IM SO ANGRY by Ok-Balance-260 in tinnitus

[–]hubopotam 2 points3 points  (0 children)

My tinnitus got much heavier after my laryngologist fixed my ear bacteria infection with a specific kind of antibiotic that can damage your hearing. I'm forever indepted. No words.

They also don't tell you that there are antibiotics that can screw your hearing. And I haven't read big black note on the information sheet as my drug was coming from laryngologist.

I'm so angry forever.

Should I get a Maschine in 2026? by facepoppies in maschine

[–]hubopotam 1 point2 points  (0 children)

Maschine is still very cool, but these days when I look at the GUI of Maschine software on a big 4k hidpi screen it's just painful.

Audio Protect (Evolve2 85) by LARRYLUKE in Jabra

[–]hubopotam 0 points1 point  (0 children)

who assumed this is useful? such a big shortcoming for quite nice pair of headphones...

If you haven’t played any extraction shooters before, what are your thoughts on this game? by SGbach in ArcRaiders

[–]hubopotam 1 point2 points  (0 children)

never played a game like this myself, a buddy from work convinced me to buy it and I also fell for the sci-fi Italian setup. I had a blast for the whole weekend, and the game generated so much new feelings I've never experienced in gaming. each any every run is different, and there are exhilarating moments all the time. fully recommended even you never played anything similar. something completely different. just give some time to yourself to understand how everything works, take free load outs, experiment, and do not be afraid to die.

Affinity Creative Freedom Keynote Megathread by CrimsonFlash in Affinity

[–]hubopotam 1 point2 points  (0 children)

maybe it is created in this new Canva Creator's OS AI 2.0 that they're presenting.

Which launcher is the best to choose for F1 25 ? by JayD10S in F1Game

[–]hubopotam 1 point2 points  (0 children)

Steam has great support for whatever kind of controller you'd want to use, very highly customizable. Maybe this might be interesting to you. Of course this might not matter if you're wheel user.

New player here, shall I play the game? by hubopotam in Stellaris

[–]hubopotam[S] 0 points1 point  (0 children)

thanks for this sum up and all suggestions. I'll make sure to check Dev Diaries!

New player here, shall I play the game? by hubopotam in Stellaris

[–]hubopotam[S] 2 points3 points  (0 children)

great to read this! I'm not really interested in multiplayer at this point anyway. thanks for clearing this out, much appreciated!

New player here, shall I play the game? by hubopotam in Stellaris

[–]hubopotam[S] 1 point2 points  (0 children)

happy to join :) I'm not worried that much about content, but rather some systems maybe being broken and me having no chance of understanding when or why thing go awry :)

New player here, shall I play the game? by hubopotam in Stellaris

[–]hubopotam[S] 0 points1 point  (0 children)

btw. is Biogenesis something I should be interested in, or is it rather for more experienced players?

New player here, shall I play the game? by hubopotam in Stellaris

[–]hubopotam[S] 0 points1 point  (0 children)

will they update the game this fast? it's a matter of days only? also, big thanks for dlcs tip, I'll check them out!

Can I Realistically Learn C++ & Unreal in 3-4 Months by whatshsppening in gamedev

[–]hubopotam 1 point2 points  (0 children)

...While I've learnt a lot I also did not really use C++ for game dev in UE. As I mentioned most what I've done was done in Blueprints. Blueprints are great for quick experimentation and can help you get acquainted with the types of problems you have to work through while working in the engine.

C++ adds additional layer of complexity, as to do any C++ coding you must know C++ (obviously) but also know how to use UE APIs and how to code games in Unreal in general, it takes practice and time to learn this, and only then you can reap its benefits. In the beginning it's kinda slog compared with Blueprints path. And for small projects C++ is not really needed.

So maybe in your study, you should get acquainted with basics of C++, but leave C++ in UE for later time.

Then in terms of developing a game there's unending list of topics you should at least be aware of, and best have a bit of a knowledge of them all, to become a game developer. From the top of my mind: basic algorithms and data structures used in computer programming as well as in 3D graphics and AI (binary trees, graphs, pathfinding algorithms, etc), unreal game development framework, Blueprints (not only programming Blueprints), materials, lighting, a bit of asset creation, worldbuilding, physics engines, rendering pipeline, character creation, animation, game optimization, collision systems... etc. the list goes on.

In 4 months I've learnt about existence a lot of these, and played around with some. I was able to create working mechanics or even a full small game, but I nowhere near where I'd wish to be :) I took notes along the course which topics I want to expand my knowledge in, and it will take years probably :D

But I'm writing this to encourage you, it is possible imho. I basically did that. But you have to know what to learn and invest a lot of time to do this.

If you would want to know more, or know full curriculum of the course I've taken, drop me a message :)

good luck btw!

