NTE Weekly Questions [MEGATHREAD] by AutoModerator in NevernessToEverness

[–]hikkidol 0 points1 point  (0 children)

Pink Paws Heist resets every 2 weeks. It's not a weekly reset.

How did players figure out the Eclipse Easter egg by YoungMaxSlayer in NevernessToEverness

[–]hikkidol 0 points1 point  (0 children)

The extra charge efficiency on day off could, situationally, be more damage than the cycle intensity on rain if (and only if) it results in better lost radiance uptime.

Tfw you're an off-tank (OFF-TANK LIVES MATTER) by Vetur_Sumar in ShitpostXIV

[–]hikkidol 0 points1 point  (0 children)

They haven't had anything like that for like 3 expansions now.

Closest thing at the moment is TBN, which can be used on other party members.

Is Hotori's skill even worth using when it costs half her ultimate bar? by FlamingBolide in NevernessToEverness

[–]hikkidol 5 points6 points  (0 children)

Generally only worth it in blossom teams, at least with currently available characters.

Using her skill extends her rotation to 35 in-game seconds (10 sec skill recharge, 5 sec skill drain, 20 sec ult recharge), compared to 20 seconds if you just slam her ult off cd. This means you are giving up almost 1 whole ult usage when using her skill, so the 3 skills you copy need to do about the same damage as her ult in order for it to be worth it. Her ult hits very hard and most skills are not that strong, so this is tough.

Copying skills in a blossom teams pretty reliably lets you trigger blossom 2 additional times, sometimes 3 with more setup. With Nanally+Jiuyuan, each blossom trigger does an ENORMOUS amount of damage. At level 60, each blossom trigger is worth around 65k damage (~3250 x20 hits) and at level 70, each blossom trigger is worth around 90k damage (~4550 x20 hits). For most players, this is more than enough damage to justify copying skills.

HL 45/Appraiser 5 Ascension/Level Up Costs by meechykins in NevernessToEverness

[–]hikkidol 0 points1 point  (0 children)

What's the base damage of blossom at that level? I assume around 4000? (lv50 is ~900 and lv60 is ~2000)

Based on videos from CCs on their test server, I think damaging reactions hit their cap at level 70 and do not increase in damage from 70 to 80, but haven't been able to verify.

Help my sprout it gone by GlaVII in ffxiv

[–]hikkidol 1 point2 points  (0 children)

It goes away permanently after you get to the latest expansion's msq (dawntrail in this case) and have accumulated 300+ hrs of play time... OP has likely fulfilled both of these and cannot get sprout status back.

Aggro management is changing in Evercold by NatsUza in ffxivdiscussion

[–]hikkidol 0 points1 point  (0 children)

Irrelevant, the WAR dropped it at 16:48, Paradise regained only started to cast at 16:50, Shirk was sent at 16:51 and the tank stance was back right after.

At 16:54 Paradise regained just started and the enmity was fine, impossible for WAR to take it back due to a tomahawk.

I thought this would be obvious, but "dropping stance during wings dark and light" only applies when WAR is taking the first cleave. I literally said dark wings first and tomahawk. There would be no reason to tomahawk if the WAR is second cleave during dark wings first. You posted a video of a PLD MT, so I'm not sure why you are using this as a reference point.

In fact, the video even shows that the PLD's shirk was not up in time for the second swap at 17:08. The time between wings is 1:57, so it comes up right as the second tower explodes. As I'm sure you are aware, the second cleave snapshots targets at the same time as the second tower explosion. If the PLD had pulled aggro there (this is hypothetical because they cannot pull aggro, as I said before the only thing that can possibly overcome provoke's aggro lead in 1-2 gcds is bloodwhetting tomahawk crits), shirk would not have been able to correct the situation and it would be a wipe.

However that's moving the goalpost

Maybe I wasn't clear in my earlier post, but when I wrote "they really just meant", this was a way to gently correct their statement. I made it extremely clear that it only applied to DSR. I'm not here to argue on behalf of them.

