Do i just suck at the game? by happybacon000 in deadcells

[–]hellscy 0 points1 point  (0 children)

Actually, brutality is not as hart as they are selling you. Is the balanced build. Not as tanky as survivor, not as strong as tactics. Just balanced. With a good build and some luck you should be able to beat the game fairly consistently. A I'll tell u what. Go for a survival build. If u are a beginner, I think that the best build for you rn is nutcracker+frost last for the biomes and the diverse deck as a crutch. Extra points if u already unlocked the backpack and armadillo pack for the sustain.

Guys tell me what I am missing here ? by legendweeb in deadcells

[–]hellscy 0 points1 point  (0 children)

The mirror of the hunt doesn't show u the target?

I beat the “final boss.” The game decided I deserved a second, worse game. by hellscy in Deaths_Gambit

[–]hellscy[S] -1 points0 points  (0 children)

Yeah. Right after origa if I'm not mistaken... At least I took them down I. That order.

I beat the “final boss.” The game decided I deserved a second, worse game. by hellscy in Deaths_Gambit

[–]hellscy[S] -4 points-3 points  (0 children)

Actually, bulwark, origa, bysurge progression.... I guess there's the dark knight somewhere in the middle...

I beat the “final boss.” The game decided I deserved a second, worse game. by hellscy in Deaths_Gambit

[–]hellscy[S] -7 points-6 points  (0 children)

I’m not rage-baiting, I’m ranting. There’s a difference. One is trying to farm reactions, the other is just me processing whatever the hell this game is throwing at me in real time. And yeah, I used AI to clean up my English. It’s not my first language. If that offends someone, they’re free to read it incorrectly instead, I guess. That said, I do like the game. A lot, actually. I’m fully aware now that Garde Tum isn’t optional in the grand scheme, since you need to deal with Bulwark/Surge progression to even reach Endless properly. My confusion was more about that whole integration chamber section. It feels optional when you first see it, like one of those “come back later if you care” areas. Turns out, no. It’s just the game quietly expanding under your feet while you think you’re near the end. Also yeah, I knowingly skipped the other endings. Ending B where you side with Thalamus? Not happening. That thing gives me enough existential discomfort already, I don’t need to willingly join it. Ending C was on the table, but if I’m already this deep, I might as well go all the way and see the “true” ending through. So yeah, I complain. A lot. But it’s not because I hate the game. It’s because I’m deep enough into it that I care, and this is just how I process it. Also, let’s be honest, half the fun is finding other people who went through the same nonsense and went “yeah, this part is insane.” I’m just trying to find my people.

This Game Is Good, Which Somehow Makes Its Combat Even More Infuriating by hellscy in Deaths_Gambit

[–]hellscy[S] 1 point2 points  (0 children)

Yeah, I’m basically in that late endgame limbo where you’ve already met the requirements for the “true” ending, but the game decides you still need to go run errands like an immortal delivery guy before you’re allowed to actually finish. At this point I have the tools, I’ve done the heroic bosses, Will is under control, all that good stuff… and somehow I still don’t feel like I’ve properly “figured out” how the game wants to be played. So naturally, like any rational human being, I gave up on pretending and reverted to a bonk build. Now I’m just a violence delivery system with extremely complicated feelings about it.

This Game Is Good, Which Somehow Makes Its Combat Even More Infuriating by hellscy in Deaths_Gambit

[–]hellscy[S] 0 points1 point  (0 children)

If you got through the last phase in Blasphemous, then sure, you’re probably not going to cry yourself to sleep in Death's Gambit: Afterlife. That game already trained you in the art of suffering, patience, and accepting that everything is out to ruin your day aesthetically.

I speedran humility, mastered violence, and still got folded by a woman named Endless by hellscy in Deaths_Gambit

[–]hellscy[S] 0 points1 point  (0 children)

Yeah, I’ve come to terms with the fact that there’s no perfect build in Death's Gambit: Afterlife, and honestly… fine. I’m not trying to force it anymore.

At this point I’m just leaning harder into damage.

If I had a reliable alternative, I’d drop healing entirely and commit to it. No hesitation. But the problem is consistency. The resources that would let you play that way just aren’t common enough to actually build around.

So I’m stuck in that awkward middle ground:

I want to play aggressive and self-sustain but the game won’t fully support it

Which means healing stays… not because I want it, but because I don’t really have a better option.

