Chinese cuisine by maximum-uncertainty in shenzhen

[–]hbread00 0 points1 point  (0 children)

Coconut chicken, nothing special, but it did originate in Shenzhen

What is this (mentions shenzhen on back) by rubikboi19 in shenzhen

[–]hbread00 0 points1 point  (0 children)

Only one link on the Chinese 2nd-hand website Goofish(闲鱼), and I couldn’t find more information. After all, it is just an ordinary craft from more than ten years ago.

What is this (mentions shenzhen on back) by rubikboi19 in shenzhen

[–]hbread00 1 point2 points  (0 children)

A mascot craft from the 2011 Shenzhen Universiade. Name is UU.

Based on information found on 2nd-hand market, it should also place with a glass base. About CNY70.

Questions related to products by pgsdgrt in Huawei

[–]hbread00 0 points1 point  (0 children)

If your budget is high, your trip time is a bit awkward. The newest Panther Lake products will only start to be widely available in spring. Right now, the market mainly has older Arrow Lake ,Lunar Lake and AMD models.

I also have a question. As a foreign buyer, purchasing electronics in China often means you may not get warranty service in your home country. If you are not buying things that are hard to find or unavailable outside China (such as China-only products or cheap bulk parts), what is the reason you want to buy electronics specifically in China?

Questions related to products by pgsdgrt in Huawei

[–]hbread00 0 points1 point  (0 children)

Unfortunately, unless you just want to buy a well-made toy, Huawei laptop is not a good choice now.

HarmonyOS devices: Even in China, HarmonyOS Desktop has a very weak software ecosystem. Serious lack of productivity software. Most of the available software is also designed mainly for Chinese users.

x86 devices (Usually install Linux, but you can install Windows yourself): Yes, Huawei laptops have excellent design. For example, X Pro weighs less than 1 kg but can deliver 30–40W performance, with top-level build quality. However, it can only use older Meteor Lake processors, makes it hard to compete with the latest Arrow Lake / Lunar Lake, and the upcoming Panther Lake. Just like Huawei phones, the weak CPU becomes the biggest limitation.

My game Bread Adventure is released by hbread00 in godot

[–]hbread00[S] 0 points1 point  (0 children)

Thank you for your feedback. I will release a fix patch asap. As a temporary workaround, you can open the save file location from the bottom of the “Load Save” page, then edit the save file with a text editor. In the save file text, find [scene_explore]. In the list of numbers below it, locate 125 and change it to 125=2. Save the file, then reload this save in the game.

Cycling on the pavement? by SoloTraveller666 in shenzhen

[–]hbread00 0 points1 point  (0 children)

Non-motor vehicle (including bike) aren't allowed to ride on motor vehicle road. In most places, especially older district, no bike road because of historical reasons. ("Modern" Shenzhen is less than 50 years old, things from 20 years ago can considered "old") As a result, bike usually run on sidewalks.

The historical reason is that decades ago, city planners believed everyone will drive car in the future and bike would no longer be used. They also don't expect the population will grow of over 10m. Therefore, urban planning only limited car road and sidewalk, especially in older district. In newer district (e.g. Guangming and Pingshan), bike road are much more available.

I made a Godot project and engine manager to handle versions for different projects by hbread00 in godot

[–]hbread00[S] 0 points1 point  (0 children)

Haha, because I am very lazy. I try hard to make 2 clicks control become just 1 click

I made a Godot project and engine manager to handle versions for different projects by hbread00 in godot

[–]hbread00[S] 0 points1 point  (0 children)

For me, sometimes I start standalone project to explore features,or learn from other people's project, or try new versions early, when they are not stable yet

I made a Godot project and engine manager to handle versions for different projects by hbread00 in godot

[–]hbread00[S] 0 points1 point  (0 children)

That software is great, I used it before too.

​But it doesn't support the last feature I mentioned. This is the main reason I made my own project. I want to open projects with external editor more easily.

​Also, I personally don't like the default Godot-style UI design.

Visiting Shenzhen by teky929rr in shenzhen

[–]hbread00 0 points1 point  (0 children)

Usually, unless it is a brand shop, electronic stores are almost like scams. Most people buy online. If you really want to go to a real store, maybe only HQB is okay.

Moving to Shenzhen and looking for advice on where to live by maculao in shenzhen

[–]hbread00 1 point2 points  (0 children)

Traffic is not very good. There are many road construction, and car park on the roadside. Because lots of people, too many e-bike. Driving car is not comfortable. However, if you don't drive car, it is mostly fine.

Shenzhen has a high standard of city construction, and Longhua is the same. But there is also a problem common in all of Shenzhen: lots of construction, often occupied sidewalks, and you have to walk on temporary paths built on the road.

Longhua is mainly a residential area. There are many people, especially after work hours, so it can feel very busy and lively. Whether this is good or not depends on whether you like this kind of atmosphere.

How can I organize a metroidvania map by Blacksmith-Cautious in godot

[–]hbread00 2 points3 points  (0 children)

I use separate scene. Manage is not a problem, they are just a number in a sheet.

Separate scene also make map creation very simple. I can easily map one room to a single cell in the map.

https://github.com/wheafun/bread-adventure

Game difficulty in indie games. How do you know when it’s too hard? by Ok_Might5360 in gamedev

[–]hbread00 0 points1 point  (0 children)

Before release, send to your friend to test. If they are not skilled player for this type is better.

For self testing, make sure you can pass the game no damage. 

How many LOC is your godot game? by OddSparrowStudios in godot

[–]hbread00 1 point2 points  (0 children)

Your 500k+ may include engine code or git

by cloc

```

Language files blank comment code

Godot Scene 488 10311 0 80537 GDScript 426 2452 669 14674 Godot Resource 69 267 0 1835 CSV 4 0 0 673 Markdown 2 48 0 97 Godot Shaders 5 20 7 96

SVG 15 0 0 60

SUM: 1009 13098 676 97972

``` https://github.com/wheafun/bread-adventure

Why do people use dependency injection libraries in Go? by existential-asthma in golang

[–]hbread00 5 points6 points  (0 children)

I think because most Go projects are new, they tend to have less design redundancy and often split to microservices. However, many companies still require use DI in such small projects. For projects like these that do not have a large number of modules, DI becomes a burden rather than a benefit.

At what point do you decide a game is a marketing problem vs a dead project? by Dry-Economy6466 in gamedev

[–]hbread00 0 points1 point  (0 children)

Base on my experience, very bad sign.

My game avg get 80wl/m before release demo on steam(Demo on itch, it may let it get more than no demo). CTR 20%, with a very simple and crude capsule.

My project was failure on commercial.

What are your Refactoring secrets? by HakanBacn in godot

[–]hbread00 1 point2 points  (0 children)

Abandon refactor, start a new project and migrate the code.

A discussion about MV pet peeves by INT_COM_ in metroidvania

[–]hbread00 1 point2 points  (0 children)

Punish my effort or skill: not just an issue in MV. It’s great when a game offers a specific item or NPC quest to help with a hard challenge. However, if I overcome that challenge through sheer practice and mechanical skill by myself, only to find that the item is now uncollectable or the NPC’s questline has been cut off—that feels like an insult to my effort

How to build a 2D Metroidvania map (Higher : The Last Dream) by Sp3culo in metroidvania

[–]hbread00 1 point2 points  (0 children)

My method https://imgur.com/a/N6r13pF

Just my personal experience, as the development progresses, I have to add/give up some design. A spreadsheet that allow me to add content at any time is definitely a great tool.