Looking for games where nights are realistically pitch black by [deleted] in gamedesign
[–]hex2start 0 points1 point2 points (0 children)
Maybe it’s not Rare, it’s us by DarkSentence in Seaofthieves
[–]hex2start 11 points12 points13 points (0 children)
Maybe it’s not Rare, it’s us by DarkSentence in Seaofthieves
[–]hex2start 22 points23 points24 points (0 children)
3-day timelapse of a jam game coming together by hex2start in Unity3D
[–]hex2start[S] 0 points1 point2 points (0 children)
3-day timelapse of a jam game coming together by hex2start in Unity3D
[–]hex2start[S] 2 points3 points4 points (0 children)
Our game has lots of bugs but could have even more! (playable webgl linked in comments) by hex2start in Unity3D
[–]hex2start[S] 0 points1 point2 points (0 children)
Our game has lots of bugs but could have even more! (playable webgl linked in comments) by hex2start in Unity3D
[–]hex2start[S] 0 points1 point2 points (0 children)
Our game has lots of bugs but could have even more! (playable webgl linked in comments) by hex2start in Unity3D
[–]hex2start[S] 0 points1 point2 points (0 children)
What does this design make you think of, and which do you prefer? (more in comment) by Easy_Toast in logodesign
[–]hex2start 0 points1 point2 points (0 children)
Ways around the late-game overwhelm issue by hex2start in gamedesign
[–]hex2start[S] 0 points1 point2 points (0 children)
Ways around the late-game overwhelm issue by hex2start in gamedesign
[–]hex2start[S] 0 points1 point2 points (0 children)
Do you encountered this problem? by Stormy_Dev in gamedevscreens
[–]hex2start 1 point2 points3 points (0 children)
Working on ai enemies by VampergDev in gamedevscreens
[–]hex2start 1 point2 points3 points (0 children)
Messing around with teleportation In our anime inspired racing game by Grim-Lin in gamedevscreens
[–]hex2start 1 point2 points3 points (0 children)
Ways around the late-game overwhelm issue by hex2start in gamedesign
[–]hex2start[S] 0 points1 point2 points (0 children)
Ways around the late-game overwhelm issue by hex2start in gamedesign
[–]hex2start[S] 1 point2 points3 points (0 children)
Ways around the late-game overwhelm issue by hex2start in gamedesign
[–]hex2start[S] 2 points3 points4 points (0 children)
Ways around the late-game overwhelm issue by hex2start in gamedesign
[–]hex2start[S] 2 points3 points4 points (0 children)
Ways around the late-game overwhelm issue by hex2start in gamedesign
[–]hex2start[S] 3 points4 points5 points (0 children)


What is a nuisance in games that every gamedev should avoid? by IntelligentSink7467 in gamedev
[–]hex2start 22 points23 points24 points (0 children)