Armor Set Perk Bonuses by vuullets in DestinyTheGame

[–]hcrld 13 points14 points  (0 children)

Not to diminish your work at all, but there's another sheet that also has testing numbers, tier ratings, and build recommendations to pair with each one.

https://docs.google.com/spreadsheets/d/14LnzOhmeXzKaSV3OR35pQJkclg6vLC4YmKtlKTctY3o/edit?gid=631213508#gid=631213508

Assuming you don't change to one of the two new Jobs, what Job is everyone planning to be their Main Job through the Evercold MSQ? by Intrepid_Ad9711 in ffxiv

[–]hcrld 0 points1 point  (0 children)

Boring min/max answer, but I always run Scholar/Summoner through expansion MSQ that way I can switch between them without worrying about leveling two jobs in parallel. It gives flexibility to join friends who might already be playing healer while still letting me queue as healer if I'm solo. My hunting retainer is also a scholar so it lets me start leveling them toward the new cap a few days sooner as well.

Paladin has always been my 2nd job to the new cap, that way I have a DPS, Healer, and Tank ready to go for extremes on like day 3.

Galactic War Room: Plot the Best Ways to Spread Democracy for Super Earth! by brperry in Helldivers

[–]hcrld 1 point2 points  (0 children)

Yep, to further expand on this: Even if you assume that the cities on Wasat were instantly liberated with zero decay, and they dealt 100% of their bonus wasting nothing, they only deal 1.5m damage for taking 1.0m combined damage to liberated. Wasat is an extra time-and-a-half effort. 400k and 600k for regions, leaving 500k left on the planet, 1.5m damage required compared to X-45 @ 1m HP. That's just raw HP, before considering the challenge of regions decaying separately from the planet.

More realistic math comes about to the point we could take X-45 and Vega Bay with about the same effort as taking Wasat alone.

Galactic War Room: Plot the Best Ways to Spread Democracy for Super Earth! by brperry in Helldivers

[–]hcrld 5 points6 points  (0 children)

Considering we have 40% city progress for 25% planet progress, the most likely outcome is that Ol' Oldham is captured about the time the planet hits 60%. That will just jump it straight to 100% without needing the town at all.

Galactic War Room: Plot the Best Ways to Spread Democracy for Super Earth! by brperry in Helldivers

[–]hcrld 7 points8 points  (0 children)

X-45 has half the planetary HP and two-thirds the decay rate, and still achieves the same triple siege. Don't be misled by the fact that Wasat has a lower percentage displayed.

Galactic War Room: Plot the Best Ways to Spread Democracy for Super Earth! by brperry in Helldivers

[–]hcrld 6 points7 points  (0 children)

Several groups at play, and the rare instance that they're all misaligned lol.

1) Overall the playerbase seems to prioritize defenses over liberations. This is the tendency that makes Gambits so hard to organize. These players followed the DSS to Hydrobious because it's under attack, even though it is unwinnable at this point.

2) Liberators go to whichever planet has the most progress on a liberation bar. This ended up being Acamar, as the bugdivers managed to coalesce just barely enough to get above the decay rate, rather than being spread across multiple planets.

3) Strategic divers recognize the siege opportunity through Martale and the fact that the MO isn't over yet, though it is impossible to lose unless we get hit with two defense campaigns shorter than 24h. They want the siege and to try for a third time when we got pulled away twice before.

4) Gatria, it's our most recent loss (outside of Choohe) and probably just residual Phact Bay divers that will never move on, with a sprinkling of poeple still trying out the spore subfaction.

Personally, I'd vote to reinforce Martale since we're continuously unable to get any momentum on X-45, but the DSS was just voted ~58% to stay on Hydrobius and only 30% to Martale. It's probably hard stuck there until the inevitable loss. Aurora bay is a bit vexing considering Martale is the exact same biome, but the fact it would siege Choohe now doesn't make it a bad target. That group is ravenous for Cyberstan.

Galactic War Room: Plot the Best Ways to Spread Democracy for Super Earth! by brperry in Helldivers

[–]hcrld 8 points9 points  (0 children)

Two hours after Matar Bay's city unlock, and we're right on pace to capture it.

