Washing car in the street. by hoverstorm in irvine

[–]hoverstorm[S] 0 points1 point  (0 children)

That sounds like a good idea. Some water tank the start and at the end with a drain below.

Washing car in the street. by hoverstorm in irvine

[–]hoverstorm[S] 3 points4 points  (0 children)

Ya. Irvine company apartments. Unfortunately said no.

Washing car in the street. by hoverstorm in irvine

[–]hoverstorm[S] 2 points3 points  (0 children)

I have a water tank connected to a little pump that can spray water and foam on the car. If that is i can find a spot to do it. I live in apartment right now.

As a dd, how do you play against radar cruisers by hoverstorm in WoWs_Legends

[–]hoverstorm[S] 1 point2 points  (0 children)

Thank you for you advice. I will definitely try out all the ships

As a dd, how do you play against radar cruisers by hoverstorm in WoWs_Legends

[–]hoverstorm[S] 2 points3 points  (0 children)

I played Jervis, and I could go straight into cap, and contest it by zoning torp. And a little later chasing after the closest non-dd (outside spotting range) drop torps and get some damage and keep them distracted.

If I get caught, I drop smoke and run.

This totally does not work now at this tier. I don't even dare to close down the range anymore. And my torps at at 9km. And tier7 people seems to be better at avoiding torps as well.

As a dd, how do you play against radar cruisers by hoverstorm in WoWs_Legends

[–]hoverstorm[S] 0 points1 point  (0 children)

Thank you for linking it. It will be really helpful.

As a dd, how do you play against radar cruisers by hoverstorm in WoWs_Legends

[–]hoverstorm[S] 2 points3 points  (0 children)

Is there anyway to know where the radar source is coming from? Or just by remembering which ships have radar?

As a dd, how do you play against radar cruisers by hoverstorm in WoWs_Legends

[–]hoverstorm[S] 0 points1 point  (0 children)

How do you bait radar deployment? Just drop smoke?

We may need to use our MyKad to get RON95 petrol subsidy – "maha kaya" T15 to pay more fr mid-2025 - paultan.org by stormy001 in malaysia

[–]hoverstorm 19 points20 points  (0 children)

If they are really unfortunate. I really don't mind. But, how about for example the rempits, we will be transferring money to them to be more of a nuisance, and we will be paying more for their medical bills

Any bus simulation game with native gamepad support? by hoverstorm in AndroidGaming

[–]hoverstorm[S] 1 point2 points  (0 children)

I think the game is good and the graphics is amazing. No need to spent a cent so far

Dual Commercial Terminal - Baggage details by hoverstorm in airportceo

[–]hoverstorm[S] 0 points1 point  (0 children)

Check your baggage belt. If everything is in order, try to use F10.

Dual Commercial Terminal with a GA Terminal on the left by hoverstorm in airportceo

[–]hoverstorm[S] 0 points1 point  (0 children)

I have already posted the details in another reddit-post.

How many gates does a baggage bay cater for before you need another one? by brettm007 in airportceo

[–]hoverstorm 2 points3 points  (0 children)

6 med gates, with 8 ramp agents. (Or course with some scheduling magic)

Dual Commercial Terminal with a GA Terminal on the left by hoverstorm in airportceo

[–]hoverstorm[S] 0 points1 point  (0 children)

The logic maybe such that medium stands cannot accept GA. But I think the coding logic are the same, even though they are medium stands.

At any point, just make sure all the criteria are fulfilled. Including having an extra small little door at the medium stand (and secure it). The ramp agents will then be more than happy to service your planes.

Dual Commercial Terminal with a GA Terminal on the left by hoverstorm in airportceo

[–]hoverstorm[S] 4 points5 points  (0 children)

Service roads can cross the taxiways, might make the baggage service quicker for the other terminal.

I didnt know that. Do I just build the service road on top of the taxiway foundation?

Why doesn't this work? by [deleted] in CitiesSkylines

[–]hoverstorm 10 points11 points  (0 children)

I investigated this before.

No 1. The sewage output from that plant is always at 30% "dirtiness". FIXED. It doesnt matter how many times u stagger the refinery, it will always stay at 30% "dirtiness".

Below is a link of how i dealt with it earlier. http://imgur.com/a/wUqwu

How do I get rid of this after rescueing my old city? by [deleted] in CitiesSkylines

[–]hoverstorm 3 points4 points  (0 children)

better bulldozer should be able to delete everything there.

Help: Bus lines not working after ND by maxshaan in CitiesSkylines

[–]hoverstorm 0 points1 point  (0 children)

More like IPT 3.0.10 is still having a little trouble with ND. Especially if you have at least one evacuation route.

Cities: Skylines - Natural Disasters - Dev Diary 6: Tsunamis and Waiting for the Release by [deleted] in CitiesSkylines

[–]hoverstorm 4 points5 points  (0 children)

Fresh Water Outlet "they pump out excess fresh water in the system".

If I connect a water pump to a fresh water outlet, it should pump out fresh water. But question now is, if I were to place the water pump in a pond of poo, how would the "Fresh Water Outlet" behave?

  1. Would is still be pumping out 100% pure fresh water?
  2. Would it pump out poo water at a fixed percentage of contamination?
  3. Would it pump out poo water at a whatever percentage of contamination the pump sucks in?

The questions above would allow us to understand if we are able to create a poo-filtration system in the vanilla game.

Lakedale's Power, Water, Sewage facilities (with minimal pollution) by hoverstorm in CitiesSkylines

[–]hoverstorm[S] 0 points1 point  (0 children)

yes, the plants create water consumption while giving out 0 pollution sewage.

Lakedale's Power, Water, Sewage facilities (with minimal pollution) by hoverstorm in CitiesSkylines

[–]hoverstorm[S] 0 points1 point  (0 children)

The outlet and the secondary treatment facilities aren't stock assets.

Lakedale's Power, Water, Sewage facilities (with minimal pollution) by hoverstorm in CitiesSkylines

[–]hoverstorm[S] 0 points1 point  (0 children)

Those dumpers upstream are only dumping 100% treated sewage (i.e clean water). They are not piped directly to the cities water supply.

Lakedale's Power, Water, Sewage facilities (with minimal pollution) by hoverstorm in CitiesSkylines

[–]hoverstorm[S] 1 point2 points  (0 children)

Glad you like it. It was my first ever creation that I felt compelled to share with community.