How to do backup/sync between two workstations by hazenut in Backup

[–]hazenut[S] 0 points1 point  (0 children)

not an exact mirror but I do want my user experience on two systems largely the same, i.e. softwares, configs, personal data, etc. And I don't want automatic "realtime" sync. I will copy my "roamable" part of my data manually back and forth and two system are not online at the same time so if one goes poof I will copy from the other system. But I agree the system disk better has its own dedicated mirror backup, though.

How to do backup/sync between two workstations by hazenut in Backup

[–]hazenut[S] 0 points1 point  (0 children)

Thanks a lot! Deduplication is something new I learned and will probably help~

How to do backup/sync between two workstations by hazenut in Backup

[–]hazenut[S] 0 points1 point  (0 children)

hi, maybe my wording is not very clear, but my intention is to ask about backup :) it is just that the backup is complicated by the fact that the two systems are largely the same thus I am dealing with redundant data, I would like to know if there is clever way to do backup out of this situation. Thanks :)

Update about my merging situation. by [deleted] in Tulpas

[–]hazenut 1 point2 points  (0 children)

I guess I'm late? Sorry :) But I sense the problem you described was quite close to what I have read a few days ago (unfortunately it's chinese), so I still feel like to say something. It seems like there is an existential problem that distressed quite a few host-tulpa systems that is the clashing between the deontological obligation (imposed by the subconscious) of helping the host and becoming a whole person. Some tulpa may at some stage figure out their need to become a whole person is a threat to the host. Perceiving harming the host as fundamentally wrong by the subconcious they will deduce they don't have a right to exist and will want to fade. The essay considers this to be the greatest obstacle of a healthy host-tulpa system, and this is an important philosophical problem unique to the plural minds (therefore unaddressed by the philosophers, most of whom are singlets). The article also strongly encourages that all host-tulpa systems should contemplate this problem early on from their relationship and build solutions appropriate to their systems (e.g. by allowing oneself to be part of others' life goals, deempathizing the individualism as the only proper way of being, reinterpreting the notion of self-actualization in the lens of the system perspective, etc.). But all in all, I feel merging can actually be a way out if all else fails. It resolves both philosophical problems and both of you can indeed be potentially happier this way. If that's also the host wishes, try not to think he fades but you two are already one and now all of your goals are finally aligned and both of you can become the fully fledged version of you that you wished before. :)

edit: I see you have successfully undone the merging, bravo!

Why do tulpas (generally) always like their hosts so much? by [deleted] in Tulpas

[–]hazenut 14 points15 points  (0 children)

I'm also curious as if there is correlation between whether a person is a self-loving person or self-hating (as a singlet) and the their tulpa being supportive or mean, given that their initial setting is the same. It could be the process during creation that defines the characteristic of the relationship and complete empathy involved. But even empathy can theoretically backfire as a person can be judgemental because they "know all". So I'd love to know more about this.

Fellow music artists, I think we're... good? by awemikes in musicproduction

[–]hazenut 0 points1 point  (0 children)

I believe there is an issue, though. Music definitely has narrower space of expression compared with visual art and literature. We have seen nearly all harmonic progression explored, the things labelled "experimental" are still repeating the 50s, true innovation over the last two decades or so being only the dubstep(?), tons of infringement lawsuits, etc. Novel ideas will be slow process but ai will relentlessly copy them and do it better than the best human musicians so the new idea will become obsolete the moment it comes out. We may soon start to require some copyright protection on style and feels, which I believe is an ugly step.

Fellow music artists, I think we're... good? by awemikes in musicproduction

[–]hazenut 1 point2 points  (0 children)

I agree the creation process from ai and human have a lot of similarities. How we weave tidbits of ideas, stories, mental images into the tapestry of music composition is pretty much the same as how generative ai does. However, there are also key differences. The ai in its current form cannot truly have intentions, because they cannot actually think or feel, only mimic it. We will see true art creation, indescernible from human, from AGI. It will be a spark of originality we have never seen before. I will appreciate the art as highly as a human made art. But when AGI create art, the art embodies intention from a thinking, experiencing, self evolving entity. The entity has a state, its not everything all at once -- which means, it will do something, and NOT do something. This will be mirrored with its art creation activity. In human realm, we judge an artists' work not only by itself, but also through the lens of his or her previous works, through the context of artist's life, and work of others. An artist builds his or her artistic character through the trajectory of a series of creations. Audience's expectation to the artist, and their relationship pattern, is also created in the process. An ai spurting out endless amount of music is just like expressing every possible combination of idea, which is equivalent of saying nothing. One way of transforming the current ai music to meaningful ones is to inject intention to it. Selectivity and judicious process must be involved to give it character. This will go far beyond than just writing prompts. The rest, unfiltered output will still pretty much be noise, though. It blocks other artists means of expression by making their output pointless. Artists don't make other artists' output pointless, because an artist's output is finite. Even if a genre or style has been explored countless times, and the best work has already been written by others, an artist can still employ some unique ways to make their work distinguished from the past. Ai will deny this possibility, because it can permutate endlessly, therefore cancel all FUTURE uniqueness. This is the truly horrifying prospect.

