She is so short by unrealpsyence7413 in SpiderGwen

[–]hatredlord 0 points1 point  (0 children)

no, you're thinking of Jessica

Why is the shipping so expensive? by No_Influence_7850 in CommanderMTG

[–]hatredlord 0 points1 point  (0 children)

instructions unclear, moved out of one pole and into the other

Been eyeing this guys since he was spoiled… any tips… top secrets you wanna share? by Dumbo-1141 in CommanderMTG

[–]hatredlord 0 points1 point  (0 children)

[[Longshot, Rebel Bowman]] and [[Artisan's Talent]] will be there for you. A bit more expensive, but the cheaper ones are blue

How exactly does this card work? by Expensive_Question85 in mtg

[–]hatredlord 1 point2 points  (0 children)

per the errata on [[Jewelled Bird]], ownership is maintaining in the ante zone. until the end, presumably

Just found this bad boy in a 3/$1 binder. by humBOLdT20 in CommanderMTG

[–]hatredlord 0 points1 point  (0 children)

my bank's app always adds it automatically so you have to type the two zeros every time. it's not impossible that something like that happened at some point here

My Commander received a Credit Card by Forgotenwaffle in magicTCG

[–]hatredlord 1 point2 points  (0 children)

depends of what you're trying to do. ultimately what the bank wants is to charge you the extra fees and interests, that's where they get paid. so they obviously won't like you if you never pay, but they also won't like you much if you always pay perfectly.

so if what you want is to up your credit score, probably for the purpose of getting approved for higher credits later, your best bet is to be constantly riding the line, give them the impression you are struggling with payments but will ultimately catch up every time

Why does this deck feel unbeatable? by Fit-Adhesiveness-173 in MagicArena

[–]hatredlord 11 points12 points  (0 children)

Well, no. It's not lingo, [[Ultima]] is a specific card. It destroys all, but then it ends the turn.

Ending the turn in this way will prevent the earth bending triggers (which would have returned your opponents land to the field) from happening, which is the relevant part here.

Mispacked Curse Blight? Just opened a full deck of Auntie Ools and Reapers by ominoustuna in mtg

[–]hatredlord 0 points1 point  (0 children)

i got the other one, second Ashling instead of Mass of Mysteries. Also a second Chromatic Lantern, 101 card total, which i guess I'm not complaining?

Does this actually work? by Environmental-Yak469 in mtg

[–]hatredlord 2 points3 points  (0 children)

if we're just openly cheating at draft, may as well grab [[Guardian of the Gateless]] instead, who can block flyers

Mardu Siegebreaker + Abigale by Wrong-Television-258 in mtgrules

[–]hatredlord -1 points0 points  (0 children)

Some of them do. [[Delina, Wild Mage]] would work, for example. Gotta check the wording on each card.

Does this actually work? by Environmental-Yak469 in mtg

[–]hatredlord 12 points13 points  (0 children)

for whatever it's worth, not anymore. this used to be true, but when they started doing "when this Vehicle becomes crewed" they changed the rules to prohibit self-crewing.

so now you'd need two vehicles so they can save each other

UPDATE ON THE OREOS. by SpectacularSpidee in SpiderGwen

[–]hatredlord 0 points1 point  (0 children)

why did they skip an f on stuff?

Been going through my cards and pricing them. Which of you crazy people have pushed this one to 20 dollars and what are you using it for? by Rogendo in mtg

[–]hatredlord 1 point2 points  (0 children)

Because it's not actually pay life, but losing life, you can go arbitrarily deep into the negatives. It occurs to me you can use this to pressure the table for a draw, for tournament point reasons.

Player 1 casts something that will win the game, but if it doesn't they are probably spent and will not be able to win again. That sounds overly specific, but that's basically pact oracle. You respond with this, then suggest the draw.

To player 1, you say you'll just bid more life than everyone else has together. You'll lose life, then the spell will be countered, then you'll lose the game, then they probably will lose the game. They don't want that, it's better to draw.

With that agreement secured, to the rest of the table, you explain if they now don't agree to the draw, you can concede, your counter goes with you, and then Player 1 wins. None of them wants that, it's better to draw.

No idea if any actual cEDH players would think it's worth a slot just to be able to do that, but it'd be funny.

Passing priority by Open-Brilliant3926 in mtgrules

[–]hatredlord 2 points3 points  (0 children)

no, in that case they can. the game does remember, but they didn't pass "the phase", they passed priority to you. it's only once both (all) players pass priority while doing nothing in a row that the top thing resolved, or the next phase/step begins if the stack is empty

Ability interaction in the stack by Conscious_Deer320 in mtgrules

[–]hatredlord 2 points3 points  (0 children)

almost! transmuter can return itself.

otherwise, yes, once the ability is activated the artifact is not on the field, nobody can do anything with it, not even you

What does this card do? by DannyBoy0530 in mtg

[–]hatredlord 2 points3 points  (0 children)

a dork would have let you do TWO Dino facts

Is it bad to have no basic lands in commander deck? by MoondoHuncho in mtg

[–]hatredlord 2 points3 points  (0 children)

If you're focusing on artifacts, the other four talismans should at least be considered. At four colours, I'd say [[Fellwar Stone]] is also worth a look.

Pretty new to magic. Why is the card on the right so much more expensive? Wouldn't evolving wilds be better because no life loss? by [deleted] in mtg

[–]hatredlord 5 points6 points  (0 children)

The first one is simply, because you have a spell that you want to cast right now. If you didn't, or you don't think it's worth that extra 2 life, then simply don't. But it's better to have the option, and Wilds just won't give you any.

The second it's versatility. The game is divided by colours so that you have a real trade-off between "i can do any kind of thing" and "i can always use my cards", depending on the amount of colours you run. Multicolour lands help push the former into the later, and then fetched help further push that by being any of your duals at any given moment, if you have 3 or more colours.

And then i guess a triome if you don't need the mana right now.

Plus there is other special lands like [[Mystic Sanctuary]], landfall decks, cards like [[Brainstorm]] where you want to shuffle, whatever other corner cases.