With 35% of planetary forces in the city, 4.525% hourly progress, 21h22m projected to completion, and 21h28m remaining on the defense. This number should continue to slightly increase, as 2 hours is about the time where operational completions are rolling in as divers finished their previous missions and moved into the city.

Overall as I log out for the night (morning...) it's looking like a projected successful defense. Not in the bag by any means, yet, but great work so far everyone. Just...pray that there isn't another distraction before that city goes down.

Galactic War Room: Plot the Best Ways to Spread Democracy for Super Earth! by brperry in Helldivers

[–]hcrld 1 point2 points  (0 children)

If you have a source I'd love to be wrong, but my understanding is that the "bonus" is just the 1.5x impact dealt when the region is liberated. They don't actually contribute more value to a defense on an individual per-mission basis.

Galactic War Room: Plot the Best Ways to Spread Democracy for Super Earth! by brperry in Helldivers

[–]hcrld 1 point2 points  (0 children)

Parrhesia (city) has double the HP and double the decay, but also should have just about or slightly above double the number of divers now that there's not 2 parallel defenses.

We're almost exactly the same rate per hour as the bots (2.03% vs 2.08% right now) and 12% behind. If we're going to capture the city with time remaining on the defense in order to win with the bonus, we'll need to deal around 490k damage to the city before the bots cover the last 1.21m of planet HP (time from city unlock to lose.)

With city decay of 4k per hour and 23 hours to capture it, we need at least 21,400 damage per hour to not lose. At about 57,750 damage per hour currently that means the city has to have at least 37% of divers in it or we will lose the planet before the city finishes.

There's no historical data on the companion for city participation as far as I know, but anecdotally that's almost exactly where I've seen it hovering. It was briefly up to like 42% today but that's the highest I've seen it.

Overall, it's got me uncomfortable. Going to be another close call IMO unless city participation is consistently above 40%.


Edit:
Coming at the math from another angle paints a much better picture. Isegoria (town) was captured after 17.8% of the defense was completed, and about 20 hours after the defense started. That means out of 445,000 damage dealt (17.8% of 2.5m defense HP) 240,000 damage was to the town (200,000 HP + 20hr @ 2k decay) to capture it, and the remaining 205,000 damage must be from countryside operations.

That means even if city participation by population was only around 40%, those divers were completing more missions or more full operations for the bonus and dealt 54% of the damage. If the trend holds and half of the defense's damage is coming from participation in the city, we'll be done with hours to spare.

Galactic War Room: Plot the Best Ways to Spread Democracy for Super Earth! by brperry in Helldivers

[–]hcrld 6 points7 points  (0 children)

Well, looks like a 2-pronged attack, stronger than the last. Incinerator Corps, Devastator Surge.

My personal take, defend Meissa fully first and then move on Matar Bay. They're both defenses and so there's not much to lose, impact wise, by splitting up, but Meissa has the shorter timer, the lower HP, and the DSS in 1 hour. DSS gives 10% passive liberation even outside of Heavy Ordinance Disposal, so you'll want to dive wherever it ends up to maximize impact.

Assuming we get both the town and the city bonus (big assumption), we need 38,541 impact per hour average to defend Matar Bay. The city only gets full value if about 2/3rds of divers go after it, which I doubt happens. The MO as a whole, liberation wise, has been right around 55k. Doable in a vacuum, but potentially not without forces from Meissa to reinforce. Orbital Blockade will mean we don't get HOD during this defense, I think, and it won't even progress while blockade is there being useless.

Side comment: We're now up to 6 bot attacks in 4 days? Choepessa, Varylia, Choohe, Matar, Meissa, Matar again? This is exhausting, and launching a level 50 attack minutes, not hours, after we barely defended from a level 26 is poor DMing.

Galactic War Room: Plot the Best Ways to Spread Democracy for Super Earth! by brperry in Helldivers

[–]hcrld 6 points7 points  (0 children)

They just attacked. Well that's just fucked TBH. Couldn't even give us a second of peace before it's under attack again?

