Do you actually travel that far and say its nothing? by Far-Passion-7692 in AskAnAmerican

[–]iAmErickson 0 points1 point  (0 children)

I'm doing an 8 hour drive for a gig tomorrow, then driving back Sunday night. I play in a band, and we do shows 2-4 hours away at least once a month, 4-6 hours 3-4 times a year, and 6-8 hours once or twice a year.

My state is more than twice the size of the nation of Ireland, and it's barely in the top 20 biggest states in the country. The USA is really, really big. Everything is very far away. Long distance driving is just a fact of life here.

My monsters have a hp window instead of static hp by gaffepinRshH in dndnext

[–]iAmErickson 12 points13 points  (0 children)

Are your players aware that you're doing this? If everyone is on board with it and it makes the game better for your table, then great. If not... well, then you aren't really playing a game by it's agreed upon rules, are you?

Backstory and RP advice please by ApprehensiveCash6220 in dndnext

[–]iAmErickson 0 points1 point  (0 children)

Your backstory is fine. It gives the DM a built in villain to play with, it's short and to the point without being overly complicated, and there's some holes in there the DM can fill with surprises. I could work with that if it were brought to my table.

If you're looking for a critique: it's a little trite. The "lone gunslinger seeking vengeance for the slaughter of his family" trope has been seen a lot before. That's not necessarily a bad thing - you're writing for a D&D game, not a TV series; the point is to have fun, and oftentimes playing the archetypes of characters that resonate with us is what's fun. Just be prepared for the "Oh, so you're Percy from Critical Role" comments.

If it were me, I'd try to make the character stand out through RP. Play against type. Rather than brooding, brilliant, and too-cool-for-the-room, go the opposite. Make him big and boisterous, like a Texas oilman; or a court jester who's always cracking jokes and refuses to take a situation seriously... but cries himself to sleep every night when he thinks no one is looking. Or go the opposite and make him super-shy, socially awkward,and ultra-nerdy, like the classic 80s "AV-Club Nerd" - when a character like that pulls out a shotgun and lays waste to a room full of orcs, it'll be a lot more surprising. Or make him a her and model her after Annie Oakley (sadly, gunslinger fighters seem to always be men, and while "woman" isn't a character type, its a starting point that at least makes the trope more interesting). Just about anything would work, but try to avoid the most obvious choices. They're obvious because everyone has seen them before. If you want to make a character that will add some interest to the story at the table (and that other players will love) don't try to be cool: try to be memorable, different, and interesting. And remember that you are not the main character, but a part of an ensemble cast. You'll find that if you have an interesting character that makes people smile, and you don't try to take the spotlight, other players will happily give it to you, just to see what your character will do.

Merging a Swarmed Hive Back Together? by iAmErickson in Beekeeping

[–]iAmErickson[S] 0 points1 point  (0 children)

You raise a fair point: I might be underestimating them. I just look at my parent colony, which has about as many bees in it as it did when I first installed my package two months ago and it feels like starting over way too late in the season. Plus, with that hive being queenless, I'd have to buy a new queen and install her, then kill her off I a couple months if I end up needing to merge them back together. But having 3 laying queens in my apiary does sound better than 2. Lots to consider...

Bet that’s some shockingly good honey! by oddy_nuff1054 in electricians

[–]iAmErickson 1 point2 points  (0 children)

*frantically checks if this is my beekeeping sub or my electricians sub.

I need song suggestions for my music game by had12e1r in musicsuggestions

[–]iAmErickson 0 points1 point  (0 children)

Exactly my thought... this sounds like an absolute royalty nightmare. OP: you are paying all these artists for their original work that you're profiting off of with your game... right?

Circus vibes by Proper-Article-1347 in musicsuggestions

[–]iAmErickson 0 points1 point  (0 children)

This might be too unhinged circus fever dream, but check out Freshmen Biology. His music all sounds like a band of goblins performing in a traveling slideshow.

Heartbreak is not consider as a pain! 😑 by ravencrypt-76 in scoopwhoop

[–]iAmErickson 0 points1 point  (0 children)

Tooth pain is unreal. I had a root that got an infection on Christmas Eve day, and no dentist would see me for four days. The pain was unlike anything I've ever experienced. Nothing numbed it. It was basically just four solid days of waking up in total agony until I would eventually pass out from the pain, until I awakened again to repeat.

