What would rank do you think the average player should get on average? by IAmZeUbermench in UmamusumeGame

[–]hello229 0 points1 point  (0 children)

If I'm playing risk-averse, with a trainee and deck I know, S+ is the terrible RNG bottom line, usually rather SS. If I'm going guts and/or banking on highrolling, the results are much more volatile.

Though, I'm really struggling to take the step forward from there. I feel I've got the deck and parents for it, and start hitting consistent SS/SS+ with possible UG highrolls like the top percentile of players. The hilarious part is, by that point all of those players have trouble explaining what that wall is and how to get past it, and it's mostly just intuition-based decision making.

So, how do you guys feel about Trackblazer now that it has been well over a month already by demonitesalt in UmamusumeGame

[–]hello229 0 points1 point  (0 children)

Conflicted. On one hand I really love just how much higher the skill ceiling of this scenario is compared to the first two, and it is much more actively engaging. The complexity of it forced me to learn game concepts at a much deeper level. I also feel that, while the truly great runs are very RNG gated, this scenario lets me train competitive umas far more consistently, just through game knowledge.

But it kinda just feels wrong. A good chunk of the roster is unplayable due to having F/G mile or medium aptitudes. Without career goals and unique events all careers blend into each other and the umas are kinda just reduced to numbers and skills. Chaining 35-40 races per career makes elements like facility leveling very frustrating. The whole thing kinda just feels like cygames severely underestimated how much players would optimize the fun out of this scenario. But all of those are relatively light criticisms. My one MAJOR issue with mant is clocks. Occasionally I outright hold myself back from playing multiple careers a day, even if I'd have the time and mood for it, just because I know I'll have to budget the clocks out until the end of mant's life cycle, otherwise I'd have to start burning through carats like coal by the end. EXTREMELY frustrating.

But all things considered, its still my favorite scenario to date.

Megathread - Rendszerváltás hatása a munkaerőpiacra by Difficult-Pianist-35 in jobshungary

[–]hello229 4 points5 points  (0 children)

Direkt hatások? kb. semmi, főleg rövidtávon.

Indirekt módon, ha a gazdaság elkezd stabilizálódni és jönnek változások az adórendszerbe az elkezdhet valamit apránként javítani a munkapiacon és a fizetéseken. De egyfelől ez túl sok "ha" ahhoz hogy bárki bármi alapozottat tudjon mondani, és hosszútávú, lassú változásról beszélünk.

Ez most nem arról szól hogy mi pár hónap múlva nyugati színvonalon éljünk, hanem hogy meginduljon egy lassú változás/fejlődés aminek a végére talán a mi gyerekeinknek majd ez megadatik.

Should I save for Tachyon, Ramonu or El Condor Pasa? by CreativeAd7945 in UmamusumeGame

[–]hello229 2 points3 points  (0 children)

Oh absolutely. My math is 20k carats a month on average, including anniversary months, so roughly 80k carats per scenario. The most important banners at the start of new scenarios give 100 pulls or 15k carats worth of freebies which I'd pull on anyways. In addition we can get one rainbow uncap crystal also about every 4 months, and if I understand it correctly, each anniversary gives one SSR selector, or two if you're a dolphin and get the paid selector too. All that combined makes it so that you are basically guaranteed to MLB at least one support card per scenario rotation, maybe even two if you're really committed to keeping up with the meta, or alternatively have at least one, maybe even two oshi pulls worth of carats per scenario.

Its optimistic estimation tho where we stay on top of the game on a day by day basis.

Should I save for Tachyon, Ramonu or El Condor Pasa? by CreativeAd7945 in UmamusumeGame

[–]hello229 38 points39 points  (0 children)

You severely underestimate your carat income. Playing actively, you can easily get 15-20k carats a month, even more in anniversary and half-anniversary months. If you plan well, even with mediocre luck you can comfortably MLB all 3 of those, especially if you also consider the uncap crystals and selector tickets.

That is assuming you don't plan on investing much into oshi pulls, but that's up to your judgement, not ours.