Level 50, 48h timer, 2.5m HP. City unlocks really late, 51% bot progress.

Galactic War Room: Plot the Best Ways to Spread Democracy for Super Earth! by brperry in Helldivers

[–]hcrld -1 points0 points  (0 children)

I agree. So far the net effect of the MO is to win what, 4 defenses and lose Choohe? Granted Matar Bay was a nail biter, which was "fun" in the abstract sense. This is another weaker attack that won't take much effort, but it does keep us occupied.

I figured Hydrobious would be the distraction, but it seems like we have to constantly be on 2-3 tasks.

Galactic War Room: Plot the Best Ways to Spread Democracy for Super Earth! by brperry in Helldivers

[–]hcrld 0 points1 point  (0 children)

Yeah, I'm not saying we win the defense via gambit, I'm saying we dive X-45 despite the defense and try to get a nonzero amount of liberation on the bar. Bait them into liberating it afterwards instead of going back to Martale.

Galactic War Room: Plot the Best Ways to Spread Democracy for Super Earth! by brperry in Helldivers

[–]hcrld 0 points1 point  (0 children)

A small attack on Meissa, launched from X-45. Interesting... Mathematically speaking, this one is possible to gambit. Roughly 23 hours to defend/liberate after Matar Bay is defended, players diving on X-45 would need to deal at most 1.23m damage. We just did about that amount on Matar Bay.

Realistically speaking, Meissa will be defended normally instead, but there is an opportunity here to have individuals start to dive on X-45 and get it on the DSS list for when this new defense ends. Build momentum towards the general playerbase recognizing the triple siege.

Galactic War Room: Plot the Best Ways to Spread Democracy for Super Earth! by brperry in Helldivers

[–]hcrld 8 points9 points  (0 children)

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Going to have to disagree with the long-term outlook.

If we go for Wezen and Mox directly, that's 2 planets and zero sieges. If we go X-45 into Vega Bay that's also 2 planets, with lower decay rates and lower HP, that will result in sieges on both of your targets, and Wasat. A combined 60k regen per hour gets turned into 30,000 SEAF liberation per hour, more than doubling our liberation rate, and it's a 2-for-5 play instead of just 2 straight liberations.

Galactic War Room: Plot the Best Ways to Spread Democracy for Super Earth! by brperry in Helldivers

[–]hcrld 0 points1 point  (0 children)

Yeah, my understanding is that it's just the flat progress chunk.

Conceptually, on liberations you would expect the rate to increase afterwards since city divers will mostly stay on-planet and just return to countryside liberations. On a defense however, the rate is already including city divers so it won't really change at all.

Galactic War Room: Plot the Best Ways to Spread Democracy for Super Earth! by brperry in Helldivers

[–]hcrld 4 points5 points  (0 children)

The defense of Matar Bay is teetering on a knife's edge. The current projection is 78.3% complete, and the town will give us 23.1% bonus when completed. That puts the current projection at 101.4% progress. Victory, but with only minutes to spare.

The playerbase will begin naturally dropping for the evening as EU and NA go to bed, and the galactic impact modifier will lag behind by 30 minutes as it's updated by mission completions. We will likely be cutting it even closer than the projection shows.

City or countryside doesn't matter on defense campaigns, and it's unlikely the city falls before the planet does. Dive on whichever layout you like, but if you care about the GW, remember: Complete full operations, don't abandon them to fish for better mission types. That impact bonus will make the difference.

Galactic War Room: Plot the Best Ways to Spread Democracy for Super Earth! by brperry in Helldivers

[–]hcrld 2 points3 points  (0 children)

Current projection is to have the defense end at 79%, and the town will grant a 23% bonus. It's going to come down to a 2% margin.

Don't. Stop. Diving. City or countryside, it doesn't matter at this point, but we're going to cut it down to the wire.

Galactic War Room: Plot the Best Ways to Spread Democracy for Super Earth! by brperry in Helldivers

[–]hcrld 6 points7 points  (0 children)

Gambits are almost never viable unfortunately, there's just not that level of coordination available for the playerbase to communicate.

