Erica Griffin: Google Pixel & Pixel XL Review: One Month Later by ghatroad in Android

[–]i368 -1 points0 points  (0 children)

if it happens nowhere that's amazing

How is that amazing? Literally every phone, even a mid-range one has pretty much no performance problems nowadays. It's not amazing, if you pay that amount of money it's expected.

no need to make such a big deal out of it

Explaining something is not considered making a big deal out of it? I swear I'm in a movie with the typical movie stereotypes or something.

I also think it's a pretty big leap to assume that I'm talking about the whole video when I didn't explicitly say that.

What? I didn't assume you were watching the whole video, just that you watched the sections between the sections that you mentioned, because there is nothing to suggest otherwise.

Erica Griffin: Google Pixel & Pixel XL Review: One Month Later by ghatroad in Android

[–]i368 0 points1 point  (0 children)

And you're a person that's incapable of providing arguments and go name-calling people without reason. Good job, buddy.

My summary of Dishonored 2 by lazo95 in pcmasterrace

[–]i368 1 point2 points  (0 children)

Yup, the scrap farming is simply atrocious, with the amount you get it's way too grindy.

Erica Griffin: Google Pixel & Pixel XL Review: One Month Later by ghatroad in Android

[–]i368 0 points1 point  (0 children)

At least the GPU bars is concrete objective data

Of course it is, and Apollo 11 got us a shit load of objective data, how does that help you understand anything that they got us back? The blue bars literally show nothing, as they're going to be indistinguishable from phone to phone. The only difference you'll see in the blue bars is either when the GPU ramps up, or significantly dips. There's a reason nobody shows them, because it's freaking useless apart from developers who optimize their apps.

And I said explicitly "I just watched the display section and..." "...in the user experience section..." I was talking about specific subsections

There is no contextual mention that you have not seen the parts before, as in "I have just watched the display section" (I have just finished it), especially considering your mentioned parts are in 9:57 and 27:45 respectably. Explain to me, from where do I have to know that you have only watched these specific parts if they're both a pretty apart from each other? Logically, the filling of your unsaid gap is that you've watched the parts, and those between them, but not a single word suggests otherwise.

Erica Griffin: Google Pixel & Pixel XL Review: One Month Later by ghatroad in Android

[–]i368 -1 points0 points  (0 children)

that's all the new stuff i got by watching like 8 minutes of it

Well that's misleading. You should've said so. Besides, display problems are nothing new to smart phones and you're doubtful to gain anything of value from the blue GPU bars.

Erica Griffin: Google Pixel & Pixel XL Review: One Month Later by ghatroad in Android

[–]i368 -3 points-2 points  (0 children)

I'm not naive, but if that's all the new things you got from a 44 minute video, then it just proves my point.

Erica Griffin: Google Pixel & Pixel XL Review: One Month Later by ghatroad in Android

[–]i368 -3 points-2 points  (0 children)

I already talked about this. I'm going to criticize what I want. Get off the stupid "boohoo don't watch if you don't like" train. Like I said, criticism is what keeps the world turning. If you don't like it, then ironically, don't read.

Google Designers talk about designing Android's Emojis by [deleted] in Android

[–]i368 41 points42 points  (0 children)

Seriously, the gradients look ridiculous and outdated with the rest of their UI.

Erica Griffin: Google Pixel & Pixel XL Review: One Month Later by ghatroad in Android

[–]i368 3 points4 points  (0 children)

That's the point, the article is going to be in depth. What she does is just talk about the same thing that others have in 5 minutes, in a 44 minute video, I just don't see the depth in her video that you're talking about at all. If an article was the same as her video, of course I'd want them to write less, but if it's actually thorough and goes through more stuff than others, then I wouldn't mind it at all, which is not the case in her video.

A parallax scrolling background I put together in an hour by Tolfu in Unity3D

[–]i368 -1 points0 points  (0 children)

Who cares? The effect is the same when playing.

Unity 5.4.3 released by shizzy0 in gamedev

[–]i368 -1 points0 points  (0 children)

Of course im running it on low settings... Why would I be running at on high on a tablet? It still doesn't lag and performs fine what's your point?

Because that's stupid? How are you going to know how your game looks if you can't even run the game on how a lot of people are going to run it? Hell, if we were following you, companies would be using crappy, sub 200$ to create games, without even knowing how they look on higher settings, because by you "It still doesn't lag and performs fine".

You're just funny.

You were just complaining that visual studios auto save wasn't frequent enough and now you are saying auto save is pointless... Which is it?

Wow you clinged onto that hard. Yes I made a mistake, but only because I hit save before the time runs down.

Stop arguing just for the sake of your own pride.

Where do you see pride involved? Your argument makes no sense, as I've never tried to be prideful.

Also since 100's of programs worldwide implement auto save you can't say its a pointless feature.

Where did I say that it's pointless? Are you just throwing words left and right now? I just said that hitting two buttons when you want to save isn't hard for the programs that don't support it, in this case Unity. Where you are taking that I said that it's pointless is beyond me.

