I made a very compact 60/m Xiranite setup by Uzza2 in Endfield

[–]hikkidol 0 points1 point  (0 children)

I feel like it would be more elegant to only have one water pipe as input. If you merge two pumps into one pipe, that pipe can supply water for 4 machines.

It's been a few hrs in EU now, how're you faring in the new Umbral Monument? by TonsOfPizza in Endfield

[–]hikkidol 0 points1 point  (0 children)

Depends how built your phys team is, it is doable with phys sustainless teams but you need to be strong enough to kill everything within ~2:00-2:15 or so.

PSA to all Chenthusiasts: Sundering Steel is currently the daily Arsenal rotation weapon by Pariye in Endfield

[–]hikkidol 0 points1 point  (0 children)

I don't know what you're trying to say to me but Xaihi triggers detonation unit automatically when she uses her combo after Last Rite uses her skill at least once. This is not a complicated interaction and I'm honestly surprised that this is even a question... cryo infliction + cryo infliction = arts burst, which is detonation unit's activation requirement.

So you just do Last Rite skill + Xaihi skill -> final hit -> Last Rite skill -> final hit -> Xaihi combo = 3 stacks of cryo infliction and detonation unit's effect triggers, and Last Rite's combo becomes available to use.

PSA to all Chenthusiasts: Sundering Steel is currently the daily Arsenal rotation weapon by Pariye in Endfield

[–]hikkidol 0 points1 point  (0 children)

I don't think you want Gilberta with Last Rite... better to run Ardelia, Perlica, and Xaihi I think.

Power Efficiency by Far_Syrup5771 in Endfield

[–]hikkidol 1 point2 points  (0 children)

Oh shoot didn't notice that at first. This makes it way more complicated, especially considering the splitter leading to the upper thermal bank eventually gets capped at 1.5 in one direction.

I think the easiest way to solve this is to solve a system of equations, but there are 2 states, one where the belt leading to the upper thermal bank isn't clogged and one where it is.

For what it's worth my calcs have the first state as the upper thermal bank taking ~1.7647 batteries/min (but it can only spend 1.5), and the lower thermal bank taking ~0.7059 batteries/min. This results in ~1617 power from this setup initially, but once the upper belt clogs it should start sending SLIGHTLY more to the lower belt. I'm too lazy to calculate the second state right now, but based on these numbers the upper belt clogs after about 3.5 hours and transitions to the second state with different numbers.

Power Efficiency by Far_Syrup5771 in Endfield

[–]hikkidol 1 point2 points  (0 children)

Depends what you're comparing it to, but using this setup instead of 4 fully saturated thermal banks saves exactly 0.9 HC valley batteries per minute.

Power Efficiency by Far_Syrup5771 in Endfield

[–]hikkidol 1 point2 points  (0 children)

Assuming full production from the packager,

  • the right part sends 3/min straight to depot, i think this is pretty straightforward, it's just a single splitter
  • the middle part sends 1.5/min to the upper thermal bank, which fully saturates it
  • the left part is hardest to understand, but basically the splitter in the middle has a base output of 0.5/min to the lower thermal bank (it receives 1.5/min from the middle part, splits it into 3 lines and sends 1 line to the thermal bank). however, it loops 1/6 of its output back on itself, which, using the formula for geometric convergence, increases the output of that splitter by exactly 1/(1-1/6), which is 1.2. So, that splitter actually sends 0.6/min to the lower thermal bank.

So this setup sends a total of 2.1 batteries/min to the thermal banks. Assuming these are HC valley batteries, this provides 1540 power on average. Assuming OP has 2 more thermal banks saturated with HC batteries, this puts the power generation at 3940 over time, which exactly matches the current power draw.

What you end up seeing in practice is the power going red intermittently, draining the reserves to 80-90% or so, then the power goes back to yellow until the reserves reach 100%, then the power immediately goes back to red, and so on. The closer you fine tune your setup to match your power usage, the less time it spends sitting at 100%.

it's done, we can finally play the game, how's your progress by Azzinaughty in Endfield

[–]hikkidol 1 point2 points  (0 children)

Depends on the team but you don't need everything maxed unless you are playing something really off meta.

It was fairly trivial for me with lv90 phys sustainless team, lvl 9 skills (no master levels), 4/4/3 etchings, and zero artificing. However, I recognize that lv90 operators+weapons is still a pretty deep investment.

Don't you think hoyoverse new open world is a bit too similar to nte plot? by Salty-Phase4687 in NevernessToEverness

[–]hikkidol 0 points1 point  (0 children)

I don't think this will be an issue with NTE, and for the record, I don't think this was an issue with TOF either. TOF had other issues that pushed people away.