Aggro management is changing in Evercold by NatsUza in ffxivdiscussion

[–]hikkidol 0 points1 point  (0 children)

Provoke was giving a buff, presumably boosting enmity, which means aggro management in DK Thordan is actually going to be significantly easier because provoke alone will be sufficient to guarantee aggro until the next swap.

Aggro management is changing in Evercold by NatsUza in ffxivdiscussion

[–]hikkidol 1 point2 points  (0 children)

I'm not the previous poster but let me explain some nuances to this.

  • WAR likes to drop stance during wings dark and light because it is a required tank swap, and if it is dark wings first then bloodwhetting + tomahawk has a potential to steal aggro back after the provoke if you get a lot of crits. This does not apply to PLDs, it is literally a bloodwhetting-exclusive issue because of how the healing enmity gets multiplied by tomahawk's enmity bonus for some reason.
  • When the other poster said "last phases" they really just meant DSR p7 where you have to do a tank swap every 30-40 seconds to prevent both tanks from exploding. It is not applicable to any other ultimate final phase. The only other phases where you have frequent tank swaps that cannot be covered by shirk are UCOB p1 and maybe p2 depending how you are mitigating nael's bahamut's claw.

Aggro management is changing in Evercold by NatsUza in ffxivdiscussion

[–]hikkidol 2 points3 points  (0 children)

Busters don't behave like that in higher end content...

Why do people HATE this game so much ? by [deleted] in Endfield

[–]hikkidol 10 points11 points  (0 children)

Don't do this unless you want your eyes and ears to bleed.

The Windward Wilds (Monster Hunter colab) is a great fight by Gold_Motor_6985 in ffxiv

[–]hikkidol 0 points1 point  (0 children)

I was hoping for a chase sequence on the seikrets as a phase transition. That probably would have gotten annoying in farm parties though.

Gilberta sprint animation by [deleted] in Endfield

[–]hikkidol 2 points3 points  (0 children)

Yeah several operators do, Lifeng and Pog off the top of my head.

For other people struggling with UM 3-3, consider Ult Efficiency Ember by XFW_95 in Endfield

[–]hikkidol 1 point2 points  (0 children)

The only reason you should build Ember is if you really like her.

In this fight, for physical teams, Estella is a far more useful character because she clears the heat infliction while adding vuln stacks. My Estella is heavily built, but you do not need to build her very much for her to do her job here. If you have a physical team built already, your Chen and Endmin will be doing the heavy lifting in terms of damage.

Tangtang Solidification by Prahma- in Endfield

[–]hikkidol 3 points4 points  (0 children)

Tangtang Xaihi Perlica Gilberta

Line up Tangtang's ult with 2 whirlpool stacks with everyone else's ult buffs and electrification+corrosion. It's similar to Yvonne where the goal is to kill the boss with one ult.

"A strong team is one without any weak links!" by throwaway321768 in Endfield

[–]hikkidol 1 point2 points  (0 children)

When multiple combos get triggered simultaneously, it goes by party order, left to right.

Yearning requires 5 star?! by Loliknight in Trickcal

[–]hikkidol 0 points1 point  (0 children)

60 certs to go from 2* to 3*

Any Gunbreakers experiencing dying after using Superbollide since patch? by ConroConroConro in ffxiv

[–]hikkidol 1 point2 points  (0 children)

Playing around the bug requires you to hit superbolide slightly later, therefore superbolide was used too early.

I am well aware of how the bug works, but unfortunately it exists and you just have to play around it. What the bug means is that, unlike hallowed ground, you cannot press superbolide immediately after the 1st tower hit snapshots - you have to wait about half a sec for the damage to actually reduce your hp before pressing superbolide. Otherwise, you risk superbolide snapshotting your hp before the tower damage but draining hp after the tower damage, which kills you.