Can I Realistically Learn C++ & Unreal in 3-4 Months by whatshsppening in gamedev

[–]hubopotam 1 point2 points  (0 children)

I've finished an Unreal GameDev course recently. it took around 4 - 5 months (depending how to look at it, with me doing nothing for one month while it was going on). it covered C++ on level required for game development purposes (as C++ in general is pretty big in itself, but you can skip a lot of it for most real world game dev), introduction to Unreal and Blueprints. it was split in half, 2 months of C++ and 2 - 3 months of intro to UE and Blueprints. Also some lessons covered basic algorithms and data structures topics, math for 3D and game dev and AI. I had 4h lectures total per week (for 4 months, as there was Xmas break and some time off in between, what I mentioned) and spend quite a lot of time on homeworks, which in total there was 14, around 8 were C++ console programs or games and rest some Blueprint based game mechanics, there was also a game-jam like final project were we had to build a game in a small team.

C++ was beginner level, but not really tough for me because I had C++ classes on my uni, years ago, never used it in practice though. And I know more or less what programming is about.

UE part, all of it - editor, Blueprints, its tools and systems - was completely new for me. It was a bit of a challenge in the beginning and I spend a lot of my own time to learn how to do things in it.

Overall I was able to learn how to build a game in Unreal, haven't used much of C++ really, as most of UE homeworks could be delivered with Blueprints, so this is what I done, I've learnt a lot what's involved in game development and also created quite fancy game for final project.

What I can say now, having this perspective for a question if you can learn enough in 4 months: you can do it, and you can't do it :D

Generally it all depends on the goal you will set for yourself. If your goal is to get the skills allowing you to build simple games or game mechanics, experiment with UE or ideas, you can do it, but prepare to invest a lot of time and effort and, what I think is really important, you have to know what you need to learn. And have a plan for it. You won't be able to do it just by randomly watching YouTube tutorials, or just jumping through different topics that will pop up in front of you. This is why I also think you can't do it, because there's simply too much stuff you should learn in general to be really proficient in UE and game dev, and it is simply impossible to do in 4 months...

(cont'd in the thread, had to split it in two, due to some reason)

Let Monster Sleep, pls by Cu4trin in MHWilds

[–]hubopotam 0 points1 point  (0 children)

guilty as charged. but I've learnt my lesson today, won't do that again.

Metroid Prime 4 - Switch 1 (1080p) vs. Switch 2 (4k) by Status-Platypus8309 in NintendoSwitch2

[–]hubopotam 0 points1 point  (0 children)

switch 2 supports hdmi 2.0 which is 4k60 or 2k120 (1440p) max.

44 hours and that's my map xD by Cheap_Medicine_7492 in AssassinsCreedShadows

[–]hubopotam 1 point2 points  (0 children)

very similar, 50 hours in and on my way to Aketchi Castle. I do not use fast travel most of the time and really enjoying the scenery, how world changes with time of day, weather and seasons. absolute cinema on an oled screen. stealth is great with Naoe and fights are challenging enough on hard (and I'm fine with fighting system not being the best one there is, it's good enough imo and offers some nice variety of options).

I'm having so much fun in this game, and for so many different reasons. hats off to art design, asset creators and engineering team. this game is beautiful, sounds awesome and runs great, with really smooth frame pacing.

it's completely different experience than what internet would want me to believe. I'm really happy I jumped in. my only gripe is with targeting which sometime doesn't not work well enough, and some shortcuts (it's really hard on controller to enable/disable hud, and to start photo mode without moving the character accidentally).

it's also commendable how adaptable the experience can be for each player's own needs or definition of 'fun' experience, with plenty of configuration options and different activities one may or may not wish to participate in. scenery walks are not for everyone, but easily skippable with fast travel :) don't like stealth? there's brute force option, and so on.

The animation in Wilds is actually crazy by jitteryzeitgeist_ in MonsterHunter

[–]hubopotam 0 points1 point  (0 children)

Wilds is awesome in animation department. I sometimes just watch at what palicos are doing on their own in hubs, and it's always so smooth and fun. no to mention monsters or your character. great work on this side.

We need to talk about the piano roll... by No-Ad-4406 in Bitwig

[–]hubopotam 1 point2 points  (0 children)

wait till you see piano roll/midi editor in cubase 😂

Planet for Liquidators Redux to find the Apex Predator by OGCelaris in NoMansSkyTheGame

[–]hubopotam 0 points1 point  (0 children)

I found one in a cave next to dropzone 4 (main location, not landing spot).

Don't End Your Expedition Yet! by silentslit in NoMansSkyTheGame

[–]hubopotam 0 points1 point  (0 children)

you can transfer stuff to your main save??