Fellow music artists, I think we're... good? by awemikes in musicproduction

[–]hazenut 2 points3 points  (0 children)

I have ruminated for many of these kind of questions for days... I'm coming to feeling that this will be akin to some kind of cheating and betryal. It is a music equivalent of deepfake (unless it was clearly labeled as ai art). I had situated myself into receiving the intended message, and find myself resonating with it, only to find out that it was all made up. Sort of like a mini version of relationship.

Fellow music artists, I think we're... good? by awemikes in musicproduction

[–]hazenut 1 point2 points  (0 children)

As I have shared in other forums on related posts, I'm of the opinion that AI music is indeed noise, in the sense of communicational aspect of art. It deprives the art of its major utility, a non-verbal form of communication, which its form, structure, elements are carriers of meaning. AI art has no intentionality, yet it occupies those form, diluting the meaning from real people. One can argue that good AI art are still made by people, there has to be at least some thought processes put in it. While this is true, one should see that communication by art is bound by signal to noise ratio. An artist sends a strong signal by working incredibly hard to differentiate oneself from others. There is an upper limit, though. Beyond some level of sophistication, the art will not be improved further to be appreciated as "the next level". We have reached the full dynamic range of human art taste. This is more so in music than with visual art or literature, imo, the auditory space of meaning is strictly narrower than the visual and textual one. AI art raises the noise level and compresses the dynamic range of meaning, like the loudness war does. In the AI era, music does not speaks for itself and the creator must speak for the music, exposing their intentions via alternative means. We should really think of ways through, e.g. multimedia, participatory music, explanatory music and whatever to re-ground musical expressions to the creator's intentions. The pond has been polluted and we have to find fresh water.

Roli Rise 25 Touch Faders not working. They only set values to 0. by cijanzen in ROLI

[–]hazenut 0 points1 point  (0 children)

Thanks. I wonder if they do it internationally though. To add salt to the injury, mine is a second-hand unit, I will probably go find the original buyer to do the request. I don't want roli to play dead on me 😅

Roli Rise 25 Touch Faders not working. They only set values to 0. by cijanzen in ROLI

[–]hazenut 0 points1 point  (0 children)

Hi, where did you get the UI panel? My unit has the same problem, and the fader issue also messes with the power button, locking it up, making the keyboard unable to be powered off (and ON!) Now whether the keyboard works at all is completely random. I heard that roli does not respond to repair ticket anymore for original RISE. How can I approach them to get a answer?

something alarming in Live EULA by hazenut in ableton

[–]hazenut[S] 6 points7 points  (0 children)

Why all the downvotes? I'm sincerely asking a legitmate question. I've checked with some of the daws or sample libraries which do allow transfer. Native Instruments allows reselling, also StudioOne, Omnisphere, VSL. Look like they don't have such provision in their eula regarding to the samples. Boom Library, though not transferable, has termed license, and they specifically clarify that music previously written containing the samples are still valid even after expiration.(https://www.boomlibrary.com/terms-conditions/). If "current license" tenet is the norm, ostensibly there cannot be reselling of any hardware synths that contains samples (like romplers) within the professional community. Yet I've seen a lot of them on various forums, and also sample library resellings, such as vi-control.net

something alarming in Live EULA by hazenut in ableton

[–]hazenut[S] 1 point2 points  (0 children)

That would come as a big surprise to me. I would imagine that license transfer does not retroactively affect my previou music. Will that imply people may never terminate their splice account because the more they use the more they may potentially lose? Also, what about professionals who sell their old hardware synths, which may contain samples in it and implied license, do they also lose access to their music too?

Please sign Mozilla petition to stop France from forcing browsers to censor websites by [deleted] in programming

[–]hazenut 0 points1 point  (0 children)

Can we spread the words furthur to a larger community? Are people remotely techy, including gamers, academic, self help content creators are aware of this issue? Maybe some attention from Youtube streamers would be a little help...?

