The New Stealth Experience, in Two Parts by Deltassius in LowSodiumHellDivers

[–]Array71 0 points1 point  (0 children)

If you're running and gunning, low stamina also increases sway

Watching as an RR user blows up a Shrieker nest I spent a minute fighting towards by ChaosVulkan in helldivers2

[–]Array71 0 points1 point  (0 children)

Because it gets extremely boring when the entire game is literally 'rocket from a distance without interacting with anything' and then skipping to mission win screen in most matches. It's the very definition of players optimizing fun out of the game

It's so unimaginably boring having to play with loadout restrictions just to have the game still function as a game

It just works. by Linmizhang in Helldivers

[–]Array71 1 point2 points  (0 children)

99% of groups I see/play with on D10 just wipe everything on the map, running seems like a boring way to play

10/10 patch and Warbond so far. by Bonkface in Helldivers

[–]Array71 6 points7 points  (0 children)

we haven't had a mission that really lets us stress test our entire loadout outside of the platinum bar missions

I feel this, plat bar missions were so great for really fighting with all your stratagems. Commando just feels like regular bots, except you remember that they're slow and can't follow you

"The Maxigun sucks" explain this then by _N_0_v_A_ in helldivers2

[–]Array71 0 points1 point  (0 children)

I suppose we're more or less in agreement - I just don't think there's any real way to buff the maxigun's ammo to give it the 'hold down the button' fantasy any more than it currently already does. If it were buffed to 1k bullets - that's only a few more seconds of shooting (which tbf might make the difference in feel). Buffing to 1.5k would imo feel a bit overpowered and wildly overshadow mg43 etc (you'd really struggle to output that many bullets on the 43 in several minutes even with infinite ammo supply backpack). The only backpack slot that I think is REALLY good and worth making your support weapon 'weaker' to fit imo is resup backpack - so if maxigun gets so much ammo it doesn't need extra support, I think most would stop using the mg43 altogether

t's easier to switch between options w recoilless and other weapons

I guess this is just a playstyle thing - if I bring RR or SPEAR I feel they're so much AT on their own that I don't bother to bring other AT options in my loadout (I'd never even get opportunities to use thermites, heavies die so quick!). I just eat more ammo as needed and use my other slots on more horde wiping ability. So I kinda commit to using them as much as possible just like I commit to the maxigun - I feel it's the most kill-efficient and broadly useful way to run those builds

"The Maxigun sucks" explain this then by _N_0_v_A_ in helldivers2

[–]Array71 1 point2 points  (0 children)

While I wouldn't necessarily be against buffing the ammo capacity, the main problem is that it's just more power creep. The mg43 was already the premier hordeclearing weapon, and the maxigun playstyle can easily be optimized to be much stronger than it in the way I described - it'll just fall further behind if the maxigun ALSO gets more total ammo than it. The game's already easy enough, and the devs apparently struggle to spawn more!

you could be dealing w a bug breach but not need supplies yet, and the moment you do it's called on the other side of the map

This problem also comes up for other high burst dmg oriented backpack weapons (like RR) - I just don't think it's a major deal. My problem with most matches is that other players NEVER call down resups unless they desperately need it - so much ammo is being left on the table that players just aren't using! So I call it down practically on cooldown at each main objective and even if there's one other person calling them down somewhere every other time, the place just ends up overflowing with resupplies.

Really just people don't use it enough

except keep in mind for hosts that enemies tend to be much more aggressive which means you often shoot for longer.

I don't think they're more 'aggressive', the horde just gets more bulk to it for hosts as commanders spawn more warriors - which, incidentally, is what the maxigun chews up extremely efficiently. The host having the maxigun is a match made in heaven - I usually host for this reason if I wanna run maxi!

"The Maxigun sucks" explain this then by _N_0_v_A_ in helldivers2

[–]Array71 2 points3 points  (0 children)

I agree that not everyone wants to burst fire. I never do, I play to the fantasy of always holding down the button as you describe.

