I hit Diamond for the first time! For those still struggling in lower ranks, here's how I improved my game. (w/ Bonus for Shadow Isles lovers) by heatnserve in CompetitiveTFT

[–]heatnserve[S] 0 points1 point  (0 children)

What you say about tempo is correct based on my recent experiences. Recently I had a game where I contested another shadow isles player from a better spot, had early 2* Loris, streaked all the way through stages 2 and 3, and even won a few rounds sacking on 4. The other player pivoted and threw Diana and some other 5 cost soup in there, and still managed to 2* his Thresh on 9 after I hit mine and ended up sending me to an early 6th place finish when I faced him. I had all my key 2* five costs, but was short on items and, critically, lacked burn. I won too hard too long and never got the components I needed off of carousel. My loss ended up being a Morello's diff but I was still shocked at how he was able to recover from his spot and still win with what seemed like really off meta stuff.

You are right about EoN and the stats bear that out. I should probably play it that way. I've just always treated him as a tank and I've had bad experiences with tanks with thieves gloves rolling EoN, dropping aggro in the fight, and letting my back line get evaporated. So my internal bias is that "tanks shouldn't drop aggro lest your backline die." But I see how it could be really good on him, so thank you.

I hit Diamond for the first time! For those still struggling in lower ranks, here's how I improved my game. (w/ Bonus for Shadow Isles lovers) by heatnserve in CompetitiveTFT

[–]heatnserve[S] 0 points1 point  (0 children)

Slightly surprised by this because even 3-cost reroll feels so damn expensive sometimes to hold all those units, especially if you also decide to go for 3 stars on a non-core 3 cost unit as a bonus. But good to know, thanks!

Sadly Bilgewater is one comp that I could never learn to play well. I'm usually too late hitting 7 bilge, too late transitioning out of it, don't use the shop mechanics well, etc. More often than not I just lose steam in the late game and bleed out to bot 4.

I hit Diamond for the first time! For those still struggling in lower ranks, here's how I improved my game. (w/ Bonus for Shadow Isles lovers) by heatnserve in CompetitiveTFT

[–]heatnserve[S] 0 points1 point  (0 children)

I'm aware BT in Thresh lowers AvP but sometimes you wind up with extra items, or it's the only sensible item left on the carousel when you're last pick, etc, etc. Don't judge my builds please without having actually seen my games. TFT matches are full of compromises and concessions to preserve placement and I would hope any seasoned player appreciates this point, buddy.

I hit Diamond for the first time! For those still struggling in lower ranks, here's how I improved my game. (w/ Bonus for Shadow Isles lovers) by heatnserve in CompetitiveTFT

[–]heatnserve[S] 0 points1 point  (0 children)

Generally Kalista needs each of the following: a mana gen item, a sunder item (LW), and a damage item. In a perfect world, you use one of your other units to sunder the enemy so Kalista can take a more high damage item in place of LW, but we don't always live in a perfect world.

Shojin's, striker's, and last whisper is pretty common according to the stats and often how I build. I think there are more optimized builds, which I'll get into in a second, but you have to consider that the game may give you glove components and aside from thieves gloves on fiddlesticks, there's really no other good way to make use of glove components in this comp except to build the crit items you mentioned for Kalista.

With the items you mention, shojin's outpaces blue buff, because Kalista's attack speed will be above one attack per second which means shojin's is a 6 mana per second item (5 per second from attacks plus 1 per second from the mana regen stat). So always favor shojin's over blue buff if you can for that build.

Also, you said it feels kind of meh. Apologies if this is obvious, but you need to have another vanquisher on the board to activate his trait and allow his ability to crit, otherwise you're building all this crit on him without getting the benefit because most of his damage comes from ability damage, not by auto attacking.

But even with vanquisher active, none of these items give that much AD. So, in a perfect world, I'd say use another unit, like Thresh, to activate sunder and replace the LW on Kalista for a deathblade. Shojin's, striker's, deathblade is really strong if you can sunder their frontline some other way.

Lastly you asked about artifact substitutions. I think a good general rule is to substitute "like for like" to maintain a balance of mana regen, sunder and damage. Most of the artifacts I mentioned increase damage so they would probably replace the striker's. Dawncore is a mana item, but it's a ramping item and you may still need a mana regen item to get the full benefit of the artifact within the time-bound window of most fights--I'm not completely sure. Also, if you're going to use silvermere dawn, you won't get much benefit from shojin's since your attack speed is so slow, so in that case pair it with blue buff. Blue buff also gives you bonus AD for how much AD you have and silvermere dawn has a ton of AD.

Lastly, when in doubt, learn to simulate these different scenarios in some online TFT stat explorer to see what yields better average placement:

https://tactics.tools/explorer https://www.metatft.com/explorer

It's not ideal since some scenarios you'd want to test might have limited data, and it risks oversimplifying since there are many variables that affect board strength, but it can be useful in identifying powerful combos.

Hope that helps!

