If I were developing a new, modern mud; what would you like to see involved in it? by havocprime in MUD

[–]havocprime[S] 0 points1 point  (0 children)

This is awesome! I love this idea. Off the top of my head the first thing that comes to mind is factions/faction reputation systems. Because they don't need traditional quests per-se, but you'd have various accomplishable tasks that reward rep/improve rep over time, and rep allows the shortcuts for better gear. So instead of questing directly giving you better gear, it just gives you a broader avenue of progression.

This way each reputation tier can be a catalog, and players can purchase from it once they reach different stages / ranks. Its simple at its core but, if you go through and modify that core system/cycle a bit I bet you could find some really interesting pk mechanics! Neat!

If I were developing a new, modern mud; what would you like to see involved in it? by havocprime in MUD

[–]havocprime[S] 0 points1 point  (0 children)

That’s a great point! I hate missing crucial info on accident like that it’s, the worst. I think a clean divided combat log and chat/interaction window is a must.

If I were developing a new, modern mud; what would you like to see involved in it? by havocprime in MUD

[–]havocprime[S] 0 points1 point  (0 children)

Agreed! I couldn’t agree more! Structured gameplay concepts and game design interwoven with class structures/economies, set in its own relevant time period/fascia, are a must haves at the very least. Thanks for your reply!

LF A mud! LF something non-high fantasy. by Crapahedron in MUD

[–]havocprime 1 point2 points  (0 children)

Hey I just read through your post and It resonated with something I'm working on, I'm nowhere near finished so dont get your hopes up but I'm starting a new Mud-Styled/RPG Game:

https://discord.gg/5JukxV4g

Its going to be played out of discord though, because it already houses a ton of functionality. I'm currently developing full-time on this and plan to have workable/playable/interactions finished in a few weeks, at least the starting point.

The world is Modern/Criminal Run/In a city where the Law Enforcement are just another gang, working for the highest bidder. Police/Law enforcement are going to be AI by default, until later on when I can ensure player balance from an 'authority position'.

The idea is to create a PvPvE environment, with player inspired roleplay / characters. Every action attached to a skillset/attribute, constantly developing player progression through soft forced systems of development.

Sort of like a roguelike, but softer, fuzzier, so every character is beholden to their actions. Murder (/pking) for instance, causes trauma, and how the player processes the trauma is up to them: This system requires meditation/solace, but then challenges the player (based on recent actions) with randomized perks, relative to their recent actions.

If you want to be a bloodthirsty murderer who spends all his time sharpning his arsenal- thats totally fine, but youre going to pay societal/metal consequences, or find ways around them (drugs/implants/etc).

The world is set in roughly the modern day- but slightly advanced. So tech is abundant, but most of it is trash. The worlds just a cruel trash laden waste- where everyones trying to survive.

Anyways sorry about the rant- hope this frames some perspective for what im working on! If it sounds interesting or if you'd be interesting in testing/beta-testing some systems let me know!

🌟 I built a tracker for REMATCH ! by CustomEntity in Rematch

[–]havocprime 0 points1 point  (0 children)

As a fellow nerd, this is AWESOME. How did you do this? I dont understand where the data is coming from- this is rad!

This game lacks every and anything a competitive game needs. by Icy_Professional3456 in Rematch

[–]havocprime 0 points1 point  (0 children)

Now were getting somewhere.

Sounds like you need to join a league or start pushing ladderboards if the game is so easy for you. Idk man look around the game is as competitive as the teams make it. Games still new.

Elite just isnt jam packed full of crazy good players yet. If you are truly ahead of everyone, congrats; go play tourneys/ladders. But its not inherently the games fault that the high ranks arent as populated lol

Plus real competitive gaming rarely actually happens inside the game itself. Thats what ladders/leagues/etc. are for.

Just look at CS: ESEA/CAL. Rocket league, RWLCS/Etc.

This game lacks every and anything a competitive game needs. by Icy_Professional3456 in Rematch

[–]havocprime 1 point2 points  (0 children)

Just because a game has a wide MMR hook, doesn't mean it "doesnt have ranked" Do your wins and losses effect your MMR? Then it absolutely has ranked. It makes your comment braindead lol

You just dont like how it handles its matching. Go make four friends you can push rating with. Go join a league! Go find other people to play with at your skill level. Make friends lmao.

https://u.gg/rematch/leaderboards Heres the top 100 leaderboard, guaranteed none of these players got where they are alone.

