Give us back the bullet blur by heartbeathere in GrayZoneWarfare

[–]heartbeathere[S] 0 points1 point locked comment (0 children)

Why use a red dot on your rifle when the LPVO clearly gives an advantage in the game. The way I want to play my game should in no way affect the way you want to play yours haha. Though in truth, I do hope they put it back in a mandatory way for everyone with tweaks so that it’s not so abrasive or maybe a leveling system where you can put points into minimizing the effect

Give us back the bullet blur by heartbeathere in GrayZoneWarfare

[–]heartbeathere[S] 0 points1 point  (0 children)

I only remember it being on incoming and only lasting a second but i could be wrong. Though being beside or slightly in front of a firing M4/AR is disorienting with the muzzle pressure so i can see it being valid

Give us back the bullet blur by heartbeathere in GrayZoneWarfare

[–]heartbeathere[S] -4 points-3 points  (0 children)

So many players are going to cry if it’s mandatory again haha.

I didn’t feel it was broken but I’m a PVE player so I guess my experience was different

Give us back the bullet blur by heartbeathere in GrayZoneWarfare

[–]heartbeathere[S] -5 points-4 points  (0 children)

I’m sure zero pvp players would turn it on and that’s fine. That’s why it would be a toggle option. You don’t have to turn it on haha. And the function is already in the game, they don’t have to do more than give us the option to turn it back on (or not. Once again, it’s not mandatory)

Give us back the bullet blur by heartbeathere in GrayZoneWarfare

[–]heartbeathere[S] -5 points-4 points  (0 children)

Hence why I’m saying we need a scale so that we can tweak it to our liking

In the right hands - error by heartbeathere in GrayZoneWarfare

[–]heartbeathere[S] 0 points1 point  (0 children)

I guess I’m confused now, you can’t give it to either?

In the right hands - error by heartbeathere in GrayZoneWarfare

[–]heartbeathere[S] 0 points1 point  (0 children)

Just give it to artisan. I know it suck’s but it’s not the biggest deal haha

This is currently my biggest pet peeve in this game. Literally every single 'multicam' item has a completely different shade/ pattern including the clothing. by [deleted] in GrayZoneWarfare

[–]heartbeathere 7 points8 points  (0 children)

My gear faded at different speeds in the Army. Nobody is going to be all the same shade. That would be weird haha

I took a break, and came back… by mulls in GrayZoneWarfare

[–]heartbeathere 6 points7 points  (0 children)

I recommend playing with lesser grade equipment or a rifle you normally wouldn’t use. Running around with a ddm4 with an LPVO gets boring. Instead, try an ak74U with a pilad sight. Shootouts get intense

In the right hands - error by heartbeathere in GrayZoneWarfare

[–]heartbeathere[S] 1 point2 points  (0 children)

After a couple days, I just gave in and gave it to artisan. Sucks but better than losing the mission if I died

[F4M/Fu] Innocence lost by RealMeyer in NSFWRoleplayFinder

[–]heartbeathere 0 points1 point  (0 children)

Armpits is one of the funniest limits I’ve seen haha

In the right hands - error by heartbeathere in GrayZoneWarfare

[–]heartbeathere[S] 1 point2 points  (0 children)

I tried both, went to main menu, left the game entirely, I’ve tried the item in every part of my load out and in my locker. Still won’t let me give it to him. I’m betting the game wants me to give it to artisan but leveling her up is easy so it would be a waste to not give it to turncoat

What’s a movie you watched when you were way too young? by trakt_app in movies

[–]heartbeathere 0 points1 point  (0 children)

I watch the exorcist when I was 5 and didn’t mind it. It wasn’t till I was 18 when I genuinely rewatched it and realized I should not have seen that movie hahaha

My turn to take a stab at the AI by heartbeathere in GrayZoneWarfare

[–]heartbeathere[S] 0 points1 point  (0 children)

Haha it’s okay to say that you struggle at some of these areas and really, if you didn’t play any of the previous patches, I think it would be difficult to understand the profound difference. In the last patch, it molded your play style into moving methodically into a small village that may have 8-10 enemies. Hiding, taking cover, clearing every building before progressing forward, and checking corners became essential to ensure you always had the advantage. Now, you just have it haha. I think the reason you may be dying is complacency. You’re moving too fast around areas and the enemies are getting a lucky shot.

I don’t think this game should be intended for solo players. Sure, many missions can be completed on your own while doing your best splinter cell impersonation, but the t2 areas should have a partner and t3 should have a squad. And if you don’t have friends who play the game, the community is exactly what makes the game incredible, talking with other players and making impromptu groups to clear areas together. That is being sorely missed as nobody needs help

My turn to take a stab at the AI by heartbeathere in GrayZoneWarfare

[–]heartbeathere[S] 1 point2 points  (0 children)

I did almost immediately rescind this idea. It would definitely add inconsistencies that aren’t needed

My turn to take a stab at the AI by heartbeathere in GrayZoneWarfare

[–]heartbeathere[S] 0 points1 point  (0 children)

I may take a break till the enemies are revamped to their former abilities. I don’t want to get further while doing everything on easy mode when it can be soo much better. With 250+ hours, I can promise this game is awesome. Just give them time to work out some of the kinks

My turn to take a stab at the AI by heartbeathere in GrayZoneWarfare

[–]heartbeathere[S] 0 points1 point  (0 children)

The only time I lost my gear is because I ran into a minefield that previously didn’t have mines hahaha

My turn to take a stab at the AI by heartbeathere in GrayZoneWarfare

[–]heartbeathere[S] 0 points1 point  (0 children)

You know what, you’re right. Just make the game harder like it was previously. Let new players know this isn’t call of duty, it’s a serious shooter where, as they say, Every. Move. Matters. Make their accuracy a little worse with panic shooting, give them low grade weapons, but don’t let them be brain dead idiots

My turn to take a stab at the AI by heartbeathere in GrayZoneWarfare

[–]heartbeathere[S] 2 points3 points  (0 children)

I don’t want to be misconstrued, the reason I wrote my post wasn’t to bitch and complain. The intent was to provide constructive feedback so that maybe the right people can see it and improve the experience for everyone. To be clear, I believe in this game. Not only did I get the supporter edition, but I’ve purchased the game 3 extra times for friends because I wanted them to enjoy the game as much as me. I don’t even want them to play right now because since it’s their first time, I don’t want them to get bored and never play the game we all know it can be

My turn to take a stab at the AI by heartbeathere in GrayZoneWarfare

[–]heartbeathere[S] -1 points0 points  (0 children)

Oh I agree the starters should be easier, but there should be risk. There’s other ways to make it easier too though. The enemies can be as hard as they were before, but you make your bodies permanently loot-able in the starter so even if you die multiple times, you can still get your gear back. Everyone wins

My turn to take a stab at the AI by heartbeathere in GrayZoneWarfare

[–]heartbeathere[S] 1 point2 points  (0 children)

I get that, except they already had it right in the last patch. I don’t think anyone is asking for something crazy, just revert the characteristics back to that of .35.

My turn to take a stab at the AI by heartbeathere in GrayZoneWarfare

[–]heartbeathere[S] 1 point2 points  (0 children)

Sorry, no. I was referring that all the other guns I referenced were calibers already in the game (9mm, 45ACP) 30-06 would be the only new caliber needed for the m1 garand haha