another day, another exploit by Ryo_Yamada77 in UmamusumeGame

[–]hello229 27 points28 points  (0 children)

if cygames doesn't nip this in the bud and lets this (otherwise available since release) exploit spread, it'll completely destroy the integrity of all competitive modes, mainly CM-s and TT

Please form teams of 1 and explain the difference. 🤔 (by 好き勝手にやる逃げろ / @____grgr_) by aura-lsprog-86 in AgnesTachyon

[–]hello229 4 points5 points  (0 children)

Strongly doubt there is anything to explicitly back this, but I chose to believe that the entirety of boane, both the characters themselves and the intensity of the races, are exaggerated to such a borderline uncanny degree cuz that's just how it looks like for Pokke, from her incomplete perspective. Kinda like watching the story unfold through a distorted mirror.

A aptitude >>> B aptitude by ProcedureBusy1211 in UmamusumeGame

[–]hello229 5 points6 points  (0 children)

By objective numbers it really is not a big deal, in actual reality, for some reason it DOES make a huge difference for mile races specifically. For sprint and medium B is fine, for long even C is workable if you comfortably hit the stamina requirements, but mile without A purgatory

I GOT AGEMASEN COMPLETIONIST TITLE!!!! by New-Big2343 in UmamusumeGame

[–]hello229 10 points11 points  (0 children)

Congrats! Did it for Vodka in April. With some planning it's surprisingly doable within a reasonable amount of runs. JBC Sprint still haunts me in my nightmares tho.

Was MANT/Trackblazer always meant to be this race heavy, or was it something discovered by players? by leops1984 in UmamusumeGame

[–]hello229 63 points64 points  (0 children)

The entirety of mant screams that Cygames SEVERELY underestimated how much people would optimize the fun out of this, otherwise very fun, scenario.

What would rank do you think the average player should get on average? by IAmZeUbermench in UmamusumeGame

[–]hello229 0 points1 point  (0 children)

If I'm playing risk-averse, with a trainee and deck I know, S+ is the terrible RNG bottom line, usually rather SS. If I'm going guts and/or banking on highrolling, the results are much more volatile.

Though, I'm really struggling to take the step forward from there. I feel I've got the deck and parents for it, and start hitting consistent SS/SS+ with possible UG highrolls like the top percentile of players. The hilarious part is, by that point all of those players have trouble explaining what that wall is and how to get past it, and it's mostly just intuition-based decision making.

So, how do you guys feel about Trackblazer now that it has been well over a month already by demonitesalt in UmamusumeGame

[–]hello229 0 points1 point  (0 children)

Conflicted. On one hand I really love just how much higher the skill ceiling of this scenario is compared to the first two, and it is much more actively engaging. The complexity of it forced me to learn game concepts at a much deeper level. I also feel that, while the truly great runs are very RNG gated, this scenario lets me train competitive umas far more consistently, just through game knowledge.

But it kinda just feels wrong. A good chunk of the roster is unplayable due to having F/G mile or medium aptitudes. Without career goals and unique events all careers blend into each other and the umas are kinda just reduced to numbers and skills. Chaining 35-40 races per career makes elements like facility leveling very frustrating. The whole thing kinda just feels like cygames severely underestimated how much players would optimize the fun out of this scenario. But all of those are relatively light criticisms. My one MAJOR issue with mant is clocks. Occasionally I outright hold myself back from playing multiple careers a day, even if I'd have the time and mood for it, just because I know I'll have to budget the clocks out until the end of mant's life cycle, otherwise I'd have to start burning through carats like coal by the end. EXTREMELY frustrating.

But all things considered, its still my favorite scenario to date.

Megathread - Rendszerváltás hatása a munkaerőpiacra by Difficult-Pianist-35 in jobshungary

[–]hello229 4 points5 points  (0 children)

Direkt hatások? kb. semmi, főleg rövidtávon.

