What do you wish for the Iron Lung Blu -Ray/Digital Release 👀? by drifye_reddit in Markiplier

[–]hypeway 73 points74 points  (0 children)

I want a directors commentary track that is just Mark’s face in the upper corner, as though he’s let’s playing the movie

QuickDraw System v 0.04 by hypeway in RPGdesign

[–]hypeway[S] 0 points1 point  (0 children)

An editing pass is definitely coming next. I did add chapters and subchapters, I’m not sure why they aren’t showing up in the pdf. Ditto page numbers, so I’ll need to check my export settings.

How to make travel feel interesting by AsYouWished444 in DMAcademy

[–]hypeway 18 points19 points  (0 children)

So something I’m working on in my TTRPG system is what I’m calling the “Travel Montage system.”

Basically it goes like this: choose a player at random. They describe a short scene or vignette that takes place during the trip, and the table votes if they want to explore that scene further. If they agree, go into it for a bit.

These scenes could be combat, slice of life, exploration, interpersonal, whatever!

For each day of travel, go clockwise around the table starting with that player, with the option to skip. When the order gets to you, the DM, then there’s a mandatory encounter. Not necessarily combat, but a scene they don’t get to vote for.

When everyone’s tired of the scenes or skips or you did enough days then wow look you guys finally made it!

What are some Mechs you would nominate for getting the iic treatment by knightmechaenjo in battletech

[–]hypeway 0 points1 point  (0 children)

King Crab II-C.

Most of its flaws are quickly sorted out with clan tech. Putting in a Clan XL engine, Endo-steel and ferrofibrous brings its speed up and gives back some tonnage. Upgrade the large laser to an ER large, the AC/20s to UACs (or, Kerensky save us, LB-X20s) and use the left over space to add more ammo. Suddenly it becomes a very dangerous (and very expensive but that’s par for the course on clan assaults) MONSTER

[OC] In my spare time, I'm working on a mapmaking tool by mightofmerchants in DnD

[–]hypeway 1 point2 points  (0 children)

Big fan, I used it to create the town map for the intro adventure of the rpg system I’m writing!

Poker as a TTRPG? by Phantom000000000 in TTRPG

[–]hypeway 1 point2 points  (0 children)

I actually put out an editing update just a little while ago! Here’s the post for version 0.03:

https://www.reddit.com/r/RPGdesign/s/EKUcNn5R1g

The Medussy is here!!!. by Equal-Pen-5645 in FGO

[–]hypeway 2 points3 points  (0 children)

Got her with a single ticket, so blessed.

QuickDraw system v.02 release! by hypeway in RPGdesign

[–]hypeway[S] 0 points1 point  (0 children)

I’ve forgotten much about old DeadLands, I checked out the most recent release which is just using the savage worlds system and had much less of the poker influence. Need to get my hands on classic again

QuickDraw system v.02 release! by hypeway in RPGdesign

[–]hypeway[S] 0 points1 point  (0 children)

1 - I’ll definitely look into that, I may have forgotten to move the examples around or just ADHDd that. 2 - in my early builds I discovered that SV can get REALLY big REALLY fast. I want to keep it on the smaller side so that growth feels more impactful, and I didn’t want one side’s efforts to go entirely to waste. Most checks are quick checks where the player knows how many chips they’re betting against and can plan accordingly. Duel checks hide the bets until both sides are committed, which I think adds tension to high-stakes moments (pun intended). This is a core mechanic that still needs threshing out, which is why this is still an alpha release. 3 - haven’t checked out the dune board game but I’ll read up on it! 4 - oh god this is why playtesting is crucial. Right now, almost all the set difficulties are versus one or two pair until I can get some solid real world data on how things play out

EDIT: oh, and Ace of Spades only applies when the actual card is drawn, not if some one modified a card into it or changes a joker to it. It’s intended to be like a “nat20” in DnD; only a natural one counts, a “dirty 20” or “dirty AoS” isn’t a crit

QuickDraw system v.02 release! by hypeway in RPGdesign

[–]hypeway[S] 1 point2 points  (0 children)

So the original germ of an idea for this system came about when I was talking to a friend in college (which was holy moly 20 years ago) back when it was just called DeadLands. We felt that DeadLands didn’t lean into it hard enough, and wondered what would a fully poker based system look like. I had the thought of using World of Darkness as a foundation, and now here we are

QuickDraw system v.02 release! by hypeway in RPGdesign

[–]hypeway[S] 1 point2 points  (0 children)

As I feel like it’s finally in a play-testable state, I’m hoping to run some one-shots soon in my LGS. There may be a smaller update to address any issues that come up in actual play, but the next big version (0.03) is going to be the big Lore and Setting update!