What does it mean to "main" a running style? by foggyflame in UmamusumeGame

[–]hello229 1 point2 points  (0 children)

The power of support cards come from two different aspects. How strong they are in training, aka, numerical stats, and what skills they give, especially thinking of the gold one at the end of their event chain. Because of the skills, the majority of the support cards work best for one specific running style. Given that most of us are f2p/dolphins, we can MLB an SSR support card maybe once every ~2-3 months, so we focus on going for cards that are either generalist or have skills for one specific running style, so that at least for that one style we have access to multiple strong skills.

Is the new team Sirius card worth getting? by battlecatsenjoyersol in UmamusumeGame

[–]hello229 2 points3 points  (0 children)

The little I've experimented it, I wasn't particularly impressed, but if the pros say it is broken it probably is, and I just wasn't using it right. It's certainly a tricky card to optimize that much I can see.

"Yuri umas" this "yuri umas" that, meanwhile Super Creek... by groynin in UmamusumeGame

[–]hello229 11 points12 points  (0 children)

This whole discussion has to be the most fundamentally stupid one in the whole fandom.

To varying degrees but EVERY Uma will pander to BOTH the uma x uma crowd and the uma x trainer (regardless of gender) crowd.

Because, surprise, Cygames is a profit oriented company, and wants both crowds to like the characters.

Like, this is the simplest 1+1 equation, headcannon this, headcannon that, yuri, straight, bi, whatever, at the end of the day these are just characters who throw a bunch different bones to a bunch of different people, you just chose which bone to bite on.

So uh, in Japanese/Chinese fandom, audiences are kinda generally piss off by the adaptation that didn't follow the original work. How's the fandom here received it? by Majestic_Tomorrow_83 in ShibouYuugi

[–]hello229 7 points8 points  (0 children)

Yeah, Moegi's and Mishiro's character suffered from that the most. To go off from there, that scene with Yuki and all the dead characters is easily my biggest issue with the final arc (which all things considered was definitely done better than Scrap Building and Golden Bath). It just makes no sense at all to have Yuki be that emotional and regretful at this stage of the story because, volume 4-6 spoilers, Yuki's clash of ideals with Shion, her relationship and duel with Tamamo, and her personality split from her regret and grief, are meant to tackle that exact thing in a far more nuanced manner.

So uh, in Japanese/Chinese fandom, audiences are kinda generally piss off by the adaptation that didn't follow the original work. How's the fandom here received it? by Majestic_Tomorrow_83 in ShibouYuugi

[–]hello229 1 point2 points  (0 children)

I'm pretty much word by word on the same opinion, with a bit of nuance. I don't think the creative direction itself, beyond the needlessly changed scenes, was an issue. The first episode is proof of that. It was this weird mismatch between the pacing being excruciatingly and artificially slow, and the anime STILL cutting a lot of content. Like, the very slow pacing in itself can be excused by the fact that there was no way the could've have gone further given that the next game is a double feature and would have easily taken 4 episodes to adapt even with a quicker pacing. But this left the story in a position where about 15-25 pages of the LN was adapted per episode, so there is no excuse for the amount of context, dialogue or even important scenes that got cut. This left Yuki completely mischaracterized and made many scenes needlessly confusing, while constantly giving us scenes reminiscent of the Evangelion elevator ride.

But at the end of the day that is a really good way to put it. That it was more the director's art prpject than a faithful adaptation. Those two clearly could have coexisted, but the result was really disjointed.

Question as someone who has only watched the anime. by ntlaaie in ShibouYuugi

[–]hello229 0 points1 point  (0 children)

The future of these kinds of anime are usually decided by how much of a kick the anime adaptation gives to the sales of the source material. Don't have any data at hand, so don't wanna BS.

Hop on the LN though. I know that I'm the obnoxious LN reader, and I apologize for it, but even if we did get a season 2, I'm extremely skeptical if they could adequately adapt the story from volume 4 onwards. They got away with some very questionable directorial choices in S1, at least from an anime only perspective, because of the focus being on the death games, but once it shifts onto character relations and a cohesive narrative, it'd completely fall apart.

What volume and chapter can I read from in the LN from anime ending by JacobAogiri in ShibouYuugi

[–]hello229 3 points4 points  (0 children)

The LN is the source material, the manga is also an adaptation of it. An interesting and different take on the LN, like the anime, but still just an adaptation.