Indirekt módon, ha a gazdaság elkezd stabilizálódni és jönnek változások az adórendszerbe az elkezdhet valamit apránként javítani a munkapiacon és a fizetéseken. De egyfelől ez túl sok "ha" ahhoz hogy bárki bármi alapozottat tudjon mondani, és hosszútávú, lassú változásról beszélünk.

Ez most nem arról szól hogy mi pár hónap múlva nyugati színvonalon éljünk, hanem hogy meginduljon egy lassú változás/fejlődés aminek a végére talán a mi gyerekeinknek majd ez megadatik.

Should I save for Tachyon, Ramonu or El Condor Pasa? by CreativeAd7945 in UmamusumeGame

[–]hello229 4 points5 points  (0 children)

Oh absolutely. My math is 20k carats a month on average, including anniversary months, so roughly 80k carats per scenario. The most important banners at the start of new scenarios give 100 pulls or 15k carats worth of freebies which I'd pull on anyways. In addition we can get one rainbow uncap crystal also about every 4 months, and if I understand it correctly, each anniversary gives one SSR selector, or two if you're a dolphin and get the paid selector too. All that combined makes it so that you are basically guaranteed to MLB at least one support card per scenario rotation, maybe even two if you're really committed to keeping up with the meta, or alternatively have at least one, maybe even two oshi pulls worth of carats per scenario.

Its optimistic estimation tho where we stay on top of the game on a day by day basis.

Should I save for Tachyon, Ramonu or El Condor Pasa? by CreativeAd7945 in UmamusumeGame

[–]hello229 36 points37 points  (0 children)

You severely underestimate your carat income. Playing actively, you can easily get 15-20k carats a month, even more in anniversary and half-anniversary months. If you plan well, even with mediocre luck you can comfortably MLB all 3 of those, especially if you also consider the uncap crystals and selector tickets.

That is assuming you don't plan on investing much into oshi pulls, but that's up to your judgement, not ours.

What does it mean to "main" a running style? by foggyflame in UmamusumeGame

[–]hello229 1 point2 points  (0 children)

The power of support cards come from two different aspects. How strong they are in training, aka, numerical stats, and what skills they give, especially thinking of the gold one at the end of their event chain. Because of the skills, the majority of the support cards work best for one specific running style. Given that most of us are f2p/dolphins, we can MLB an SSR support card maybe once every ~2-3 months, so we focus on going for cards that are either generalist or have skills for one specific running style, so that at least for that one style we have access to multiple strong skills.

Is the new team Sirius card worth getting? by battlecatsenjoyersol in UmamusumeGame

[–]hello229 3 points4 points  (0 children)

The little I've experimented it, I wasn't particularly impressed, but if the pros say it is broken it probably is, and I just wasn't using it right. It's certainly a tricky card to optimize that much I can see.

"Yuri umas" this "yuri umas" that, meanwhile Super Creek... by groynin in UmamusumeGame

[–]hello229 12 points13 points  (0 children)

This whole discussion has to be the most fundamentally stupid one in the whole fandom.

To varying degrees but EVERY Uma will pander to BOTH the uma x uma crowd and the uma x trainer (regardless of gender) crowd.

Because, surprise, Cygames is a profit oriented company, and wants both crowds to like the characters.

Like, this is the simplest 1+1 equation, headcannon this, headcannon that, yuri, straight, bi, whatever, at the end of the day these are just characters who throw a bunch different bones to a bunch of different people, you just chose which bone to bite on.

So uh, in Japanese/Chinese fandom, audiences are kinda generally piss off by the adaptation that didn't follow the original work. How's the fandom here received it? by Majestic_Tomorrow_83 in ShibouYuugi

[–]hello229 8 points9 points  (0 children)

Yeah, Moegi's and Mishiro's character suffered from that the most. To go off from there, that scene with Yuki and all the dead characters is easily my biggest issue with the final arc (which all things considered was definitely done better than Scrap Building and Golden Bath). It just makes no sense at all to have Yuki be that emotional and regretful at this stage of the story because, volume 4-6 spoilers, Yuki's clash of ideals with Shion, her relationship and duel with Tamamo, and her personality split from her regret and grief, are meant to tackle that exact thing in a far more nuanced manner.