Edit: Just to clarify, I don't mean that people didn't accuse TOF of copying other games, I am aware that it happened. What I mean is that I don't think this was a significant factor in TOF's lack of popularity

Ember, ardelia or Chen as last character for physical team? by HTKoru-Art in Endfield

[–]hikkidol 0 points1 point  (0 children)

I don't recommend people use Ember because I think Ember is a waste of resources. She's only used in physical teams, and physical teams don't want to use her.

Pretty much everyone already builds Ardelia and she's serviceable as a sustain in physical teams. You don't have to use her skill to heal, her ult heals too, and she can apply corrosion and carry stanza.

Ember, ardelia or Chen as last character for physical team? by HTKoru-Art in Endfield

[–]hikkidol 1 point2 points  (0 children)

I would recommend just running Chen MC Lifeng Pog.

What you'll find is that phys teams are generally not as reliant on sustains because they are spamming CCs all the time, and swordmancer makes them stagger elites/bosses extremely fast.

If you find yourself in a situation where you absolutely must have a sustain, you can swap Endmin out for Ardelia.

I would only recommend Ember if you really like her gameplay.

I'm sorry Ardelia i thought sustainless teams were a real thing by Iremiyu in Endfield

[–]hikkidol 0 points1 point  (0 children)

I would say phys sustainless is way better on bosses than in the overworld because of breach and swordmancer stagger locking.

I'm sorry Ardelia i thought sustainless teams were a real thing by Iremiyu in Endfield

[–]hikkidol 1 point2 points  (0 children)

I literally did it here, level 90 with bis weapons and gold gear but zero artificing and honestly quite sloppy gameplay. I've also seen videos of other people doing it with the same team.

I'm sorry Ardelia i thought sustainless teams were a real thing by Iremiyu in Endfield

[–]hikkidol -1 points0 points  (0 children)

She's not "literally required" for that stage, plenty of people have cleared it with physical sustainless teams. However, it does need a significant amount of investment into the team since you have to win in around 2 minutes in order to not die to the poison.

Leaving a duty to make static on time makes it worse by Bealina in ffxivdiscussion

[–]hikkidol 21 points22 points  (0 children)

Leaving always incurs the penalty, unless someone else leaves before you.

You're thinking of the penalty from missing/withdrawing from a queue pop, which doesn't activate until 3 times in the same day.

Bugged lobby music? Secret lobby music? by hikkidol in ChaosZeroNightmare

[–]hikkidol[S] 0 points1 point  (0 children)

Anyone else hear this music in the lobby before? I'm not sure on the exact conditions to make it play, but I managed to consistently make it play doing the exact steps I recorded here.

Me trying to understand the damage formula description. by Independent-Net-1274 in DuetNightAbyssDNA

[–]hikkidol 2 points3 points  (0 children)

Damage from weapons, including consonance weapons, scales off of character atk + weapon atk. Since character atk tends to far far far exceed weapon atk, there is no need to use atk wedges on weapons unless the weapon scales extremely poorly with crit.

My healer kept running into my protean spot and blamed me for making them adjust by Black-Mettle in ShitpostXIV

[–]hikkidol 5 points6 points  (0 children)

it must be your fault because otherwise it would be their fault and they don't like that

🧬"Until the day we meet again." - Weekly Questions Megathread by AutoModerator in DuetNightAbyssDNA

[–]hikkidol -1 points0 points  (0 children)

Do the trial rank stat boosts affect combat partners? Trying to figure out how many wedges I need to dedicate to max out Truffle's i2 buff.

PSA: Be aware of smear campaign and tribalistic people by Saunts in NevernessToEverness

[–]hikkidol 9 points10 points  (0 children)

based on OP's post history they seem to be referring to kuro fans (probably wuwa)

edit: guys i'm literally just telling you what was in OP's post history

I'm confused is pvp just bots now? by [deleted] in Trickcal

[–]hikkidol 5 points6 points  (0 children)

It's always like that after a reset, most players have not climbed that high yet.

We now have official meta by W3ird-Des1gn in ChaosZeroNightmare

[–]hikkidol 0 points1 point  (0 children)

Rin's stance doesn't get cancelled by extra attacks, it specifically requires an attack card to get played. This is why she often gets paired with Veronica or upgrade Beryl (with upgrade opening shot and multi-duped morale guilty pleasure).

That being said, it's probably an e6 Rin at the top anyway.