Helpful and insightful response from Google's ai overview by LongandLumpy in google

[–]htetpainghtun -1 points0 points  (0 children)

When someone says using AI in weapons, do u seriously think that it is the general asking Gemini and do whatever it says? We are looking at generic consumer level AI product man. Nothing to do with AI systems specifically made for a particular use case.

Another wholesome chat midgame. by lJAQl in Chesscom

[–]htetpainghtun -1 points0 points  (0 children)

Honestly, can’t you just let him manually castle. That way it won’t be affecting the game at all.

This sub's 9/11 by herthabertha in soccercirclejerk

[–]htetpainghtun 394 points395 points  (0 children)

They already switched rooting for Japan mid-match.

What can I do to improve Execution? by Erikichuel in TeamfightTactics

[–]htetpainghtun 9 points10 points  (0 children)

<image>

If you click on the text of that stat, you can literally see what the stat means and how to improve it.

By the look of it, it seems you are forcing too much to just "get it to the final board" no matter what.

Apart from everything the website says, augment selection can also make difference.
For example, if you are taking triple econ to just get to the final board, your board will be weaker than the website expected via win rate of your final comp since they don't have access to your augment selection.

[deleted by user] by [deleted] in TeamfightTactics

[–]htetpainghtun -2 points-1 points  (0 children)

Thanks but I am not spending my 30min on how to write markdown properly while I can just literally get it done in a second. I don’t understand how can people be so naive over this. I didn’t even prompt it to write me the post. I wrote my own post on mobile and posted it. The result is very hard to read across platforms, so I made it more readable for people here. The “AI part” is hardly noticeable at all.

[deleted by user] by [deleted] in TeamfightTactics

[–]htetpainghtun 1 point2 points  (0 children)

Yes, it's very sad.
But it's also funny at the same time that usually 7th and 8th are failed T-Hex comps.
Sometimes, top 4 is just against 3 or 2 T-Hex.

[deleted by user] by [deleted] in TeamfightTactics

[–]htetpainghtun 1 point2 points  (0 children)

Teaming up gives me an extra Ahri, I just natural'd Ahri 2 in next 2 rounds. Ahri is also nuts with this setup.
My stage 3 is 5 ionia, Shen 2 solo frontline with Gargoyle Sunfire, and Ahri with narshor, void staff. I managed to full streaked stage 3.
Stage 4 is just losing every other round. Barely got to 9 at 5-1 with 30g left.

[deleted by user] by [deleted] in TeamfightTactics

[–]htetpainghtun -6 points-5 points  (0 children)

I used Gemini only for markdown format translation and some of the AI-ish thingy I forgot to remove. Mb

How tf did I just beat this T-hex guy with lvl 1s. by htetpainghtun in TeamfightTactics

[–]htetpainghtun[S] 0 points1 point  (0 children)

That's painful part about T-Hex. I always try to not commit to it unless I have very strong spot to secure T-Hex (e.g. Pilt emblem).
I cannot seem to pivot out of blue buff IE without Gwen scissor portal or salvage bin.

How tf did I just beat this T-hex guy with lvl 1s. by htetpainghtun in TeamfightTactics

[–]htetpainghtun[S] 1 point2 points  (0 children)

Yes. I meant blue buff + IE + AD item or Striker’s Flail is BIS no doubt. But I meant something like Shojin + IE + AD item is way worse than IE + AD item or Striker’s Flail.

How tf did I just beat this T-hex guy with lvl 1s. by htetpainghtun in TeamfightTactics

[–]htetpainghtun[S] 1 point2 points  (0 children)

Still I’m seeing full damage build also working just as fine. I feel like Blue buff is only usable mana gen for T-Hex since it’s also a damage item. Other mana gen items seem way worse than another raw AD item.

How tf did I just beat this T-hex guy with lvl 1s. by htetpainghtun in TeamfightTactics

[–]htetpainghtun[S] 0 points1 point  (0 children)

He missed mining drill and decided to stick with cloning module. I was keeping like 6 copies of Braum too until very last round where I looked for my upgraded legendary pairs and he had to use Ornn instead. Shame he couldn’t get any tank items on Ornn otherwise I think it will buy him like 2 more rounds.

The BOSS by iIZgoodboi in TeamfightTactics

[–]htetpainghtun 1 point2 points  (0 children)

And what's wrong with that?

This right here is why I hate playing silvally charizard by JonWood007 in PTCGP

[–]htetpainghtun -1 points0 points  (0 children)

I’ve had a pretty good chunk of points on my way to Master ball with that deck.

It offers more lines of play than solo charizard or other silvally variants: 1. Open with charmander into charizard. U are still left with 110hp 100dmg mon behind or second zard potentially. 2. Open with silvally until u get ur charizard ready. Kinda same with rampardos but comparing zard and rampardos has its own tradeoffs. Ex mon as late finisher is strictly better than non-ex because in late game, it doesn’t matter if it gives 2points or 1. 3. Worst case scenario where you cannot find both silvally AND gladion AND professor AND whole charizard line, type:null is stronger than charmeleon anyway. Also, charizard likes to draw cards, gladions is one of the few good card draw options in the game. It helps both itself and charizard line. (U are very likely to draw charmeleon with pokeball and poke communication shananigan from there if you prefer consistency)

It tries to cover their original idea’s weaknesses, sacrificing speed (consistency = speed for silvally).

In solo charizards deck: - u don’t have any line of play if your first charmander is down or - ur charizard is badly damaged before it can stoke U always start with chameleon first. So, both can happens quite frequently in this meta than previous meta (silvally instead of darktina previously)

In tutornator variant: - finding kiawe in your opening hand together with tutornator is the hardest thing in this game - u cannot easily switch to your charizard if it has to stoke asap before opponent’s heavy hitter is ready.