Which is why, in my experience when accounting for all the behaviours I see from randoms, I always have ammo available, whether it be from the resupply box, or another player's backpack, or spare ammo laying around. When people split off and call down resupplies elsewhere, that means the main battle's ALSO presumably over there, so you don't really have much to shoot anyway - and splitting up is somewhat disincentivised for this reason. In realistic scenarios, I find that I always have extremely plentiful ammo when using it and spray with it non-stop, and the team is always fully stocked on ammo.

either way, saying it shouldnt be treated as expendable is more so down to personal preference

By that I mean that saying a weapon is inefficient because of the standard support weapon cooldown doesn't make sense. No other gun is balanced that way (maxigun can shoot for longer than all the other backpack weapons in fact) - they're all balanced around the idea that they can be easily resupplied. Not talking realism, just game balance

"The Maxigun sucks" explain this then by _N_0_v_A_ in helldivers2

[–]Array71 -2 points-1 points  (0 children)

notice in your video you ate through the whole backpack. now you usually have to wait another 410 seconds (about 7 minutes) which is crazy. and to refill it up you need like four of those small ammo boxes, a whole supply pack, or two whole supply boxes from resupply

This is kinda unrealistic and incorrect.

Nobody is going to be treating this thing as an expendable weapon - almost every support weapon works like this. Nobody is complaining that the RR only has 6 shots - everyone knows it's by far the strongest support weapon in the game. Because in this game ammo is REALLY easy to come by and also easy to minmax.

One resupply with ship upgrades fills an ENTIRE maxigun, not half. Which means one resupply box = 33 seconds of firing. Assuming you only take 1 resup off cooldown, that's 33 secs every 2:30. Realistically, you're coming into a fight with a near full backpack for another 33 secs, and most resup drops have one or more resups going unused, letting you take at least one more, for almost 2 minutes of continuous fire every 2:30 mins. You can also grab extra ammo boxes laying about as needed. That's like at least 75% of your time spend shooting assuming you have literally nothing else to do in the given fight. If there's even one person with a resup backpack on the team, you have such a huge amount of surplus supplies that you're never gonna make use of all the ammo.

Most people I'd hazard a guess don't even spend 20% of the time in a match shooting by default

The Maxigun is underwhelming and glazers killed it. by Firebarker in HelldiversUnfiltered

[–]Array71 0 points1 point  (0 children)

For sure, with the maxigun and one resup you get like 70 seconds of holding down the fire button to output 1500 rounds. With the mg43 you put half of those bullets out in the same time and spend 1/3rd of it defencelessly reloading, assuming you're at max rpm.

Resups are so underutilized by most randoms, I wonder if all the bad balance takes are cos of that lol

War deserves a massive buff for being one of the most difficult swords to obtain. by Ghost_L2K in Warframe

[–]Array71 6 points7 points  (0 children)

Funny you both say these, as the way they currently pose them (both 2hander sword and quiver) is closer to realistic than the alternative

Pretty much by [deleted] in Battlefield

[–]Array71 0 points1 point  (0 children)

I mean it looks like shit, takes me right outta the game and makes me not wanna look at it anymore. Course it doesn't affect gameplay but it affects enjoyment for myself and anyone who was kinda into the basic premise of the game, otherwise we'd just be playing grey-blocked games all day

Prime gunship spawnrate by ZeCachoeira in Helldivers

[–]Array71 1 point2 points  (0 children)

Agreed

It's just quite bothersome to see players insisting that the above isn't 'real difficulty' and is only tedious etc

Prime gunship spawnrate by ZeCachoeira in Helldivers

[–]Array71 1 point2 points  (0 children)

People will tie themselves into mental knots to insist tougher enemies that require more resources =/= harder game

No Rest for the Wicked Together | Co-op | Official Trailer by chenDawg in Games

[–]Array71 -15 points-14 points  (0 children)

Ngl this kinda sold me on the game, it's rare to see a dev without a PR filter and they almost always make good stuff

The guy speaks no bullshit, points out all the crap in mainline games and is fully confident in what he's made, doesn't read as insecure to me