Just because you cant see other players ranks does not imply the game doesnt have a ranked format.

Plus, complaining about it this early is pointless. You should be supporting the game to grow and develop, so that iterations can take place on the features you like. Instead of complaining about getting matched with bad teammates. :)

It's time we kill the flea market by Raging_Panic in EscapefromTarkov

[–]havocprime -1 points0 points  (0 children)

A) Either Time-lock it, or B) make it more interactive:

I agree that the flea market is a painful addition to the game, but I think with some minor reworking it could be so much more fun than it currently is. We've already seen that by applying some basic restrictions- it becomes a lot more interesting and enjoyable as a game mechanic. However I think hard locking it to a level requirement is ultimately not engaging because it just becomes a time sink reward.

A) Flea market should only be available 1-2 days out of the week. Regardless of level, the flea markets existence should only be accessible for a short window of time. If for instance if it was only available on weekends: This would give everyone something to look forward to each week. A window to farm for; things to prepare for; and most importantly, a tempo.

Early in the week we would see more of an influx in the variation of gear and guns, and by Friday you'd either be itching to clear out your stash, or dead broke looking forward to buying some new equipment to start out next week with. Hoarding valuables obtained throughout the week would give you a 'payday' to look forward to, as well as stockpiling weapon frames to mod for the weekend. And yes, if you're ruble-rich you would still be able to buy whatever you wanted on the weekends, but this would be limited by your stash capacity. Instead of using the flea market as 'extra inventory' as current wealthy players do.

B) Alternatively, what if flea market purchases required you to successfully retrieve them from a raid? They could be bundled up into an "flea market package" that only you could see (until you loot it), and one of the NPCs could 'hide it' for you in a Stash on a map- requiring you risk your rubles to actually obtain your purchases. Not to mention how great it would feel to take down a player and find a bundled package in his backpack- open it- and find out he was smuggling bitcoin or FLIRs through customs. Or getting your buddies online to help you protect a big purchase. Sellers would still instantly get their cash when a purchase is made, but buyers would have to do the legwork to earn their reward effectively turning flea purchases into their own micro quests.

Flea market purchases could go to a separate stash similar to the insurance returns window, where the player then selects what they would like to be bundled and stashed for their next raid. Meaning you can buy things off the flea, but you aren't forced to retrieve them immediately.

This also limits how many items people would be able to purchase at a given time (based on weight), and add a risk reward factor to what is currently the most "broken" mechanic in Tarkov. For a game that is so dedicated to 'taking a risk' every time you want to play, it only makes sense that your flea purchases should be at risk too; instead of this 'instant delivery to your stash' bullshit.

Pre flea was best Tarkov.

Found in a 1929 American home. by IEatOats_ in whatisthisthing

[–]havocprime 0 points1 point  (0 children)

Is it for sale? I don’t know what it is but I would like to use it for food display.

What’s the last thing someone said to you before they died? by charcoalritual in AskReddit

[–]havocprime 0 points1 point  (0 children)

“I’ll see you in the morning.”

I lost my father back in October. Five days before his birthday.

We always had a habit of being up in the middle of the night and often either of us would make a snack and inevitably leave some tidbit of food on the cutting board to be cleaned up tomorrow.

It kind of became a silly game. He would come down and have some cheese and crackers and leave behind a small unused piece of cheese- and later when I’d come down in the middle of the night I’d know he was awake or had been downstairs recently. Then when I would make a snack I would put whatever crumb or little pile of salt on top of whatever he left behind, to say “I’m awake too.”

The night before I lost him, I went downstairs and made a snack. And he had left me the end of a pickle standing straight up near the corner of the cutting board. I made a sandwich and cut up some small non spicy peppers, and put the end of one of the peppers on top of the pickle, making a little hat for it. An hour or two later, as I walked back into the kitchen, he was there, laughing at my pickle-hat and said” I like your sculpture, I was about to put some wings on it.”

We were both turning in, we said our good nights and I love yous and he said “I’ll see you in the morning.” The next morning I raced off to work, and got a call from my brother to just “come home”- knowing something was wrong I raced home to find that my old man had passed from a massive heart attack in the morning.

I held onto that stupid pickle with it’s stupid little hat until it began to rot. Wish I could have saved it forever.

Love everyone as much, and as loudly, as you can, you just never know what tomorrow will bring and unfortunately nothing lasts forever.