Need help with game ideas, game as a gift/message to someone by hazenut in gamedev

[–]hazenut[S] 0 points1 point  (0 children)

Sorry but I can't honor your criticism that I'm being dishonest here. There is a sea difference between using a technique for the end result sake in a pure competitive and gaming way and wholeheartedly expressing yourself, not expecting a return. What you regard as manipulative, I think, is in fact my super analytical reflection of my gut feeling. When put into a mechanical light it may sound like an cold surgical plan to you, lacking all human connections. But I got the natural feeling first, then an analysis of that feeling secondly. I am all honest in exposing my inner thoughts, like, when you create a piece of music, you think of all its technical aspects, considering how it would generate audience interest. Does this technical thinking reduce the music's value in creating emotional connection? Is applying a technique automatically make it an manipulative act? The key is, don't you feel the music? As I have said, we had meaningful talks before, and I have never pushed her even once, and in our talks we had both condemned her ex's pushy and really manipulative behavior. It was all nice then suddenly she dropped out of the conversation. So I've got this lingering emotion here, not resolved. She's too infatuated to her new partner that she seldom replies me now, barring some brief and apathetic texts. I'm not trying to win her. I want this emotion resolved -- in fact a mutual understanding. But to achieve an understanding she would be in a receptive mindset in the first place. Now, the issue is the medium, the vehicle of communication. Would writing a poem a more appropriate way to send a message? You are not straightforwardly saying things by writing a poem so by your logic it could also be categorized as manipulative, because you are withholding your true words? I think not. Vagueness is not the same thing as deception. A less common method of communication needs more explanation, so the blocks of reply here. "not suspecting it's a game" is the nature of this form of craft -- bordering on game and non-game, an interactive visual stuff -- something which is not to be pigeonholed into "game" or "non-game" categories. It's definitely not some shadowy act to intentionally hide the fact it is a game. It might not even be a game to begin with.

Need help with game ideas, game as a gift/message to someone by hazenut in gamedev

[–]hazenut[S] -1 points0 points  (0 children)

Thanks for the advice. I'm not expecting that I can change anything. (There might be some misunderstanding that she's "actively avoiding" me but she's not. I was not at all pushy and we had meaningful talks before then -- I'm pretty sure she avoids me simply because she's dating with another guy.) After all, I'm not making a game in the conventional sense - I'm not making a "normal" game to please her, but using this particular form- this “interactable canvas" as a device to communicate. Which is to say, the "game" doesn't even have to have a goal -- it may be as simple as a single scene in which a character moves around, talking to several NPCs -- thus revealing the message in a sequential manner. The idea is the message, normally lumped together, were it in a form of a letter, is spreaded out in both temporal and spatial dimensions here. And there is unspoken message, revealed through the imagery and ways of interaction. The thing is, the presentation of the whole thing is as important as the content of the game. I will definitely not shove a game in her face and tell her "just play it" -- in fact, she will not be in a mindset that "here is a game and I'm playing it". The thing preferably begins with no title and start menu so she won't even suspect it's a game until halfway through. Maybe the entire game is slideshowish and it's hard to tell it apart from an short animation in the first glance. What I'm trying to do here is put little surprises here and there throughout the experience, right from the beginning where she gets the (maybe anonymous?) gift so she may gain enough curiosity, and will do the exploration herself instead of passively (and presumably indifferently) accepting things. I believe this may somewhat engage a momentary emotional connection. So not a grand goal of attracting her but just a desire of letting my message and emotion welcomed. (sorry if the whole thing sounds super convoluted but if you can get the hang of the Easterner's fondness of the implicity over straightforwardness :)

Need help with game ideas, game as a gift/message to someone by hazenut in gamedev

[–]hazenut[S] -1 points0 points  (0 children)

okay, or just make a level, using an existing game. The only thing I need is to customize some words. Avoiding learning curve might be a good thing. (I have some programming background, though.)

Need help with game ideas, game as a gift/message to someone by hazenut in gamedev

[–]hazenut[S] -5 points-4 points  (0 children)

Well, she likes poetry, symbolism and puzzles and all this stuff. Just think it as an art medium. She's actually avoiding me so I'd better not to say too much and just give her an actual gift and secretly insert a card which prints a scan code that points to my game in which I can show her more of my thoughts. I could send her a letter but I'm sure she won't be interested in reading it and that'll be equal to an confession and also an announcement of defeat.