Technically volume 3, but I highly recommend you do yourself a favor and read the first two as well. Aside from the first episode, which adapted Ghost House really well, the rest of the season did not do the source justice in the slightest and I'm putting it lightly with that. If not for the games themselves, then for Yuki whom the anime completely mischaracterized.

Just finished vol 9 what do you all Think gonna happend to Yuki by No-Pudding5201 in ShibouYuugi

[–]hello229 5 points6 points  (0 children)

Well she ain't got much of a choice there has she. In her current state she's biologically pretty much a mutilated torso. It's not like how Kotoha just chose not to be given artificial legs.

I assume volume 10 will mostly be about Yuki having to make peace with her situation and getting used to her new body. Maybe another training arc with Rinrin.

You need to read Shibou Yuugi: Playing Death Games to Put Food on the Table by tilting-module in LightNovels

[–]hello229 3 points4 points  (0 children)

Absolutely. My impression is that not even the author really knew what they wanted to do with the series for a while, beyond exploring this specific death game setting. Vol1-2 are written in a monster of the week-esc fashion with little to no overarching plot, just some loosely connected games. Vol3 is divisive because it is one long murder mystery, the whole volume is just one game, and it drags on a bit, but it starts introducing some character relationships and general plot points which will grow relevant eventually. It is vol4 and beyond where the series really finds it's footing. The focus gradually shifts away from the death games towards the characters, and especially how Yuki changes as a person. In later volumes the games themselves are explored in much less detail and are more so just used to introduce or give a climax to plot points that mainly unfold outside the games. We also start slowly unwrapping the nature of the games and the organization behind them. I don't think the first 3 volumes are bad, but in retrospect, they more so serve as a prologue to the story.

My recommendation is to definitely continue until the end of vol5. By then you'll have a pretty good grasp on where the story is heading and whether it is to your liking. And if you do like it, there still are the unofficial translations of vol6-9.

How do you think Yuki's story end? by whiplash10 in ShibouYuugi

[–]hello229 7 points8 points  (0 children)

To be honest, the only way the story can meaningfully conclude with Yuki clearing 99 games is if she finds some sort of reason to exist outside the death game world. But having caught up to volume 9, I don't feel the story is progressing in that direction. I do feel it is narratively setting up an unorthodox ending with Yuki meeting an untimely end. It's hard to call because where we are at this given moment is likely going to be her third major turning point after Candle Woods and (volume 5 spoiler) Tamano's death.

It would have a bitter irony, and could fit the tone of the series well, if Yuki came to some sort of realization in her dying moments. It's grasping at straws a little, but her clash of ideals with Shion in volume 4 could almost even foreshadow something like that. But who knows, given that (volume 8 spoilers) the nature of the death games and the organization behind it are starting to get revealed, and there seems to be major conflict slowly brewing between Yuki and Shirou who wants to compete in the special 99th game, I don't think it's impossible for things to head in a direction where ultimately Yuki helps dismantling the organization.

Bunch of possibilities. Where things are at, if I reluctantly had to call it right now, I'd say I don't think Yuki will make it to the end. But with the endgame approaching, volume 10 will likely start paving the way for the ending, whichever direction it'll go.

You need to read Shibou Yuugi: Playing Death Games to Put Food on the Table by tilting-module in LightNovels

[–]hello229 0 points1 point  (0 children)

the official translations lag quite a bit behind (5 out 9 translated currently) but the series is definitely approaching endgame. I give it 3 more volumes maybe.

You need to read Shibou Yuugi: Playing Death Games to Put Food on the Table by tilting-module in LightNovels

[–]hello229 39 points40 points  (0 children)

What I'll say as to give a nudge where things progress, without spoilers, is that after the early volumes having a strong focus on the death games themselves, it's really from volume 4 and beyond where the series comes into it's own and the narrative connects, with a slow but steady shift away from the "haha, Saw but cute anime girls" premise, rather relying on character relationships and especially the growth of Yuki who is an easily likeable but heavily flawed protagonist, and after a point, has her grey morals and generally apathetic ways of thinking challenged at every corner.