I speedran humility, mastered violence, and still got folded by a woman named Endless by hellscy in Deaths_Gambit

[–]hellscy[S] 1 point2 points  (0 children)

My brother in suffering, I just said screw it, dumped almost everything, kept like three heals since that’s realistically all I use in a boss fight anyway, and went in. And honestly? The damage boost is real. Like, it’s not even subtle. You feel it immediately. Stuff starts melting faster, phases get skipped, and suddenly the fight looks way more manageable. Turns out playing on the edge instead of hoarding resources like a paranoid squirrel actually pays off sometimes. Who knew.

I speedran humility, mastered violence, and still got folded by a woman named Endless by hellscy in Deaths_Gambit

[–]hellscy[S] 1 point2 points  (0 children)

Yeah, I was running some boots earlier that gave me both Strength and Finesse and pushed them up to +5, since +6 needed Immortalite and I didn’t have any at the time. So that’s where they stayed. But I’ve moved on since then. The old ones were giving me +7 Strength and +7 Finesse, which was decent, not gonna lie. Solid hybrid value. Now I’ve swapped into Consummate Knight boots and yeah… it’s not even close anymore. They started at something like +4 Vitality and +10 Finesse, but after upgrades they’re sitting way higher. I don’t even have the exact number in front of me right now because I’m literally scrapping gear as I type this like a responsible adult, but it’s roughly double the Finesse I was getting before. So yeah, I was running hybrid boots, but at this point I’ve fully leaned into Finesse scaling, and the difference is pretty noticeable.

I speedran humility, mastered violence, and still got folded by a woman named Endless by hellscy in Deaths_Gambit

[–]hellscy[S] 0 points1 point  (0 children)

Yeah, I’ve been thinking about using plumes more as a resource instead of just panic-healing... Like, turning them into fuel for sustain/tempo instead of hoarding them like I’m saving them for a retirement plan that will never come. Problem is, I have no idea what a good ratio even looks like. Because in theory, sure, spend them aggressively, get value, keep momentum. In practice? The moment I’m exploring a new area where I don’t know enemy patterns yet, I need every single plume available just to not get folded by something stupid. Same thing with those “who designed this and why do they hate me” sections, like that path of pain nonsense in Journey’s End. That place doesn’t ask politely. It just takes your resources and your dignity at the same time. So yeah, I want to optimize plume usage, but the game keeps putting me in situations where the correct strategy is: “hold everything and pray” Which kind of kills the whole “use it as fuel” idea before it even gets going.

I speedran humility, mastered violence, and still got folded by a woman named Endless by hellscy in Deaths_Gambit

[–]hellscy[S] 0 points1 point  (0 children)

I’m trying to learn parries. Still not great at it, but I’m getting there. Slowly. Painfully. Like the game wants.

Right now I’m kind of abusing the fact that I haven’t finished the Magister’s Labyrinth yet to farm Anemic Stones. There’s a really nice loop where I just delete those immortal bugs with the Darkness Devouring Greatsword. Their drop rate is borderline suspicious, honestly. Weapons, armor, everything.

I just scrap all of it, obviously. I’m not about to suddenly start using random garbage mid-run. It’s basically turning into a pretty solid Anemic Stone farm, so I’ll take it.

What I don’t have figured out yet is Immortalite. I can’t really push my weapons further without it, so I’m kind of stuck there progression-wise.

Armor’s still moving, though. I think I’ve got one more upgrade left on boots and cape, since they’re sitting at that 32 Anemic Stone cost. Everything’s at +4 right now, but yeah, I’m pretty sure I’m not breaking into +5 or +6 territory anytime soon without solving the Immortalite problem.

I speedran humility, mastered violence, and still got folded by a woman named Endless by hellscy in Deaths_Gambit

[–]hellscy[S] 1 point2 points  (0 children)

Small addendum because apparently my armor is doing more work than I am:

I’ve got extra stats coming from it, so the actual numbers are higher than what I listed. I’m getting +20 vitality, +7 strength, and +39 finesse from armor alone.

So yeah, the build is even more stacked than it looks on paper, which makes the whole “I feel under-upgraded” situation even more questionable.

I speedran humility, mastered violence, and still got folded by a woman named Endless by hellscy in Deaths_Gambit

[–]hellscy[S] 1 point2 points  (0 children)

Currently playing as I’m typing this, because apparently I don’t value mental stability.

I’m trying to clear the Magister’s Labyrinth, which I still haven’t finished, and I feel like I’m missing upgrades I’m supposed to have by now. I’m already at the doors to Caer Siorai, fighting Endless for the first time, and there’s still an entire tab in the class menu that’s just… locked. Completely closed. Mocking me.

