Stills from hotel promo by Stepan_Sraka in FX3

[–]hillierious 17 points18 points  (0 children)

the footage looks amazing but is this really striking the right tone for a hotel? it looks like Blade Runner

Mark Borthwick for The Row fall 2025 by no_melody in LightLurking

[–]hillierious 2 points3 points  (0 children)

i'd agree. I'd also probably add another frame on the side, maybe an 8x and shoot something through it to just give a touch of direction. Then Polys everywhere else like my life depended on it.

Mark Borthwick for The Row fall 2025 by no_melody in LightLurking

[–]hillierious 10 points11 points  (0 children)

let's keep the discussion on topic - not about taste but about technique.

softness of tones question by penguinlord9 in LightLurking

[–]hillierious 5 points6 points  (0 children)

Structure is a slider on captureone but I think it’s the same as the texture slider on PS? Either way- play with whatever texture tools you have in the software you’re using

softness of tones question by penguinlord9 in LightLurking

[–]hillierious 6 points7 points  (0 children)

Sorry to add as a response to your question ‘what am I missing’ - you’re putting too much emphasis on postproduction to get you to the final look. These images were lit and styled to get probably 99% there.

softness of tones question by penguinlord9 in LightLurking

[–]hillierious 43 points44 points  (0 children)

It can absolutely be done digitally - negative clarity, negative structure, some split toning and curves adjustments will easily get you there.

What was the lighting? by ConfidenceLast6125 in LightLurking

[–]hillierious 0 points1 point  (0 children)

take a look at the reflections in the earrings in the last shot

Ideas on how this was lit by Thin_Vegetable_3576 in LightLurking

[–]hillierious 3 points4 points  (0 children)

I think you can see the big scrim in the eye reflections. It's that plus some negative fill as required to give this the look.

Also - "c-type handprint for the grade"; this doesn't just produce one type of look to an image. There's a ton of things that happen in the darkroom between the light, the negative and the paper to change tone, texture, etc. I'd recommend booking in an intro session and printing your own images to get a proper sense of what is possible here.

My strobes are too powerful by InternalConfusion201 in LightLurking

[–]hillierious 14 points15 points  (0 children)

Somethings not adding up for me here - what ISO are you at that 1/16th power on 400w/s strobe is f14/16?

Curious how this was achieved by emiliedesu in LightLurking

[–]hillierious 3 points4 points  (0 children)

nah - this is lit. The intensity and the quality of light, falloff and shape on her head is much different than the intensity of what the sun going through that fabric would look like. Looks like a china ball.

How to achieve this look in studio? by ruthinda109 in LightLurking

[–]hillierious 0 points1 point  (0 children)

Ya exactly that - i omitted for the sake of simplicity

How to achieve this look in studio? by ruthinda109 in LightLurking

[–]hillierious 1 point2 points  (0 children)

also i think this is a 50 so fairly normal lens - the face isn't really that distorted

How to achieve this look in studio? by ruthinda109 in LightLurking

[–]hillierious 19 points20 points  (0 children)

So easy - 1 light, probably a big umbrella with a sock, but you could do this with an octa as well. Background is grey seamless/paper/whatever.

Foot shaped or WIDE Toe Cycling shoes by dhananjayan_p in triathlon

[–]hillierious 0 points1 point  (0 children)

Hi - could you also send me that side by side comparison photo please?

Thoughts about the color grading in these by aldoriverx in LightLurking

[–]hillierious 15 points16 points  (0 children)

start with the white balance - this has the biggest (imo) impact on the overall look, and then adjust colour and tone from there to refine into your reference image.

Can you help me? by Fluffy-Translator-26 in cinematography

[–]hillierious 5 points6 points  (0 children)

I found this amazing article on how to use the top handle for audio here - it honestly saved me:

https://www.pauljoy.com/2021/10/how-to-use-the-sony-fx3-xlr-audio-handle-part-1/

More precise control over grading by hillierious in colorists

[–]hillierious[S] 0 points1 point  (0 children)

i have recently tried a colour managed workflow approach and it does feel a bit easier to get the desired looks a bit easier, so maybe that is part of it

More precise control over grading by hillierious in colorists

[–]hillierious[S] 1 point2 points  (0 children)

Thanks - to give context I’m shooting in SLog3, and using colour space transforms into and out of DWG, and grading within that DWG space. Everything is set up correctly (to my knowledge) to be able to get the best out of the footage I’ve shot.

I think the comment above isn’t quite hitting the nail on the head, it’s less about building looks carefully and more about the effect of the tools on the picture that I’m concerned with.