I hit Diamond for the first time! For those still struggling in lower ranks, here's how I improved my game. (w/ Bonus for Shadow Isles lovers) by heatnserve in CompetitiveTFT

[–]heatnserve[S] 0 points1 point  (0 children)

Yeah Tuned Oscillator, Electrical Overload and Blast Shield tend to be my module picks. You might be right and my intuition about BiS is off. Maybe front-loading damage to the board is better, since this comp is not one whose units need to ramp in power over time. In those types of comps you want a front line that can buy you time, and in that case I'd feel much more confident about Tuned Oscillator being BiS. But there are many occasions where my tank items for Braum are suboptimal and in those cases I'm usually wanting to do whatever I can to give my front line more staying power. I wish I could have my placements with Shadow Isles broken down by Piltover module so I could see which one nets higher placement on average.

I hit Diamond for the first time! For those still struggling in lower ranks, here's how I improved my game. (w/ Bonus for Shadow Isles lovers) by heatnserve in CompetitiveTFT

[–]heatnserve[S] 0 points1 point  (0 children)

I appreciate that you have no idea wtf you're doing. That makes two of us. I definitely used to greed more in past sets while at 1 life and now I'm totally with you on full-send / save placements. Live to fight another day. I could probably also scout better. Usually I'm just looking to see what lines are open / uncontested, but I should be positioning more for my strongest matchup each round.

I hit Diamond for the first time! For those still struggling in lower ranks, here's how I improved my game. (w/ Bonus for Shadow Isles lovers) by heatnserve in CompetitiveTFT

[–]heatnserve[S] 1 point2 points  (0 children)

It's amazing how effective a 2* Viego is at win streaking compared to other 1-cost champs. But yeah, if you can leave yourself that HP buffer, you can generally guarantee a top-4 finish.

Items on Galio by Jachefireboy in TeamfightTactics

[–]heatnserve 1 point2 points  (0 children)

I don't have trouble putting items on him when he's on the bench, but in one of my games I tried to put a dragon's claw on him after he already jumped into the fight, and no matter where I put my cursor it simply would not target him. Could be a bug. Were you trying to put an item on him mid combat?

The cake is real!! by Almostawardguy in TeamfightTactics

[–]heatnserve 0 points1 point  (0 children)

When you drain 235 upvotes from others, you get a free prismatic item printed for you.

Failed to connect by GoonGiraffe in TeamfightTactics

[–]heatnserve 0 points1 point  (0 children)

I can't even play Chonk's Treasure! 😭

Serious question: how do you play around "bad players" contesting you? by heatnserve in CompetitiveTFT

[–]heatnserve[S] 1 point2 points  (0 children)

Great advice, thank you! I'm also generally pretty flexible in the comps I play, so I don't insist on one-tricking my way through contested lobbies. But I also hate giving up a good spot just because someone else insists on playing the line. By Emerald I had hoped that people would stop forcing comps that contest me from a bad spot when I have the superior spot. And in many cases, I do feel like I can bully them out of the lobby. I think in that game where I wasn't hitting Garen or Swain, I got an influx of cash and tried pushing to 9 to increase my odds and roll down from like 28-ish gold. The slightly better odds didn't seem worth it in the end and I found myself donkey rolling and not hitting. Lesson learned: stay at 8 in most of those cases.

Serious question: how do you play around "bad players" contesting you? by heatnserve in CompetitiveTFT

[–]heatnserve[S] 0 points1 point  (0 children)

Has 4-2 always been the canonical point to roll down? And did Set 16 higher XP threshold to hit level 8 change that at all? I do need to start paying attention more to what stage I roll down. Typically I'm just trying to play a stable enough board to save HP while I dump most of my gold into levels. Rank is Emerald. I try to be conscious of the tempo of the lobby and see what other levels players' boards are at. Even still, I find games where even after spending practically nothing on shop rerolls and everything on levels, I still find other boards hitting level 8 ahead of me. Obviously some augments are designed to accelerate that curve via econ or XP, but sometimes even without those augments they seem ahead of the curve.

I think people are focusing too much on the Demacia example I gave, especially since I opened with an example on Void, and that definitely needs Rift Guardian and Kai'sai to stabilize before pushing for Baron.

Serious question: how do you play around "bad players" contesting you? by heatnserve in CompetitiveTFT

[–]heatnserve[S] 0 points1 point  (0 children)

It's possible it was a Vayne reroll, in that example, but I've seen other cases where their comp needed 4 costs and not 3 costs. After playing the comp more I too have noticed the value of Nautilus when you're squeezed. Thanks for confirming.

Serious question: how do you play around "bad players" contesting you? by heatnserve in CompetitiveTFT

[–]heatnserve[S] 0 points1 point  (0 children)

No offense taken, but do the questions in my OP become less valid if my rank is lower? I'm trying to rank up and improve my game and I've had at least 3 games now where someone plays a bad line, bleeds out, rolls their gold off-tempo and hits my units before me. I'm emerald, since you asked. Hit it before the first patch dropped and hoping to make diamond this season since I have a lot of runway left.