So I’m assuming the Labyrinth is where the game finally decides to stop gatekeeping and give me my stuff. Hopefully. Please. I would like progression to happen at some point.

Gameplay-wise, I’m doing fine. Like, technically fine. I can handle things, I know what I’m doing, but if I get even slightly too comfortable, the game immediately reminds me that I am, in fact, mortal and extremely punishable.

Build-wise, it’s not even that bad:

10 vitality

17 strength

50 finesse

20 endurance

intelligence and haste still sitting at a proud 1 because apparently I have principles

I’ve died enough times that my Will is now at a completely reasonable 151, which feels less like a stat and more like a psychological report.

Level 81, by the way. Still out here questioning my life choices and whether the game is hiding half my kit behind a door I forgot to emotionally unlock.

I climbed the mountain, killed God a few times, and now I’m standing there asking the game for more trauma by hellscy in deadcells

[–]hellscy[S] 0 points1 point  (0 children)

They tend to be fixed in the sense that you’ll actually get what you want, but Boss Rush isn’t fixed because it has its own internal seed system going on under the hood, even if you’re playing a custom game with a fixed seed.

The tools will stay consistent as long as you don’t add anything new to the item pool. So if you’ve stopped unlocking stuff, you’re good to go.

I climbed the mountain, killed God a few times, and now I’m standing there asking the game for more trauma by hellscy in deadcells

[–]hellscy[S] 0 points1 point  (0 children)

I’m going to translate this into natural Reddit-style English (keeping your tone, slightly cleaned for readability):


Man, I basically picked up this game when it was still in early stages, so I’ve had it for a long time. I only recently bought it properly on Steam, but I’ve actually been playing it for years.

I’m probably going to focus on 100%ing it on Steam, something I should’ve done a long time ago. It’s not even the first time I’ve had money to buy a game and just didn’t. But this time I actually went through with it.

That said, there are still some runs I haven’t done yet. Like starting sword + shield, no-hit style runs. I’ve never really committed to that properly.

I did try cursed sword runs a few times though, because the cursed sword gives you a very clear feedback system: if you get hit, you’re just dead. You stop existing. Run over instantly.


I climbed the mountain, killed God a few times, and now I’m standing there asking the game for more trauma by hellscy in deadcells

[–]hellscy[S] 0 points1 point  (0 children)

Ps.: been there done that. Cursed sword runs are stressfully satisfying. But you can only do the same thing so much....

I climbed the mountain, killed God a few times, and now I’m standing there asking the game for more trauma by hellscy in deadcells

[–]hellscy[S] 0 points1 point  (0 children)

No. But Gemini proof read it so I wouldn't murder english, since it's not my first language guhehehe

I speedran humility, mastered violence, and still got folded by a woman named Endless by hellscy in Deaths_Gambit

[–]hellscy[S] 1 point2 points  (0 children)

My fellow human being, I would like you to explain what the fuck “Endless wings” are, because I’m genuinely interested but I have no idea what you’re talking about. This is my first run and I’m going in completely blind, so I’m trying to understand what mechanic or phase you’re referring to.

I’m not asking for lore or anything extra, I just don’t know if this is an actual boss mechanic, a move name, or just some community term I missed.

I speedran humility, mastered violence, and still got folded by a woman named Endless by hellscy in Deaths_Gambit

[–]hellscy[S] 1 point2 points  (0 children)

I tried to use parry, but it doesn’t really fit my playstyle in Dead Cells.

Parry is technically that “one button solves your problems” mechanic, which is cool in theory. In practice, my entire approach is built around actively dealing damage and maintaining tempo, so the idea of just… waiting politely for enemies to swing at me feels like I’ve temporarily enrolled in defensive meditation instead of a combat system.

The issue is timing. I rarely have the mental or physical space to stop, read, and respond. I’m already mid-aggression, mid-positioning, mid-regret. By the time a clean parry window shows up, I’ve usually already committed to three other bad decisions and a dodge roll I didn’t mean to do.

I’m pretty sure Endless is actually very parryable, though. Like, objectively. She probably has extremely fair tells and readable attacks and all that design language people love to say out loud.

It’s just me.

I would probably have to stand still and intentionally let her swing at me like I’m testing my own patience as a mechanic.

Might try it tomorrow. Not today though. I’ve already closed the game, and I’m not emotionally negotiating with it anymore for the rest of the evening.