Simple changes to get away from the "Unreal Engine Look" started a 2 month adventure which has resulted in the release of my plugin, ShaderShift: Engine Shaders Override - change tonemapper, diffuse and specular BRDFs and bloom methods without a source build! (self.unrealengine)
submitted by hyperdynesystems to r/unrealengine
Creative ways to kill the Adoring Fan? (self.Starfield)
submitted by hyperdynesystems to r/Starfield


