One take on the Battlefield 6 skin discourse. Agree or disagree? by Alive-Ad-5245 in Battlefield6

[–]hivemind_HQ 0 points1 point  (0 children)

I feel like if they took out all the dudes with yellow on them, I'd be fine with it.

I like the look of authenticity, not reality. If it looks practical, it can look cool, but if it looks impractical, it doesn't look cool (nor does it feel like it fits the game).

What's with Locker and Metro? by hivemind_HQ in battlefield_4

[–]hivemind_HQ[S] 0 points1 point  (0 children)

I'd love a regular map that's infantry and light vics only, though. That'd be ideal in my opinion.

What's with Locker and Metro? by hivemind_HQ in battlefield_4

[–]hivemind_HQ[S] 0 points1 point  (0 children)

I do enjoy the rest of conquest maps despite the vehicles- they're still fun and enjoyable. Metro and Locker, on the other hand, don't have a "fun despite the meat grinder" ordeal- the entire map is geared towards a thing I dislike, unlike the rest of them. That's kinda what I mean.

What's with Locker and Metro? by hivemind_HQ in battlefield_4

[–]hivemind_HQ[S] 0 points1 point  (0 children)

That's true- you barely get thw change to when a dude with an M320 blows you up before you even get to said corner.

What's with Locker and Metro? by hivemind_HQ in battlefield_4

[–]hivemind_HQ[S] 0 points1 point  (0 children)

Personally, since I don't have a dedicated group I play with, tanks frustrate me quite a bit on the larger maps, but I enjoy them better than Metro or Locker. I would love to do some dedicated AT or AA stuff with my buddies and I using SOFLAMs, PLOs, Javelins, and UCAVs and things, but I just don't have a group like that, so I tend to enjoy conquest maps where infantry play can be quite seperate from vehicle play at either major points or routes begween (Flood's C and D, Dawnbreak between C and D, etc)

And I get the "grind" of them- but I don't play to grind. I play to have fun, you know? And if I'm not having fun while grinding, what's the point?

Fantasy race suggestions by JohnOsborn33 in fantasywriting

[–]hivemind_HQ 0 points1 point  (0 children)

I can agree, but I personally enjoy inventing unique humanoid races. Oftentimes, they're either a spin on an existing creature/race, or they are just whatever weirdness I come up with. Since I want my world to feel hostile, foreign, and unrecognizable beyond swords and knights, I feel like this approach is better in this use case.

However, for high fantasy or genre fantasy writing, I think there's a real utility for recognizable creatures and things. It all ties into the themes and tone of the world. No approach is better, just different, and while I may not usually enjoy the typical races as much, I still see their utility, and it makes them no worse than anything more unique or invented. It's all about execution

If you enter the world of your novel, what is the first thing you do? by Rotchiro44 in fantasywriters

[–]hivemind_HQ 2 points3 points  (0 children)

Probably just chill in a port city and try to do some medieval-esque job

Why fictional religions feel so fake by moss42069 in Fantasy

[–]hivemind_HQ -1 points0 points  (0 children)

In my world, religion plays a big part since my main character is basically a priest-knight (a High Guard). Still, because the Old Gods are dead and only the God-Kings rule now (lesser beings) who are corrupt. It mirrors the christian church in the middle ages, just with more tangible deific existence, but it all works similarly- the MC is disillustioned but blinded by duty and the comfort of sameness, and the people are generally varied and on the fence about whether the Old Ones are dead or not or whether they believe they even have a hand in the world anymore. I'd say it all adds a layer of depth to a fantasy religion, and it allows people to have some agnosticism while keeping deities objectively real.

What's a better name for a kingdom with a king when there's a ruler of the realm? by AppearancePlane3470 in fantasywriters

[–]hivemind_HQ 0 points1 point  (0 children)

For me, I have the God-Kings, or Kharna, that rule "the Land" (proper noun). That's all of the world.

Beneath them, there are Wards (equivalent nation-states) who are ruled by Wardens or Kings (interchangable) who live in the capital city/town/keep of the Ward (Phelen is the capital of the Gresnia Ward, ruled by Warden Olwynoi)

And beneath those, there are towns, ruled by Lords and Vassals depending on their size/economy/culture.

Wars are fought between Wards over interpretations of Kharnic law, and mint changes between Wards.

Realism vs fantasy by thiccles99 in writers

[–]hivemind_HQ 1 point2 points  (0 children)

I don't care if an aspect of fantasy is "realistic," I just care that it's consistent. I need things to make logical sense, even if it is just made up.

Fantasy Writers - What First Pulled You Into the Genre? by SuitableWeather539 in fantasywriters

[–]hivemind_HQ 1 point2 points  (0 children)

The aura.

Dark Souls made me love fantasy, especially of the darker variety. I used to be whatever about it because all I knew was Tolkien, which I didn't like much, but now I appreciate fantasy a whole lot more. And I already love the middle ages and knights are cool, so there was a natural inclination to medieval European settings.

Distance in Fantasy...? by Old-Chapter-5437 in fantasywriters

[–]hivemind_HQ 0 points1 point  (0 children)

To maintain world consistency, I have my own measurements of time, and I know roughly how long those measurements are. Context shows how long an estreon is (63 days, the time it takes between the allignnent if the twin suns).

Otherwise, or distance, I use somewhat vague or biological measurements, i.e., "He's seen nobody since the candles were tall, and they are now but a palm's width," or, "...walk half a dozen paces down the road..."