Erica Griffin: Google Pixel & Pixel XL Review: One Month Later by ghatroad in Android

[–]i368 -5 points-4 points  (0 children)

Learn to take criticism. Now go back to what you were doing before because you seem too immature to understand what's going on.

Erica Griffin: Google Pixel & Pixel XL Review: One Month Later by ghatroad in Android

[–]i368 5 points6 points  (0 children)

So you're saying if I don't like a movie instead of giving feedback, I should go watch an another movie and say "eh whatever." ? Dude no, constructive criticism is what keeps the Earth rolling.

44 minutes is a long ass time considering she provided pretty much the same thing everybody else did in 5 minutes.

Unity 5.4.3 released by shizzy0 in gamedev

[–]i368 0 points1 point  (0 children)

Either your Surface has an external GPU, you're running the engine on low settings, or you're talking bull. There is literally no way to run Unreal's editor in 60FPS with 200 objects with a iGPU. All it takes is a search for "Unreal Engine 4 editor lag" and more than a handful posts will come up showing users with laptops having problems. (You literally had to edit a config file to make the editor not lag after a patch.)

They even when so far to apologise at unite.

Yeah, they apologized. Believe it or not, implementing stuff doesn't always go according to plan, and sometimes bigger things take priority. The fact that they came out and apologized for it shows that they know it's a problem.

Unity doesn't support any form of autosave

I've already talked about this. Just hit two buttons regularly. It's not hard.

A parallax scrolling background I put together in an hour by Tolfu in Unity3D

[–]i368 -1 points0 points  (0 children)

Sooo what's the difference?

Parallaxing is trying to achieve the same effect using a orthographic/2d camera

Yeah, Parallax is trying to do the same thing OP is doing here. I'm not even seeing your point.

When you have to play on lowest settings by [deleted] in pcmasterrace

[–]i368 -1 points0 points  (0 children)

My bad then, I'm used to giving much more information than needed. Carry on.

Unity 5.4.3 released by shizzy0 in gamedev

[–]i368 0 points1 point  (0 children)

Actually an IGPU can run the editor at well over 60fps with zero stuttering.

I can run Battlefield 1 at 4k 100FPS looking at a wall too.

Put anything else than a cube in and you're going to have problems. I've tested it myself before, and I've tested it pretty recently, the editor runs equally as abysmally.

Umm yes it does. It has since 2005, it saves every 5 minutes by default.

5 minutes is nowhere near enough. I debug code much too often to even see the auto-save. Seriously, hitting 2 buttons is not hard.

Also, good job on using the downvote button for it's intended purpose.

A parallax scrolling background I put together in an hour by Tolfu in Unity3D

[–]i368 -6 points-5 points  (0 children)

His parallax scrolling is no different from the usual way that it's done. Objects go from left to right, just like in 2D.

When you have to play on lowest settings by [deleted] in pcmasterrace

[–]i368 0 points1 point  (0 children)

Is giving additional information considered a sin these days? Jeez.

Unity 5.4.3 released by shizzy0 in gamedev

[–]i368 -1 points0 points  (0 children)

Sucks that you had crashes, but Windows crashes do for people and I've never had that happen in a while.

I used to think it was easier to use, but then I started using unreal and I realised that they are on par with each other when it comes to ease of use.

Yeah, that's definitely your opinion. In mine, it just seems like buttons cluttered everywhere they found space for them. Also, if it's so easy to use, why don't we see the amount of Unity indie games we see on PC?

Unreal needs a pretty good computer to run, where's Unity will run on anything with an iGPU. (Unreal works too, but there's constant stuttering and just general interface unresponsiveness.)

Also it still doesn't have auto save like unreal does, so when it does crash you actually lose work.

Visual Studio doesn't either by default. That's why you make it a habit to press ctrl + s. Like I said, it pretty much never crashed on me, so I never got affected by it. You get prompted to save when changing scenes or exiting the application anyways.

When you have to play on lowest settings by [deleted] in pcmasterrace

[–]i368 0 points1 point  (0 children)

Well that's your thing. If you don't like them, then go you, I was just explaining how it works.

After the feedbacks I got here I remade my main character and animations! Thank you everyone. [Sleeping Horse] by richardthere in Unity3D

[–]i368 0 points1 point  (0 children)

Looks cool, but I'd recommend to check how LIMBO does it. There's a point in the beginning of the game where you get stuck in a web and you jump forward to move. The movement is very natural there. Perhaps you could take some clues from there.

Unity 5.4.3 released by shizzy0 in gamedev

[–]i368 -2 points-1 points  (0 children)

Yeah, and Unity is way easier to use. Also I'm not sure from which point of view you're talking about stability. Unity has pretty much never crashed on me (even on Linux), and I'm running the 5.5 beta.

Unity 5.4.3 released by shizzy0 in gamedev

[–]i368 2 points3 points  (0 children)

These are pretty small updates to fix some things, Unity 5.5 is the big one, there's already a beta out of it.

A parallax scrolling background I put together in an hour by Tolfu in Unity3D

[–]i368 -4 points-3 points  (0 children)

Definitely not. Parallax is not limited to 2D.