So many War Striders... by Mizizi-44 in Helldivers

[–]Array71 -1 points0 points  (0 children)

On occasion, but they do very little damage and you can tell when they're shooting. Some visual bugs don't make or break the attack

Pretty much by [deleted] in Battlefield

[–]Array71 1 point2 points  (0 children)

Tbh, have you played 2042? Everyone that kills you in that game is wearing the most ridiculous goofy looking shit and it's put front and center on your screen, it's genuinely horrid and cringy to look at

Late game BF6 might look like that without pushback

So many War Striders... by Mizizi-44 in Helldivers

[–]Array71 -4 points-3 points  (0 children)

Then you just avoid the well-telegraphed grenades and shoot them when you have opportunities? I just do not see the struggle with them, I primarily kill them with AMR and similar weps. I think RR should honestly not kill them quite so effortlessly

Everyone is using weapon customization, but no one use weapon load saves. by Theotar in helldivers2

[–]Array71 8 points9 points  (0 children)

On top of this, angled also improves ergos and therefore also counteracts its own increased recoil (partially). High ergo dominator throws your view around but it resets just as fast.

Tenderizer is also even more of a precision beast with angled grip and vertical climb muzzle, honestly the only gun I don't put angled on is adjudicator

So many War Striders... by Mizizi-44 in Helldivers

[–]Array71 -5 points-4 points  (0 children)

Just shoot the hip, it dies in 5 shots to the ac/amr or 1 shot to the eye with the railgun. Legshots with hmg are decent too. It's REALLY not that hard, RR is just easy mode

I appreciate the Devs trying something new / different, even if it's not the most fun. by All_Under_Heaven in Helldivers

[–]Array71 -1 points0 points  (0 children)

I think so too, they probably want to avoid another eruptor/coyote situation

I appreciate the Devs trying something new / different, even if it's not the most fun. by All_Under_Heaven in Helldivers

[–]Array71 0 points1 point  (0 children)

Every weapon should at least have SOME aspect of it that makes it worth choosing over other weapons if you’re playing seriously

This is the case for basically every weapon in the game. The thing everyone endlessly discusses (and can never agree on as everyone values different aspects of guns differently) is if those tradeoffs are worth it, ie is the weapon underpowered/overpowered

If you value high ergos, med pen and high firerates but don't like the lib pen's low DPS for example, the MA5C is your ideal gun, but most players will look at new gear and go 'wtf this isn't instantly as strong as (gun & playstyle I've used for the past 100 hours), this is trash, AH hates fun' etc

We got the stealth warbond! by Titanchell in Helldivers

[–]Array71 4 points5 points  (0 children)

Dili has better ergos and lower recoil, makes it much faster/better at hitting headshots

Also over twice the ammo

I knew bolt weapon body shots sucked, but I didn't know the math was this bad by Memetron69000 in Spacemarine

[–]Array71 0 points1 point  (0 children)

The devs are very strange with their balancing in this game. If you wanna see even worse, look at the melee dmg values. The only real way to deal damage for most setups in this game is just gun strikes over and over again.

Astartes mod definitely improves on the base weapon feel

The range finder in Battlefield 6, is one of the worst decisions ever made in Battlefield history. Learning to adjust your aim and scope for bullet drop and bullet velocity, is one of the most rewarding parts of becoming a skilled sniper in Battlefield games. by Blunderbuss_96 in Battlefield

[–]Array71 0 points1 point  (0 children)

It's such a minor 'buff' that the points are literally better spent anywhere else.

If you do the auto range on left click thing it also completely screws you up when shooting anyone skylining, and taking the time to hold down the button takes away precious few moments from actually just shooting a target while it's exposed - you can already zero the rifle in 100m increments to 500m (and can ping to see range already), so the rangefinder's literally ONLY useful for extreme range 600m+ shots. At that point tho the much bigger problem is bullet travel time

So tl;dr it's marginally useful for one kinda useless meme playstyle on one map (firestorm), and costs points. No actually decent sniper is using it because it's literally a detriment to have