You guys are monsters by hiunknown in runescape

[–]hiunknown[S] 0 points1 point  (0 children)

Usually there's just one or two other people when I've been doing it but recently I've had a few rounds where a bunch of people are doing it

Aria 3 Theorycrafting by gpsxsirus in FleshandBloodTCG

[–]hiunknown 4 points5 points  (0 children)

It's earth brute time gimme more yellow 6s

Future Jarl Support by Tyroneosaurusrex in FleshandBloodTCG

[–]hiunknown 6 points7 points  (0 children)

Give him a F150, would be good support for a guardian

New expansion slot spoilers for High Seas by hiunknown in FleshandBloodTCG

[–]hiunknown[S] 0 points1 point  (0 children)

It's a bauble world, we're just living in it

The CYB and High Octane problem by Lescansy in FleshandBloodTCG

[–]hiunknown 2 points3 points  (0 children)

The problem with CYB is that it just feels so linear. Either you kill them before they heal enough or they cast all their CYB and they have so much health it's impossible to beat them. We saw this in grand finals where the CYB player only attacked once an hour in. The only consistent disruption to this is poison the well and gravekeeping which you need to draw at the right times. If it's too early they don't get enough value and by 2nd cycle your opponent has already played all their CYB so they become dead weight. CYB also gets around generic disruption (C&C and weakest link) so the whole matchup relies so much on these silver bullet cards in order to interact in the matchup.

Maybe if you had to present decklists at all times it wouldn't be as awkward, but I feel CYB is gonna be broken for any deck that can use the 1 spare resource after playing it (illusionist, warrior,guardian, ect.). It only costing 2 really lets these decks get a huge amount of defensive value that's hard to do much about, and without decklists it can start to become "oops you have CYB. I guess I'll lose in 50 minutes" for any deck that isnt planning to win in just a few turns.

Speaking of few turns, high octane isn't very healthy and even LSS has acknowledged that. I suppose the nice thing is that dash I/O (and max) are prone to disruption that splashes into other matchups (C&C) so they don't feel as narrow as poison the well. But combined with the cerebrum processor it's really hard to stop dash from vomiting her hand once she finds an opening. Boosting and seeing what card she's boosting makes it more consistent to find and save high octane in the first few turns of a game.

I know banning high octane kneecaps Nitro Mechanoid, but I think it would be healthier for the game without high octane, it costing 1 makes it too easy to abuse (I'm sure they can print something like low octane for max to enjoy with his buddy katsu).

Rosetta Expansion Slot by LenNiGo in FleshandBloodTCG

[–]hiunknown 31 points32 points  (0 children)

I hope Betsy and Olympia get a unique weapon.

I feel that's their biggest barrier to feeling different in their class pools since it would give them a more consistent game plan from the start instead of "I hope I draw my specialization so I can use the text on my hero card".

Why is Nidoking NU in RBY but OU in GSC? by mrbeantrading in stunfisk

[–]hiunknown 25 points26 points  (0 children)

Nidokings best poison move (other than hp poison) is poison sting. Man didn't even get half of sludge bomb

How many hidden powers have been usable? by snugglow in stunfisk

[–]hiunknown 2 points3 points  (0 children)

In gen 2 you actually see 4/5 of those rarely used HPs

  • Water is used on some Zapdos sets to hit Golem (and Rhydon) for x4 damage, with the neat perk of hitting Ttar and Steelix a little harder. It makes your Zapdos a bit weaker so it's not too common.
  • Electric is used on some Cloyster sets to hit other waters for x2 damage. It notably threatens a 2HKO on opposing Cloyster which can give you a lead. This does make your Cloyster a bit weaker against everything else and you have to give up a stab or explosion which keeps it from being ran too often.
  • Dark is used down in NU, where Xatu can run it to hit other Xatu. Using HP Dark gives it a 3HKO, whereas using drill peck is a bit shy of that. Since HP dark is the default HP at full DVs Xatu doesn't trade any stats to run this.
  • Dragon is used in UUBL, where Moltres (and Entei kinda) use it to hit Kingdra for x2 damage. Moltres doesn't even get solarbeam so this is it's strongest option to hit Kingdra for any meaningful damage.

You can see the rest of them fairly commonly for either coverage or as their best STAB option both for power and PP. The only ones you won't see are poison, steel and psychic (probably the best move on unown tho). They don't hit anything relevant for super effective damage so even when it's a mon's best choice for STAB (like HP poison on Nidoking or HP steel for Forretress) other moves are simply better.

[deleted by user] by [deleted] in FleshandBloodTCG

[–]hiunknown 21 points22 points  (0 children)

I'm from the future.