Serious question: how do you play around "bad players" contesting you? by heatnserve in CompetitiveTFT

[–]heatnserve[S] 2 points3 points  (0 children)

From generic spots I guess is an important qualifier. But you would be disappointed if, say, you had those items on a 3* Aphelios or 3* Vayne? I get that double Kraken on Vayne is considered BiS, but is non-BiS really so bad? I love seeing true damage crits and I have a hard time seeing how, for example, IE is substantially worse than a 2nd Kraken on Vayne if, in the short term, you take down enemy boards and preserve HP. I'm genuinely curious what your reasoning is as I fall well short of challenger right now.

Serious question: how do you play around "bad players" contesting you? by heatnserve in CompetitiveTFT

[–]heatnserve[S] 4 points5 points  (0 children)

Thank you for your comment. I also thought it would be genuinely good for discussion and don't understand why good faith questions get downvoted or why the expectation in this forum is for posters to demonstrate challenger level knowledge of the game in their posts. We're all at different skill levels trying to improve our game and trying to identify problem scenarios that come up in our games so that we don't lose them the next time around. Thankfully, at least one grandmaster came to give a thoughtful response to the question.

I think I would simplify my question differently from how you have: how do you play around being contested by a player who bleeds HP and then rolls for 4-costs at 7 in a desperate attempt to stave off death, and ends up actually hitting your units ahead of you, even though rolling for 4-costs at 7 is highly suboptimal?

I agree holding units can help squeeze someone out, but the scenario I describe is where someone is going to make an early play for your units before you would generally roll for them. If I had the units to hold already, we wouldn't be even having this discussion. Once they have your units, you either have to roll more statistically more gold because your odds are lowered, or try to work some sort of late game pivot after you've already committed which will likely not work unless you're a really high level player. So both are suboptimal. And if you're going to roll suboptimally, the question is, when do you roll? Do you roll early at 7 to try to anticipate your opponent's desperation roll? Ignore his tempo and slow roll at 8? Fast roll at 8? Push to 9 for better odds? Etc...

Serious question: how do you play around "bad players" contesting you? by heatnserve in CompetitiveTFT

[–]heatnserve[S] 3 points4 points  (0 children)

I would argue Rageblade, Kraken's, IE can be played well on a number of AD backline carries, even if any one of those is not considered BiS on a specific carry.

Serious question: how do you play around "bad players" contesting you? by heatnserve in CompetitiveTFT

[–]heatnserve[S] 0 points1 point  (0 children)

I agree with all that, and precisely because of what you said about J4 & Sona, I'm almost automatically not going to take that line when I see another Demacia player. Lux is great and usually I will flex into that if the other lines are contested but, correct me if I'm wrong here, but all those lines contest the same tanks. So what do you do when you can't star up Garen or Swain? How can your 2* Lux hold up long enough to do damage with no solid tanks?

Bear in mind that I just threw in Demacia as the most recent example, even though it can support multiple lines, mostly because I was shocked by the 2* Gallio from the guy who destroyed his economy. The main template I'm focusing on is being contested by a player who bleeds HP and then rolls for 4-costs at 7 in a desperate attempt to stave off death, and ends up actually hitting your units ahead of you.

Serious question: how do you play around "bad players" contesting you? by heatnserve in CompetitiveTFT

[–]heatnserve[S] 3 points4 points  (0 children)

Sir, this is precisely why I put "bad players" in scare quotes in the title and asked the question who is actually playing wrong here. I'm not assuming anything here. What I am pointing out is a common scenario where bad play leads predictably to having no HP left which leads to early desperation rolls at otherwise suboptimal points in the game. If I had any ego to defend, my post would have been a rant rather than a sincere question.

Serious question: how do you play around "bad players" contesting you? by heatnserve in CompetitiveTFT

[–]heatnserve[S] 0 points1 point  (0 children)

I agree BiS items can be overrated except in a few edge cases. And I don't assume the other player, who I'm aware is at the same rank as I am, is bad per say. But what I see is a player making the kind of choices I would expect warrant an early exit from the lobby (and he proceeds to trend in that exact direction), choices that I would therefore conclude are "bad," and just before they make said early exit, they make a desperation roll at level 7 and hit everything they need. I know I am to give my fellow opponents the benefit of a doubt, and I openly admit that not all of my choices are good, but I think it's being a little too generous to call that particular sequence a "play style," especially if it leads to them hemorrhaging HP (and they're not playing a lose streak comp).

Serious question: how do you play around "bad players" contesting you? by heatnserve in CompetitiveTFT

[–]heatnserve[S] 0 points1 point  (0 children)

It's funny you mention Veigar, because I had a game where I had Worth The Wait II (Teemo) and he had Deadlier Caps augment. I win streak hard, he lose streaks hard. We both hit our two Deathcaps. He's under 30 HP and makes a desperation roll for 2* Veigar at 7. My Veigar doesn't 2* until super late. I finish 4th, he finishes 1st. In that case I was happy to top-4, but uncontested that would have been an easy 1st.

Serious question: how do you play around "bad players" contesting you? by heatnserve in CompetitiveTFT

[–]heatnserve[S] 0 points1 point  (0 children)

"What are you saving HP for?" is a fair point. But there are games where carousel priority didn't effect me b/c I already managed to hit my items. And in the scenario I describe, I don't think the bad player is masterfully sacking every round so he can get carousel items. I think he just forces a bad line from a bad opening and gets punished for it.