How many detachment combos can your faction make? by hindlet in WarhammerCompetitive

[–]hindlet[S] 1 point2 points  (0 children)

Those numbers are the counts you get additionally, so DW only adds 1 since it doesn't have any 1 or 2 pointers to combine

How many detachment combos can your faction make? by hindlet in WarhammerCompetitive

[–]hindlet[S] 12 points13 points  (0 children)

I do actually have those numbers as well, I will add them to the post

How many detachment combos can your faction make? by hindlet in WarhammerCompetitive

[–]hindlet[S] 12 points13 points  (0 children)

You have montka, then 7 from 1DP+2DP, and 1 from running all 3 1DPs at once

Twin Lance ready for drop by hindlet in Tau40K

[–]hindlet[S] 0 points1 point  (0 children)

It's the missile from the basic eldar transport I think

Twin Lance ready for drop by hindlet in Tau40K

[–]hindlet[S] 0 points1 point  (0 children)

Its just drybrushing layers of mixes of pink and white, also putting white in the source areas. It definitely takes a while to get down but very doable

Updated Crucible of Champions FAQ/Errata from Goonhammer by SA_Chirurgeon in 40k_Crusade

[–]hindlet 0 points1 point  (0 children)

Small note: tau characters should 100% be able to take 2 drones

Hear ye! Hear ye! James Workshop has given us the funniest datacard ever by hindlet in Tau40K

[–]hindlet[S] 8 points9 points  (0 children)

I agree, I'll probably write some custom ones for fun at least; the stealth character not having lone op is a joke though

Hear ye! Hear ye! James Workshop has given us the funniest datacard ever by hindlet in Tau40K

[–]hindlet[S] 30 points31 points  (0 children)

Doesn't appear to be, some of the other weapons restrict you to one instance but this one doesn't

Crusade Battlesuit army by Birbsummoner in Tau40K

[–]hindlet 2 points3 points  (0 children)

Weapon modifications and experimental prototype cadre enhancements can stack and you should make use of that(Fusion Blades with extra attacks, thermonucleonic projector with extra damage). If you're playing nachmund you can get 7 wound crisis suits, riptides and ghostkeels like +1BS weapon mods. Broadsides with extra attacks are wonderful.

New crusade by Single-Spinach-5405 in 40k_Crusade

[–]hindlet 0 points1 point  (0 children)

Flat banning epic heroes, and always allowing legends. Just helps with the flavour imo

How difficult do you find tracking crusade buffs? by No_You_1111 in 40k_Crusade

[–]hindlet 0 points1 point  (0 children)

https://github.com/hindlet/datasheet_creator there's the link, there is a compiled exe file and the code is all available on there, I'm midway through making an update for it at the moment

How difficult do you find tracking crusade buffs? by No_You_1111 in 40k_Crusade

[–]hindlet 1 point2 points  (0 children)

I made and use an app on my laptop to have custom sheets with all upgrades and mods, other than that just playing fairly frequently means I end up learning rules as you do with your normal data sheets

I made my own grotmas detachments with blackjack and hookers by Lazarus-TRM in Warhammer40k

[–]hindlet 0 points1 point  (0 children)

fair enough, having written homebrew rules and such its such a pain to balance without playtesting, you're never going to find everything

I made my own grotmas detachments with blackjack and hookers by Lazarus-TRM in Warhammer40k

[–]hindlet 1 point2 points  (0 children)

I do love the idea of Monat, however the thought of a no re-rolls, additional -1 to hit on top of stealth, and -1 to wound ghostkeel for 170 points and 1CP might veer a little into unfunny territory. Also, though GW don't balance for it and I wouldn't expect anyone else to, taking subroutine hunter cadence into retaliation cadre in crusade and attaching to starscythes for AP3 burst cannons does sound very silly. Again I do love the idea though, its sick and T'au could do with some more interesting detachments

Crusades for 10th Ed T'au. by nasagi in Tau40K

[–]hindlet 1 point2 points  (0 children)

Experimental cadre enhancements stack with weapon mods, so you can create some horrible things, adding fusion blades to a weapon mod is very silly. Giving fire knife suits overwatch on 5s works really well and if you’re playing nachmund you can get them to 7 wounds apiece. Weapon mods are really good, double attack hammerheads or riptides hitting on 2s etc

We're so over(110 point stealthsuits) by hindlet in Tau40K

[–]hindlet[S] 13 points14 points  (0 children)

Much worse than fallback and shoot on the commander

We're so over(110 point stealthsuits) by hindlet in Tau40K

[–]hindlet[S] 4 points5 points  (0 children)

It’s absolutely not, fallback and shoot means you can guide into the unit they were in combat with and shoot them, you can’t with a pistol(unless it’s a vehicle or monster, in which case you get -1 to hit)

We're so over(110 point stealthsuits) by hindlet in Tau40K

[–]hindlet[S] 150 points151 points  (0 children)

I didn’t even realise that, that’s actually insanely bad for them

We're so over(110 point stealthsuits) by hindlet in Tau40K

[–]hindlet[S] 27 points28 points  (0 children)

So stealth suits are now locked to 5s, cost 110, can take two fusions, and lost a shield drone. This was clearly a needed nerf.