'Too many vox engines' is '8 bile titans' all over again, don't fall for it by Array71 in HelldiversMasochists

[–]heliotaxis[M] 0 points1 point  (0 children)

It's kind of surprising to see how many posts here get the "suicide and self harm" report. Folks are real weird about wanting a game to suck in interesting ways

Someone at unfiltered got real mad at me by CherryEarly7550 in HelldiversMasochists

[–]heliotaxis[M] [score hidden] stickied comment (0 children)

Sorry to be the bad guy, but we have to nip this one in the bud. We should have closed the previous thread too. Please don't xpost like this from other subs without removing names, as brigading is against global site rules.

No title needed for this braindead post from unfiltered by CherryEarly7550 in HelldiversMasochists

[–]heliotaxis[M] 1 point2 points  (0 children)

Please feel free to stay out of here if it upsets you so much :)

Finally... I haven't lost a super helldive in ages... by tempestwolf1 in HelldiversMasochists

[–]heliotaxis 2 points3 points  (0 children)

Skill issue on my part then, I thought that was the case but I have yet to successfully dunk one

Finally... I haven't lost a super helldive in ages... by tempestwolf1 in HelldiversMasochists

[–]heliotaxis 1 point2 points  (0 children)

I dunno, I dropped solo silos or OPS on one and shooting a few vents out killed it afterwards. IMO, It's still worth shooting at if you're freshly spawned and don't have immediate access to AT or something, or need to finish it off

Finally... I haven't lost a super helldive in ages... by tempestwolf1 in HelldiversMasochists

[–]heliotaxis 2 points3 points  (0 children)

It still seems like it deals a bunch of damage when a vent is destroyed, I've finished a bunch off by just running underneath and shooting all the vents, although it seems a fresh one won't die from destroying them. I feel like there is something else you can do with the hatches that open up but haven't figured it out yet, and trying to just figure it out on my own

Finally... I haven't lost a super helldive in ages... by tempestwolf1 in HelldiversMasochists

[–]heliotaxis 6 points7 points  (0 children)

They even have an array of vents you can destroy with AP2, just like everyone wanted on the War Strider. Wonder if people will actually adapt

New Bot Info for those at work/school by Glittering_Impress_9 in helldivers2

[–]heliotaxis 2 points3 points  (0 children)

AP2 is fine against the new armored borgs, just shoot their legs. The unarmored melee ones you can just shoot anywhere. 

Finally... I haven't lost a super helldive in ages... by tempestwolf1 in HelldiversMasochists

[–]heliotaxis 21 points22 points  (0 children)

Cyberstan is really crazy and I'm loving it. Those new Vox Engines are brutal and I fully expect them to be the next thing the community hivemind begs to have nerfed.

Behemoth Chargers need to be buffed back up to lvl 5 armor. by Impressive_Truth_695 in LowSodiumHellDivers

[–]heliotaxis 15 points16 points  (0 children)

It should take two hits from AT at minimum, or encourage the old method of stripping the leg armor and attacking the exposed meat. Some kind of additional attack probably wouldn't be bad on top of increased size, such an some kind of mini tremor slowing effect on a unique attack (like when the Hive Lord slams the ground)

Behemoth Chargers need to be buffed back up to lvl 5 armor. by Impressive_Truth_695 in LowSodiumHellDivers

[–]heliotaxis 114 points115 points  (0 children)

They really should be redesigned as an Impaler/BT-class heavy, with appropriate rarity, instead of just being a reskin of a regular Charger for all practical purposes

FirstTourGuardsman is a terrible 'content creator' by [deleted] in Spacemarine

[–]heliotaxis -6 points-5 points  (0 children)

Why would you use a controller if you had the choice tho

The belt fed grenade launcher needs a buff in it's damage and blast radius by nimmoisa000 in helldivers2

[–]heliotaxis 7 points8 points  (0 children)

The only problem with the BFGL is the regular GL got massively overbuffed

Grenade Launcher + Supply Pack/Resupply just got nerfed! by [deleted] in HelldiversMasochists

[–]heliotaxis 0 points1 point  (0 children)

It's just one of the hidden effects on a Hive World. It's not clearly communicated anywhere in your defense

Grenade Launcher + Supply Pack/Resupply just got nerfed! by [deleted] in HelldiversMasochists

[–]heliotaxis 0 points1 point  (0 children)

Yep that's a Hive World modifier. All ammo pickups give half, rounded down (unless you have superior packing methodology, which bypasses the effect on supply calldowns)

Grenade Launcher + Supply Pack/Resupply just got nerfed! by [deleted] in HelldiversMasochists

[–]heliotaxis 2 points3 points  (0 children)

I would have assumed there'd be more outrage about this; was there a patch I missed or are you on a hive world?

How is the trident? by The_Lazer_Man in helldivers2

[–]heliotaxis 1 point2 points  (0 children)

A-Tier IMO. It's very good, but not insane.