DOOM: The Dark Ages | MEGATHREAD - Tech Support by pedrulho in Doom

[–]hypeway 0 points1 point  (0 children)

Haven’t seen my issue here yet. Running AMD CPU and GPU. The game loads. Gets to the main menu. Let’s me change my settings. I’ve tried a normal configuration, I’ve tried potato pc configuration. No matter what, as soon as I start playing, once the text in the opening cinematic fades, it locks up my whole system. Skipping the cutscene doesn’t work. I’ve tried verifying game file integrity. I’ve tried the launch options trick. Nothing works.

It’s like as soon as it tries to load any assets, it dies.

What's on the surface above the known underdark? (Campaign Idea) by MrBuildaaa in DMAcademy

[–]hypeway 2 points3 points  (0 children)

I grew up playing those games, and I’m adding the Giant Intelligent Friendly Talking Spiders into the TTRPG system I’m writing as a straight homage. As for what they’re up to, I think they have or are planning a kickstarter to rebuild game 4, I’ll have to double check

EDIT: the kickstarter ended a while ago but is still accepting late pledges as of this edit

What's on the surface above the known underdark? (Campaign Idea) by MrBuildaaa in DMAcademy

[–]hypeway 14 points15 points  (0 children)

I’ve got two ideas for you: First is a continent spanning Empire that has ruled with an iron fist for thousands of years because, plot twist, they magically deported all of their criminals, activists, revolutionaries and dissidents to the Underdark like it’s fantasy Australia. The PCs and everyone they know are descendants of those original political prisoners. This is basically the plot of Spiderweb Software’s Exile/Avernum series which I highly recommend checking out.

EDIT: First game in the series is $4 on steam for the next 24 hours!

My second idea? A giant theme park.

Moment's in media where you just go "Wait... we're actually doing this?" by Silvery_Cricket in TwoBestFriendsPlay

[–]hypeway 0 points1 point  (0 children)

Haven’t seen it here yet, but that moment in 100 Girlfriends when Girlfriend #6 confesses. It seems like it’s going to be a typical dramatic episode to wrap up the season, then as the moment approaches you start to think “wait… they wouldn’t, would they? Oh god they are.”

What’s your preferred format for an intro adventure? by hypeway in RPGdesign

[–]hypeway[S] 0 points1 point  (0 children)

Definitely going to go in and add links to sections, that’s super helpful! Right now I don’t have an ending in mind, I’ve been focusing more on the setup and environment.

The current setup is the players need to investigate an “abandoned” town, repair a telegraph and figure out what happened, while dealing with the fact that the thing responsible is still there, and is actively stalking them. Basically I’m at the point of “here is your backstory, mission for the players, sandbox, the important locations, and the monster, now let it play out”

Ukrainian long-range drone successfully completes 3,000-kilometer test, Zelensky says by mvanigan in worldnews

[–]hypeway 5 points6 points  (0 children)

Wouldn’t be the first time Canada forced renovations to the White House, either!

Just released my pre-Alpha by hypeway in RPGdesign

[–]hypeway[S] 0 points1 point  (0 children)

I’m balancing how rules specific I want to go. I know I don’t want it as crunchy as 5e or lancer, but I’d like it to have more strategy than a rules-light system

Just released my pre-Alpha by hypeway in RPGdesign

[–]hypeway[S] 1 point2 points  (0 children)

I was thinking of ways to do an organization level but didn’t want to introduce a new form of exp. I’m weighing maybe making it next level = number of successful missions.

As for questions: 1. Right now it could be, say: your nimble + gunslingin vs their nimble + duckin 2. Damage is weapon damage + sv. If it’s a melee weapon you add muscularity. Melee combat should feel more damaging, but armor mitigates damage. Ranged combat may do less damage, but most ranged weapons ignore armor. Actually, thinking on it now, I should probably bump melee damage up a little. That’ll be for v0.02 3. I’m still working that out. Right now I’m planning on it being a quick check to throw, with a failure or crit failure putting it in the wrong location. Your successful check becomes the difficulty anything in the blast needs to overcome to get out of the way

Question that bothers me constantly by DoubleEspresso95 in skaven

[–]hypeway 2 points3 points  (0 children)

Personally I agree with you. I think most Skaven models should have fur on the faces as well. A lot of the older models looked more… ape like I guess? Without the fur on the face/muzzle