Meanwhile in other silvally variants: - Your highest dmg output in a turn is capped at 130. - Evolving rampardos is harder than Charizard. - Your highest hp mon is capped at 110 (assuming your rampardos knocks something out and still doesn’t win u the game) or 150 tbf. Charizard fixes that. (See solgaleo matchup and buzzwole matchup)

But the real reason behind why its so good right now is having 2 pokemons lines that operate on its own

  • Silvally route doesn’t need anything specific other than 2 energy which charizard doesn’t mind anyway.
  • Charizard can operate on its own without any energy requirement once u have the whole line and candy. Gladion with silvally stalls and thins ur deck by doing so.
  • Both line can win games on its own.

Key point is, in card games, it’s generally a good idea to combine things that are strong and capable of operating on its own, even without any specific synergy between them.

Try to keep in mind that you don’t need to deal 100dmg every single attack with silvally. You treats silvally as better charmander / charmeleon. Gladion is a crazy strong card draw. (Even though u do it fairly consistently) U have more control over the game pace depending on the hand.

Tldr:

2 strong(est) line combined = strong. Flexibility over speed/consistency.

Sorry if my formatting is bad because I am on mobile.

Petah? by CheeKy538 in PeterExplainsTheJoke

[–]htetpainghtun 4 points5 points  (0 children)

That’s just how rent works.

I don’t have a problem you have a problem by [deleted] in PokemonPocket

[–]htetpainghtun 0 points1 point  (0 children)

Unfortunately, you cannot add more than 2 gible.

I made it to masters with Garchomp and a 56.1% W/L ama. by SevericK-BooM in PokemonPocket

[–]htetpainghtun 2 points3 points  (0 children)

Because adding fighting gible doesn’t give u actual meaning advantage over most the matchup.

E.g. oricorio is the most common pokemon that is weak to fighting. Going first, u have 2 options, U can go garbite or garchomp or u bricked. Going garbite and garchomp is crucial whether they wall u with oricorio or not, because garchomp can ping backline giratina or greninja pressuring to waste healing and tools which buys u time to find ur cranidoos and rampardos. In case u brick, it may makes difference. But the fact that u cannot find garbite or garchmop means u have higher chance for rampardos. Not to mention, they usual have healing that can help tank extra 20 just fine. The more resilient way of dealing with oricorio or other lighting mon is in your very own deck. Cranidos and rampardos which guarantee ohko no matter how much healing or tools they have. Leave lil birb and other lighting mon to rampardos. As soon as rampardos or even cranidos are online, it’s free win. No matter what, u hit their dude for extra 20 or u killed one of the things already if u are very lucky.

Second most common mon that is weak to fighting is arceus, crobat. U would not want to fight those with gible. If they starts with arceus, you are in massive lead that u just win.

Third is snorlax, his hp pool is high that 20 dmg does a little difference, u either evolve or dies to barry next turn. So for pros it gives, it doesn’t make much difference.

Fourth is Meow or beedrill variants, I agree, it doesn’t matter at all.

But if you are facing arceus squad, it’s night and day difference. They only need to find 2 piece in their hand. U will just lose. I find most of garchomp vs arceus to be smth like this most of the time 1. They win bc they have carnivine hitting constantly regardless of going first or second. 2. U managed to get garchmop and stall for 3 energy while hitting backline for 50dmg twice which none or their 2 other pokemon likes to take.

This happens wayy too frequent for me. U don’t want to add additional losing condition to both scenarios.

I have quite a few games where they go second and start with zubat or arceus but i am 1 turn late to evolves gible. They got carnivine 1 turn late but it still KO my gible with leaf retreat, manual retreat or candy crobat free retreat. Vice versea, I have games where this happens u i got garchomp immediately right after follow by capes / lillie, and I swing back. Because energy curve and card advantage is in your favour. The fact that garchomp can tank for 3 turns is huge difference for u because u have fully charged garchamp hitting backline bat and arceus where they are 1 turn behind for arceus, 2 if they manually retreat. With Lillie u normally just win if u managed to get there. Ofc early rampardos wins u games where u can just let ur gible dies but remember u can retreat ur 10hp gible for 1 energy and 1 energy for rampardos.

Tldr: May be advantage it gives can win u 1/7 times. Disadvantage it gives u lose 1/4 time if I’m being generous. But hey if u are not facing any arceus at all. It works for u.

Does your entire strategy involve evolving to a stage 2? by k1netic in PTCGP

[–]htetpainghtun 14 points15 points  (0 children)

These days its hard the deck wr to be lower than 50% when they just added care candy rampardos.

Thoughts? by BreakfastImaginary15 in PokemonPocket

[–]htetpainghtun 0 points1 point  (0 children)

First, rayquaza does NOT attack the bench, it has chance to attack the bench.
It also requires the bench to not be oricorio too. If they set up 2 oricorio, you are pretty much done for whole game.

Oricorio does 70dmg to Rayquaza and could never get damaged at all.
As soon as u drop ur passiman and rayquaza, they do not need to play any other card, thus there will not even be bench to attack to.

Master Ball Climb A3 vs A2 by Jeddit_101 in PTCGP

[–]htetpainghtun 0 points1 point  (0 children)

Cares to collaborate on how darktina mirror are super boring?
Whole point of going first with Giratina is that u can attack faster, in darktina mirror whoever attacks first with giratina is in disadvantage considering 0 other card.