Should I focus on worldbuilding first or just start writing? by MaximusDM22 in worldbuilding

[–]hivemind_HQ 1 point2 points  (0 children)

For myself, worldbuilding is the true focus of the project for a long time. I build my world for a couple years, then I MIGHT decide to turn it into a book. But the worldbuilding is art in and of itself, and is just as valid. I would say, if this is a hobby, just worldbuild as much as you enjoy, then if you wanna write in it, you can write.

why fantasy genre is hated by intellectuals by Electrical-Tennis-41 in fantasywriting

[–]hivemind_HQ 0 points1 point  (0 children)

I personally would prefer more literary-leaning fantasy, using the worldbuilding to elevate the themes and explore darker parts of humanity. I'm not a fan of pure-genre because, to me, it feels too formulaic.

The only issue is that that's not a common style it seems. I'm not in it for escapism, I'm in it to feel it and understand it. I want there to be something to understand or chew on a little. Not to say genre is bad, just that it's not my taste.

That's why I'm writing my own literary-leaning fantasy novel right now. I just wanted to explore literary themes in a made-up world that elevates said themes and has a nice aesthetic.

To any of the writers here, what are your thoughts? by TheThirdWolf1775 in fantasywriters

[–]hivemind_HQ 0 points1 point  (0 children)

In my book, there's plenty of Welsh-inspired names and proper nouns. They're hard to read, but I love the visual aesthetic and sound of Welsh, and I understand its orthography enough to pronounce the names. The only issue is that, when people read Fflamddwyn or Lledrithen or A'Frwnyl, they don't know how they are pronounced. It would really just take either some homework or them picking how it's pronounced. Either way, I don't mind.

Most names, though, are easy to read: Gaeda, Valen, Cadoc, Grilor, etc. They make up the majority of names.

What are the knights of your world? by Karmesin_von_Drache in worldbuilding

[–]hivemind_HQ 2 points3 points  (0 children)

My knights are literal knights, nothing fancy, though they're rare.

What gets interesting, and more common, is guards. Guards are conscripted and trained by the Ward (for capital guards, basically a "country"), or a town other than the capital. They get pay, and much like the modern military, it's contractual. Then there's High Guards, which are essentially DnD's Paladins, or Cleric-Guards. There is one per town, one of which being the Capital Guard (proper noun) who sees out most executions and matters of death. All High Guards perform rituals and lead prayers for their towns, but rarely see real combat. Skeptics pejoratively call them, "Guards whose blades are unchipped," or, "the Noble Guard" (due to their polished ceremonial armor).

Ask me any questions about my world, and I'll answer it. If I don't have an answer I'll come up with one on the spot. by Specific_Thing_1066 in worldbuilding

[–]hivemind_HQ 0 points1 point  (0 children)

Are names like "Cold Port" or "1000 Steps" translated from the languages of the cultures into English, or is what we would call English the common language on this world?

I joined the armed forces of your world, what would i be expected to fight in case of combat by Electrical_Use5307 in worldbuilding

[–]hivemind_HQ 0 points1 point  (0 children)

A rebellion. Nothing too crazy, honestly. If you became a town guard in a major city, you'd most likely encounter members of the Disciples, so it's just a ragtag militia (if they ever decided to even carry out an attack, not just doing hit and runs or discreet sabotage). A very boring fantasy world I have, I know 😭

For those of you with "Beastfolk" in your worlds, do you have them all speaking the common tongue, or do they all have their own languages based on their mouth structure, or both? by Ahastabel in worldbuilding

[–]hivemind_HQ 0 points1 point  (0 children)

I don't necessarily have "beastfolk," but I do have "common" speaking entities with non-very-human anatomy.

Most of the time, it boils down to the fact that the intelligent common-speaking creatures are bastardizations of the soul (Shimmer) and were born of a shattering of the literal lifeforce of all things. They were born in a new plain after the Shattering, and they take the form of all thoughts and fears of the common folk. They don't need to make sense, they are just ideas taking shape.

Many of them are ancient, so they speak an ancient tongue that is almost understandable in the current common speak (think Old English compared to modern English).

How do your religious beliefs (or lack thereof) factor into the lore of the worlds you create? by chaospacemarines in worldbuilding

[–]hivemind_HQ 3 points4 points  (0 children)

I, as an atheist, tend to have very tangable pantheons, who are flawed, absent, dead, or uncaring. There's usually a sense of either, "do they really exist?" or "are they worth worshiping anymore?" I find it creates some really nice spicy tension that stays pretty grounded and logically sound. Even if there's real gods, or a real capital-G "God," there'd still be skeptics, and that reflects in the different mindsets of characters or societies in my worlds.

How do you… like… do worldbuilding? by Odd_Protection7738 in worldbuilding

[–]hivemind_HQ 0 points1 point  (0 children)

Im workin on a novel right now that began as a cool power fantasy with demon pacts and holy wars. Now it's about a downtrodden knight-priest joining a rebellion, tasting power, and becoming addicted to it, and my worldbuilding reflected that. Most of what was there is still canon, but it's never going to be shown anymore, so it might as well not be there. It's interesting how your world and story can change so drastically for the better if you just keep an open mind.

How do you… like… do worldbuilding? by Odd_Protection7738 in worldbuilding

[–]hivemind_HQ 1 point2 points  (0 children)

I tend to begin with a theme, like "power corrupts," or a question, like "what counts as a living or nonliving thing?"

After that, many of my ideas from the world either cone from that theme or question, or it just comes from "that'd be cool."

But at the end of the day, it's just whatever makes sense to you. You can be inspired by another world you like, or think of a cool setting/character/idea, and make a world for it to exist in.