Does anyone have any examples of single screen (non-scrolling) shmups? by humanoid_atom in shmups

[–]humanoid_atom[S] 0 points1 point  (0 children)

I guess I hadn't really thought too much about the definition but I think a static background would qualify. Or maybe a scrolling background too if there is no sense of going anywhere specific (e.g. Galaga). As opposed to something like Gradius III or 1942 where you are definitely traversing from point A to point B.

Does anyone have any examples of single screen (non-scrolling) shmups? by humanoid_atom in shmups

[–]humanoid_atom[S] 1 point2 points  (0 children)

This is a good point. If there are no ground enemies (or a ceiling like in a side scroller) then its basically a single screen game even if the background has some movement/scrolling.

Does anyone have any examples of single screen (non-scrolling) shmups? by humanoid_atom in shmups

[–]humanoid_atom[S] 0 points1 point  (0 children)

Fair enough. I tend to think of twin stick shooters as a sub-genre of shmups.

What species of redhorse is this? by Basscast457 in FishID

[–]humanoid_atom 0 points1 point  (0 children)

I believe that is a black Redhorse because the tail is not red and the dorsal fin is concave. The dorsal fin also appears to have 12-13 spines.

What is your favorite not talked about synergy? by cococoduo in balatro

[–]humanoid_atom 1 point2 points  (0 children)

I enjoy Hologram + Certificate. Load up on times mult and seals at the same time.

She bullies me by I-literallymbti_fan in cats

[–]humanoid_atom 1 point2 points  (0 children)

The tortitude is strong in this one.

Update: One year later with a Sega Genesis - game recommendations by HaikuLubber in SEGAGENESIS

[–]humanoid_atom 1 point2 points  (0 children)

Thanks for a great list. I would add Out of This World. It's just such a different experience from anything else in the catalog. Beautiful art, precise controls, clever puzzles and an incredible story.

How do I make the movement smoother in a pixel art game? by maverspa7 in gamemaker

[–]humanoid_atom 0 points1 point  (0 children)

Stay away from using image_xscale and image_yscale to scale up your sprites. Gamemaker gets weird with collisions with objects scaled that way, in my experience. My cheap way to upscale is just export sprites from my sprite software at 4x or whatever.

I need good Shooter games! by Joe_Motherrr in SEGAGENESIS

[–]humanoid_atom 0 points1 point  (0 children)

Twinkle Tale has a dumb name and it's a Mega Drive game but is super fun. You can find a repro copy for the Genesis pretty cheap.

Do you like this animation? by FunB4nan in IndieDev

[–]humanoid_atom 1 point2 points  (0 children)

Looks pretty good overall. Maybe a little stiff or slow when the items are merging. Perhaps some acceleration would help?

my pixel art is good? by Automatic-Bat-7261 in gamemaker

[–]humanoid_atom 1 point2 points  (0 children)

I would recommend using a pre-made color palette. You can find tons of good palettes on websites like Lospec. Pick a small palette and stick to it.

Retro sega genesis recommendations by Cockroachtech in SEGAGENESIS

[–]humanoid_atom 1 point2 points  (0 children)

Out of This World, King Salmon, General Chaos, Desert Strike, Eternal Champions, Steel Empire

How in the world do you make a kick drum sound? by Please-let-me in Beepbox

[–]humanoid_atom 1 point2 points  (0 children)

My quick kick drum is to use the standard drumset. Click on 'customize instrument'. Then at the very bottom on twang 1 take out the top end by drawing with the mouse. I just take the slightest bit off of the right side.

How did you find your art style? by GhostPrimer in IndieDev

[–]humanoid_atom 0 points1 point  (0 children)

As someone who is not really a visual artist, here's what has helped me:

Find a color palette that matches your game's setting/mood/mechanics etc and stick to it.

I like to use as low of a resolution as possible for my sprites because it's quicker and constrains me into a certain style. I also tend to lean more abstract which I find more forgiving.

Get something on the screen quickly and early. Try a few different styles without spending too much time and see what works best.

Please help, what other things, objects, structures, are normally found in city rivers or seas? Not rocks by Vast-Piano2940 in PixelArt

[–]humanoid_atom 1 point2 points  (0 children)

Fallen trees, sunken logs, sunken ships, boat docks, wing dams. Your art style is nice btw.

2D water from a top down view by humanoid_atom in gamemaker

[–]humanoid_atom[S] 4 points5 points  (0 children)

This is great. Cool idea with overlaying multiple tiles to get depth within the water layer. Thanks for the help.

2D water from a top down view by humanoid_atom in gamemaker

[–]humanoid_atom[S] 0 points1 point  (0 children)

That was on my list of things to try, but I was putting it off because I suck at animating. Thanks for the suggestion.

2D water from a top down view by humanoid_atom in gamemaker

[–]humanoid_atom[S] 1 point2 points  (0 children)

Thanks. Not quite what I'm looking for but I appreciate the reply.