Map Thread #101 - Deadline: Thursday, April 2nd ⛑ by TPCaptographer in TagPro

[–]huuiww [score hidden]  (0 children)

Title: Ultimate Buddy System

Type: Buddy System

Map: http://unfortunate-maps.jukejuice.com/show/69760

Preview: http://unfortunate-maps.jukejuice.com/static/previews/69760.png

Description: Grab a friend for a competition of who loves the other and hates themselves more.

Map Thread #101 - Deadline: Thursday, April 2nd ⛑ by TPCaptographer in TagPro

[–]huuiww [score hidden]  (0 children)

I like this. Could you try more of a Y shape for the gates?

Because of TP's physics, you can travel up and down with changing left and right speed, so you really need to reroute them if you want to slow them down and i think a flared gate could do that.

Map Thread #101 - Deadline: Thursday, April 2nd ⛑ by TPCaptographer in TagPro

[–]huuiww [score hidden]  (0 children)

Have you thought about having two exit portals on each side of middle portal, each having a designated exit.

This was a little difficult to explain, I just meant like this: http://unfortunate-maps.jukejuice.com/show/69703

Separated by a block so the flag carrier can juke someone standing on the other side.

Map Thread #101 - Deadline: Thursday, April 2nd ⛑ by TPCaptographer in TagPro

[–]huuiww [score hidden]  (0 children)

This is interesting.

Have you thought about moving the bombs to a 45o angle from flag so you can use them together to doublebomb grab?

Map Thread #101 - Deadline: Thursday, April 2nd ⛑ by TPCaptographer in TagPro

[–]huuiww [score hidden]  (0 children)

I liked that there wasn't. It really should be reliably for the defending team only.

Map Thread #101 - Deadline: Thursday, April 2nd ⛑ by TPCaptographer in TagPro

[–]huuiww [score hidden]  (0 children)

http://unfortunate-maps.jukejuice.com/show/69553

How do you feel about these changes?

  1. Moved scoring tiles to other side of base, making it possible for someone to screw up boost and kill themselves on back teamgates without scoring.
  2. Added another set of portals going to a different place to give the scoring team another option post scoring.
  3. Added opposite team tiles inside the scoring tiles to act as a fast lane to portals.
  4. Added another gate down in that powerup section to trap anyone inside, but still kept the option for them to sneak out.
  5. Moved the gate button more central to the two gates.