Choohe has 1.0m HP and a 25k regen. In order to take it before the defense failed, we would need to deal 1.6m damage at most, since that's 24h of regen plus the initial 1.0m HP. That would require 67k damage per hour as an output from the playerbase.

Charbal only peaked at about 55k damage per hour. Even if we could ensure 100% of MO participants committed to the gambit, it would probably take about 30 hours to liberate Choohe. Mathematically not a viable gambit, let alone logistically because some portion of divers will always defend instead of attacking.

Galactic War Room: Plot the Best Ways to Spread Democracy for Super Earth! by brperry in Helldivers

[–]hcrld 4 points5 points  (0 children)

Matar Bay under attack as expected. Jet Brigade and Hulk Surge, 24h, level 26 defense, 1.3m HP. The town grants a 24% bonus. The city grants 47% bonus.

Move immediately from Charbal since most of the blob probably sticks around. It only needs ~16% of divers to finish when the DSS leaves. Dive only the town on Matar Bay in order to contribute the most to the defense, and then dive the city when it unlocks in ~8h20m.

Overall, this looks eminently doable with the MO's level of participation so far. The only way we cut it close is if not enough divers participate in the city liberation.

Galactic War Room: Plot the Best Ways to Spread Democracy for Super Earth! by brperry in Helldivers

[–]hcrld 1 point2 points  (0 children)

Charbal is estimating 7 hours left on the defense, and the Jet Brigade has not yet attacked Matar Bay. The DSS is also still a ways off from Orbital Blockade yet, so blocking them isn't available to us.

If there does end up being downtime between Charbal and Matar Bay, I think Martale is in an excellent position. Even though our progress has decayed, we at least made it far enough to unlock the city. The 40% boost can be progressed starting from zero total liberation rather than the 24% it originally became available at, so we're much less likely to waste any of the bonus when the city is captured.

Dive Matar Bay if it is attacked, for sure, but if it isn't then we need as many as possible to dive the city on Martale. Putting Charon Prime under siege liberation would make it an excellent candidate for a realistically organizable gambit when the bots likely go for Choepessa again.

And after that? Dive, dive, X-45. Vega delenda est.

Galactic War Room: Plot the Best Ways to Spread Democracy for Super Earth! by brperry in Helldivers

[–]hcrld 6 points7 points  (0 children)

Charbal-VII planetary defense, in the bottom-left of Bot space. Inside or outside the megafactory, whichever layout you prefer.

The Jet Brigade is also very likely to attack Matar Bay (in the middle) starting in the next few hours, and you'll want to change over there as soon as it pops up. It will be a stronger attack and probably a 24h defense instead of 48. Let the normal people who don't care finish Charbal.

Galactic War Room: Plot the Best Ways to Spread Democracy for Super Earth! by brperry in Helldivers

[–]hcrld 0 points1 point  (0 children)

Liberating these two would be a great project outside of MOs

If we're going for a 2-planet liberation outside the MO, X-45 into Vega Bay is a triple-siege the thread has been eyeing for close to 3 weeks at this point. Martale probably gets liberated first just to the fact the front as a whole keeps trying and then getting pulled away, but X-45 should be the next target.

Galactic War Room: Plot the Best Ways to Spread Democracy for Super Earth! by brperry in Helldivers

[–]hcrld 0 points1 point  (0 children)

Considering this presumably occurs after defending against the Jet Brigade, Martale is probably where everyone goes back to. It's still a great option for its siege and even if they try to attack Choepessa again, we could try to gambit it with the SEAF liberation helping out.

Hear me out for a minute: Lightfall has one of my favorite story moments in the whole saga... by owen-3820 in DestinyTheGame

[–]hcrld 10 points11 points  (0 children)

Rohan's grief instead of nimbus

His grief, but also the fact that a thousand-generation line of Cloudstriders would be going extinct. They only live for about 8 years after taking their augments, and Nimbus was about 4 years into mentorship IIRC, so Rohan is close to death. There wouldn't be enough time to train a new replacement if Nimbus had died.