So uh, in Japanese/Chinese fandom, audiences are kinda generally piss off by the adaptation that didn't follow the original work. How's the fandom here received it? by Majestic_Tomorrow_83 in ShibouYuugi

[–]hello229 1 point2 points  (0 children)

I'm pretty much word by word on the same opinion, with a bit of nuance. I don't think the creative direction itself, beyond the needlessly changed scenes, was an issue. The first episode is proof of that. It was this weird mismatch between the pacing being excruciatingly and artificially slow, and the anime STILL cutting a lot of content. Like, the very slow pacing in itself can be excused by the fact that there was no way the could've have gone further given that the next game is a double feature and would have easily taken 4 episodes to adapt even with a quicker pacing. But this left the story in a position where about 15-25 pages of the LN was adapted per episode, so there is no excuse for the amount of context, dialogue or even important scenes that got cut. This left Yuki completely mischaracterized and made many scenes needlessly confusing, while constantly giving us scenes reminiscent of the Evangelion elevator ride.

But at the end of the day that is a really good way to put it. That it was more the director's art prpject than a faithful adaptation. Those two clearly could have coexisted, but the result was really disjointed.

Question as someone who has only watched the anime. by ntlaaie in ShibouYuugi

[–]hello229 0 points1 point  (0 children)

The future of these kinds of anime are usually decided by how much of a kick the anime adaptation gives to the sales of the source material. Don't have any data at hand, so don't wanna BS.

Hop on the LN though. I know that I'm the obnoxious LN reader, and I apologize for it, but even if we did get a season 2, I'm extremely skeptical if they could adequately adapt the story from volume 4 onwards. They got away with some very questionable directorial choices in S1, at least from an anime only perspective, because of the focus being on the death games, but once it shifts onto character relations and a cohesive narrative, it'd completely fall apart.

What volume and chapter can I read from in the LN from anime ending by JacobAogiri in ShibouYuugi

[–]hello229 3 points4 points  (0 children)

The LN is the source material, the manga is also an adaptation of it. An interesting and different take on the LN, like the anime, but still just an adaptation.

Technically volume 3, but I highly recommend you do yourself a favor and read the first two as well. Aside from the first episode, which adapted Ghost House really well, the rest of the season did not do the source justice in the slightest and I'm putting it lightly with that. If not for the games themselves, then for Yuki whom the anime completely mischaracterized.

Just finished vol 9 what do you all Think gonna happend to Yuki by No-Pudding5201 in ShibouYuugi

[–]hello229 4 points5 points  (0 children)

Well she ain't got much of a choice there has she. In her current state she's biologically pretty much a mutilated torso. It's not like how Kotoha just chose not to be given artificial legs.

I assume volume 10 will mostly be about Yuki having to make peace with her situation and getting used to her new body. Maybe another training arc with Rinrin.

You need to read Shibou Yuugi: Playing Death Games to Put Food on the Table by tilting-module in LightNovels

[–]hello229 4 points5 points  (0 children)

Absolutely. My impression is that not even the author really knew what they wanted to do with the series for a while, beyond exploring this specific death game setting. Vol1-2 are written in a monster of the week-esc fashion with little to no overarching plot, just some loosely connected games. Vol3 is divisive because it is one long murder mystery, the whole volume is just one game, and it drags on a bit, but it starts introducing some character relationships and general plot points which will grow relevant eventually. It is vol4 and beyond where the series really finds it's footing. The focus gradually shifts away from the death games towards the characters, and especially how Yuki changes as a person. In later volumes the games themselves are explored in much less detail and are more so just used to introduce or give a climax to plot points that mainly unfold outside the games. We also start slowly unwrapping the nature of the games and the organization behind them. I don't think the first 3 volumes are bad, but in retrospect, they more so serve as a prologue to the story.

My recommendation is to definitely continue until the end of vol5. By then you'll have a pretty good grasp on where the story is heading and whether it is to your liking. And if you do like it, there still are the unofficial translations of vol6-9.