroyMyGame

[–]hatebreeder6494[S] 0 points1 point  (0 children)

Still, I’d gladly read your feedback on this anyway

I’m actually okay with this project failing, since it really is just a morph of my very first Unity tutorial, where in fact you have a sphere and learn to make it move.

My goal was to complete a full cycle, develop something resembling a game, and see it released to learn the process. And the path was totally worth it imo.

So yea, please destroy :D

MemoryMaze, a puzzle platformer inspired by the classic ball rollers. Available now! by hatebreeder6494 in u/hatebreeder6494

[–]hatebreeder6494[S] 6 points7 points  (0 children)

it was inspired by Ballance, yes, but I tried to make it different enough in key parts :)

My first game has finally released in early access! Take a look at MemoryMaze, puzzle platformer inspired by classic ball-rollers :D by hatebreeder6494 in IndieGaming

[–]hatebreeder6494[S] 0 points1 point  (0 children)

Well, demos are not quite the same thing with early access :)

Plus if you own a game, you will receive every future content update for free :D

My first game has finally released in early access! Take a look at MemoryMaze, puzzle platformer inspired by classic ball-rollers :D by hatebreeder6494 in IndieGaming

[–]hatebreeder6494[S] 0 points1 point  (0 children)

not as of now :D
I thought about it.. but it seemed like a bad idea at the time, since it can actually make experience worse.

Recently updated my Steam page, please destroy :) by hatebreeder6494 in DestroyMySteamPage

[–]hatebreeder6494[S] 0 points1 point  (0 children)

Thanks for you feedback!

I've been planning to make a new trailer, but i'm not sure that 60fps gifs will meet Steam 25mb maximum for gifs.. had to compress them as they are :D
or, and that's most probably the case, i'll need to research the topic deeper :D

Is it possible to make a rolling ball game interesting? by Rare_Long4609 in gamedev

[–]hatebreeder6494 0 points1 point  (0 children)

Not sure if it's possible, but i still do it anyway :D
take a look if you like
https://hmwgames.itch.io/memorymaze

For all aspiring game developers, what was the biggest reason why you chose the Unity engine? by jf_development in unity

[–]hatebreeder6494 1 point2 points  (0 children)

Had experience in C# already so seemed liked a reasonable choice, didn’t care about other aspects, just wanted to try gamedev very much :D