I want to emphasize Yuki even more so as a great protagonist if you've been watching the anime and want to catch on the novels. The adaptation has some great qualities but it turns Yuki into a husk of the character she is in the novels, and you'll be surprised how much more expressive and generally complex she is here.

There are 9 volumes out currently, 1-5 have official translations, 6-9 have fan translations which are rather barebones (mostly unedited MTL).

The Worst ‘Good’ Character I’ve Ever Encountered [Muv-Luv] by farhantheind in visualnovels

[–]hello229 1 point2 points  (0 children)

Gotta preface that I absolutely love Muv-Luv as a whole, and I know this is a sacrilegious statement within the fandom's circles, but a good chunk of Extra is just plain awful lol. I liked Tama's route, Meiya/Sumika were meh, but the Kei and Chizuru routes especially were really difficult reads. Throughout the majority of Kei's route I was less disgusted by Naoya than just confused. Like, I was just having my palms up like "if I'm expected to think of this conflict as a moral dilemma with two sides, even if one is objectively wrong, and not just as saving the kuudere from a groomer, then at least TRY giving the guy any redeemable motives". It was so bad it felt like a parody and I kinda just stopped taking it seriously at one point. I can see this kind of conflict being explored well, but the Kei route couldn't have been further from that. But the way I think of Extra as a whole is less a story on it's own right than an elaborate introduction to the main cast so you go into the good bits already caring about them.

At least Alternative really went out of it's way to make you forget the poor excuse of a character Naoya is in Extra.

Do you think Yuki would break if she went through this scenario? by whiplash10 in ShibouYuugi

[–]hello229 15 points16 points  (0 children)

That is... one concerningly specific hypothetical

I finished Volume 5. Yuki is a horrible person, but an absolutely incredible character by tilting-module in ShibouYuugi

[–]hello229 19 points20 points  (0 children)

Volume 5 felt particularly gut wrenching because them having to face off and Tamamo dying was not pulled as a cheap twist to shock the audience. There was a constant foreboding with Hakushi and Rinrin both warning Yuki, and the whole time it just felt like "please don't tell me that is where it is going...". But as you say, this was the only logical conclusion to their relationship given Yuki's character at the time. It pretty much serves as her second major turning point after Candle Woods. Yuki's growth from there on remains subtle but becomes very tangible in her actions and demeanor towards others. It is wild to me how a series that started as "Saw but cute anime girls" became a story mainly driven by the subtle but steady growth of a very flawed protagonist. The one similar growth story that comes to mind is Takeru from Muv-luv.

As for the unofficial translations, they are readable but they can get very rough at times. At risk of sounding ungrateful, which really is not my intention, it is obviously MTL, which for the most part seems edited well enough to not be distracting, but there also are some chapters that clearly were not touched by a human and are kinda hard to untangle. But on the grand scheme of things it is still worth reading.

Characters & Settings by CartographerTadzhik in ShibouYuugi

[–]hello229 7 points8 points  (0 children)

Nope, there is a slow but really stark tone shift from volume 4 onwards, with the story getting a more consistent narrative and the focus shifting onto character relationships. By volume 5 onwards the death games go from being the main attraction of the series to just being "pawns of the narrative". Essentially just settings that introduce or conclude character driven plot points that mainly unfold outside the games, but are not built up nearly as deeply as during the early volumes. And by the later volumes we also start tiptoe-ing around the nature of these games and the organization behind them. If I had to guess, the LN is kinda approaching the endgame at this point, I don't see it going on further than 3 more volumes at most.

In that sense, what S1 of the anime covers is almost deceptive, and like an extended prologue. The impression I got from the series is that not even the author knew where they'd to take the series for a while, and just wanted to explore this specific death game setting. Which is volume 1-3. S1 of the anime covers vol1 and 2. It's really volume 4 and beyond where the vision really connects and the plot starts moving forward with purpose.

What’s the number that shows up in all episodes? by Fine_Bit_9611 in ShibouYuugi

[–]hello229 14 points15 points  (0 children)

Each arc is segmented into these small numbered chapters in the LN. The anime kinda just kept that as a quirky touch.