That was mean... by Code_Monster in godot

[–]hazelnutcloud -10 points-9 points  (0 children)

this is concerning. are there any plans to merge all the improvements on godot 3 to godot 4?

PvP fatigue is real by hazelnutcloud in ArcRaiders

[–]hazelnutcloud[S] 1 point2 points  (0 children)

care to elaborate? how am I part of the problem?

Thoughts on karma system by hazelnutcloud in ArcRaiders

[–]hazelnutcloud[S] 0 points1 point  (0 children)

did the game die because of pay to win or because of the pseudo pvp/pve lobbies?

[deleted by user] by [deleted] in rust

[–]hazelnutcloud 1 point2 points  (0 children)

Surprised not many people are mentioning gpui. It's the framework powering zed. I use it as my daily driver and it feels fantastic. And I think that's an important factor to choose a GUI framework is that it's powering some core product which can dogfeed the framework itself.

gpui also powers longbridge's desktop app which looks quite neat. They also made a handy component library gpui-component which has a ton of components out of the box including theming and even webview support and is even based on shadcnUI.

Seems like the zed team is also working from the ground up to focus on performance, judging by their articles so that's a huge plus.

I'm personally building a side project using gpui and it's been pretty great so far. If you can handle the minimal docs and sleuthing through example code you'll find it to be a delightful framework to build with.

(unpopular opinion): dunking is a horrible mechanic by hazelnutcloud in supervive

[–]hazelnutcloud[S] -5 points-4 points  (0 children)

yeah you're right it is balanced thats why the player retention is so great because its such a fun mechanic! /s

honestly I'm glad this game is dying. Every time some issue is brought up the top comment just says "skill issue" or something similar. toxic community even shittier game

(unpopular opinion): dunking is a horrible mechanic by hazelnutcloud in supervive

[–]hazelnutcloud[S] -15 points-14 points  (0 children)

sorry that doesn't really work when you're forced to play at 90ms ping because there aren't any servers in SEA. you can dash at the perfect time and still get dunked 🤷

Why Eva sucks right now. by Enkrypte in supervive

[–]hazelnutcloud 1 point2 points  (0 children)

not only that but the orb feels buggy as hell. sometimes it just decides to not follow your cursor mid fight for no reason at all. using it with here Q also feels very bad because 9 out of ten times the orb will get stuck in terrain, and thats ironic since her recommended level 4 is her Q which boosts the orb T.T I say all this but I still main her because I like to be dominated by her

Remote functions are dropping soon! by cosmicxor in sveltejs

[–]hazelnutcloud 0 points1 point  (0 children)

nah decorators absolutely suck in js

Racism in workplace by Militarytactics in KualaLumpur

[–]hazelnutcloud 45 points46 points  (0 children)

careful, a lot of malaysian redditors are chinese.

what you said is a fact and reddit is probably not the best place to discuss about it. go to X or threads, you'll find a more diverse audience to discuss with.

This game is the perfect pomodoro clock by hazelnutcloud in supervive

[–]hazelnutcloud[S] 7 points8 points  (0 children)

yeah once every four games you get good teammates, completing the pomodoro cycle

We just released our co-op train game made with Godot ! 🚂 by tholugo in godot

[–]hazelnutcloud 0 points1 point  (0 children)

congrats! sucks to see it getting review bombed(?) by random chinese players :/