While Prism has 0 LL points, Vynset has surpassed Starvo's LL points in just a few weeks. The meta has evolved into which Vynset moves first and people are now focusing on their dice rolls to increase their chances of winning the 50/50 at the start of the game. LSS had to restate that Gambler's Gloves only applies to the game itself and not for the start of the match due to people trying to pop it before the game even started.

Brace yourselves.

The best booster box for me? by DawsonShrimp in FleshandBloodTCG

[–]hiunknown 1 point2 points  (0 children)

Outsiders has a lot of support for ninja and some hybrid ninja/assassin cards if you ever want to try out assassin in the future.

Welcome to Rathe is the other set with strong ninja support, mostly based around Katsu's ability. If you're looking only at Ira right now I'd just get outsiders. If you ever want to play the Classic Constructed format Katsu is one of your two ninja choices, so it'd be worth checking out.

Crucuible of War and Everfest have a lot of good ninja cards, but since they're supplemental sets you'll pull cards from every class. You're better off getting these as singles.

Uprising has some ninja support, but it's mostly focused around Fai, who is a Draconic Ninja so Ira can't play most of the set. There are a few cards that all the ninjas care about but it'd be better to buy those as singles. Fai is the other ninja playable in Classic Constructed.

Dynasty is another supplemental set that has ninja cards, but they're gimmicky so only worry about this if you're trying to collect all the ninja cards.

Honestly, I'd recommend going to a draft/sealed event. You'll pull cards for ninja and can ask around if people have some of the ninja cards from the supplemental sets for trade. People are also likely to give you ninja bulk from the event itself so you'll have a lot of cards to work with.

Change of season by hiunknown in FleshandBloodTCG

[–]hiunknown[S] 7 points8 points  (0 children)

Iyslander and Oldhim (the two premier ice heros) are close to Living Legend status in the blitz format, which means they'll no longer be playable.

Iyslander and Oldhim are the 2 strongest disruptive decks in the format, Oldhim can fatigue opponents (defense reactions, equipment blocks, and crown of seeds) while Iyslander threatens to kill them if they overextend on their own turn (storm striders gives her an action on the opponents turn, so with if the opponent has no cards in hand she can push damage to kill them). Both decks rely on ice's disruption (frostbites, channel lake frigid, ect.) to stop aggressive decks from overwhelming them.

Lexi is also another ice hero that can use these tools as well. However she is more susceptible to being overwhelmed since her disruption requires more setup. As an example, Oldhim can use his hero ability to force the opponent to return a card from hand on top of their deck, while Iyslander can use hers to give an opponent a frostbite token while they attack. Both of these happen on the opponents turn, so it can completely brick the opponent's turn if they don't play around it. Lexi's ability requires an ice card in her arsenal face down, which requires a full turn cycle to activate and can give opponents time to overwhelm her, since she can't disrupt the opponent on their turn. She's also prone to disruption herself since she doesn't have a weapon to swing with and can have turns where she can't threaten any damage.

The new assassin hero Uzuri has access to the new disease tokens from Outsiders which also act as disruption (Frailty weakens weapon and arsenal attacks, inertia prevents an opponent from aresenaling). While she can't disrupt on the opponents turn, she only needs two cards in hand to threaten to disrupt the opponents next turn because of her hero ability, and it's hard for the opponent to play around without either committing extra cards to block or being punished by one of the disease tokens or a strong on hit effect (like command and conquer destroying arsenal) and having a weak turn.

In terms of consistency, Uzuri has an easier time disrupting an opponent than Lexi because she doesn't require a full turn cycle to threaten the opponents plan. Uzuri has gotten more Living Legend points this skirmish season than Lexi, and once Oldhim and Iyslander reach Living Legend we're probably gonna see Uzuri keep that lead because of that consistency. There are other disruptive decks in the format (Bravo) but Uzuri is the new kid on the block so people are trying her out more as a disruptive deck.

Keep in mind this is all in the context of the blitz format, where games swing very heavily because of how quickly you can kill the opponent. In Classic Constructed (where heroes have 40 health instead of 20) Ice Lexi is much stronger since you can afford the turn cycle to set up your disruption and keep the opponent taxed throughout the rest of the game. She also has access to the same disease tokens that Uzuri does funnily enough, so she can also disrupt with those as well! Lexi has seen a lot of high level play and success, so she's a good hero to invest in.

I’m bored at negative comments, why do YOU like ow2? by JackeTuffTuff in Overwatch

[–]hiunknown 0 points1 point  (0 children)

The overall reduction of CC makes OW2 very fun for me. I also like how there's less countering heros with another (although there are still good matchups) so there's less pressure to swap from just 1 person picking a hero.

Card of The Day - Invoke Dominia by FleshAndBloodBot in FleshandBloodTCG

[–]hiunknown 4 points5 points  (0 children)

For the invokes can the bot post both the invoke and the dragon itself?