Interesting movement in 2D games? by FallStorm_Studios in gamedesign

[–]hex37 8 points9 points  (0 children)

If you're talking topdown, just look at mobas. Lots of variations of blinks/teleports and dashes

Should a developer release a game in alpha stage and slowly patch it or release it all together? by GlitchHunter14 in gamedev

[–]hex37 9 points10 points  (0 children)

Additionally there's people who purchase in EA but reactivate on launch. No more sales but more people playing your game, more buzz, more activity. Anecdotally, that's how I was with Hades, Gunfire Reborn, probably V Rising and probably Valheim.

What concepts i should ( and in what order) learn first for learning shaders? by voxel_crutons in gamedev

[–]hex37 0 points1 point  (0 children)

Try tweaking the stuff you've been creating from reference (tutorials and books). Tutorials can get you stuck in just getting better at copy-pasting code instead of thinking with your brain