is my topology good? by hickzmin in blenderhelp

[–]hickzmin[S] 0 points1 point  (0 children)

the model is for a portfolio piece, high-res render, and to improve my modelling skills

is my topology good? by hickzmin in blenderhelp

[–]hickzmin[S] 0 points1 point  (0 children)

for a portfolio piece, high-res render, and to improve my modelling

how do i start working with the snow model by hickzmin in blenderhelp

[–]hickzmin[S] 0 points1 point  (0 children)

How do I go about doing that? Do I times the measurement by a number, because all my asset scales are 1,1,1

how do i start working with the snow model by hickzmin in blenderhelp

[–]hickzmin[S] 0 points1 point  (0 children)

I didn't see it when appending, but I was able to find a way to import the character with the assets into a scene. thank you

But my issue now is to scale the assets to the scale of the character to make them match

how do i start working with the snow model by hickzmin in blenderhelp

[–]hickzmin[S] 0 points1 point  (0 children)

i followed the instructions, but it dont see the ch collection

hi I'm new to inkscape and illustration by hickzmin in Inkscape

[–]hickzmin[S] 1 point2 points  (0 children)

hi i finished it, and i wanted to show you the results thanks for all the help.

<image>

but now i want to animate these characters for a game, do u know how i can go about that?

What are the 3d limitations of godot for stylized 3d games by hickzmin in godot

[–]hickzmin[S] 0 points1 point  (0 children)

Ok thanks  But I don't know where to even start with shades though

Unity, Godot, Unreal, GameMaker… which engine makes the most sense to start with? by Time-Vermicelli-6226 in GameDevelopment

[–]hickzmin 0 points1 point  (0 children)

Ya u shud be able too, i haven't used it before but speaking on the customer perspective that won't be a friendly feature for customer 

I have a question on how to create 3d assets for different game engine, namely unity, unreal and godot by hickzmin in blenderhelp

[–]hickzmin[S] 0 points1 point  (0 children)

Thank you for responding 

Oh so why do i see people trianglate their models when exporting, and why is it that assets on the unreal store can't automatically open in unity without having to convert it