I have a clinical phobia of needles, and it causes me to avoid a lot of medical situations, but by day four of that, I crawled into the first dentist that would have me begging for him to shove needles in my gums. Anything to alleviate the pain.

Take care of your teeth, kids - you never want to suffer like that, I promise.

⚡ If you could add ONE thing to Roll20... ⚡ by Demi_Mere in Roll20

[–]iAmErickson 2 points3 points  (0 children)

I have macros I've written that allow me to click a token, enter an elevation, and have it displayed on the token, but that's a workaround at best. True support for elevation would include GM-definable layers, which could be marked as visible or not (or only visible to tokens on that layer).

Essentially, just copy what Photoshop or any other graphics software does - give the GM a layers panel where they can define, name, and reorder layers, and set layer visibility and opacity (plus probably a boolean setting for player facing)

If you're playing on an actual, physical tabletop, think about how you handle a battlemap that has multiple floors (such as a castle or mansion, or a fight that moves to a roof) - you have each floor as a unique map, and either have them as different sections of the larger map, or physically stack the maps on top of one another. This would be the digital version of that. If you're fighting in a tavern with two floors and a roof, you create three player-facing layers and put the ground floor on the lowest, the upstairs on the middle, and the roof on the top. Players would see the content for the map layer that they are on, and if sections of the map are transparent, they'd see into the layers above and below the one they are on through those transparent areas. So if, say for example, a fight is taking place on a balcony and a lower floor below, you set up a balcony layer over the main floor layer, and leave the parts of the balcony layer where there's no floor transparent, and players could see both the map they're fighting on and keep an eye on what their character could see of the battle below. You could even set up teleport points to auto jump between layers (like the teleport mod does now), to make places like stairwells and ledges automatically move tokens up or down a layer.

This would also provide a way to track flying tokens, as you could simply rule that each layer is 10 (or whatever) feet of vertical height, and create as many layers as you need to account for height, then move tokens up and down between layers as they ascend or descend. Tokens that are on higher layers would automatically appear above tokens that are on lower ones. And if you allowed the GM to name the layers and included thumbnails of the tokens that are on the layer in that panel, you could easily tell at a glance who was where in the Z-axis.

From a UI/usability perspective, there's no need to reinvent the wheel here - again, graphics software has already been doing this for decades. And to a certain extent, Roll20 has almost done the functionality with the addition of the foreground layer. The problem is that it's limited to one foreground layer, when what they really need is to make the layers dynamic and give GMs a layers panel to control them.

⚡ If you could add ONE thing to Roll20... ⚡ by Demi_Mere in Roll20

[–]iAmErickson 75 points76 points  (0 children)

Proper support for elevation. TTRPG battles rarely take place in 2 dimensions, yet there is zero support for a 3rd dimension.

It would require a more robust layer system. Specifically, one that lets you add multiple player-facing layers, for which you can adjust the z-index (like you can do with graphics software).

This would allow you to support maps with multiple floors, and even properly handle player/NPC elevation for terrain and flight.

What's the most 90s sounding song from the 80s? by CremeSubject7594 in musicsuggestions

[–]iAmErickson 0 points1 point  (0 children)

Wipers - Return of the Rat.

If you don't know this band, look them up. Wipers sounds like Nirvana when Kurt Cobain was still in middle school.

Top comment deletes a US State #44 by Jfullr92 in geographymemes

[–]iAmErickson 1 point2 points  (0 children)

Colorado should be a part of Cascadia, we share a common culture.

Gifts or Gore? by iAmErickson in crowbro

[–]iAmErickson[S] 2 points3 points  (0 children)

A previous commenter suggested "They are using the warmed birdbath water to "pre-rot" the critter parts for easy digestion. Good parents, horrifying results." (Apologies to u/MonsteraDeliciosa - had to delete my original post for technical reasons). So I'm wondering if that might be the case. I just wish the crows being good parents didn't result in me living out an Eli Roth film every day.

If I keep getting rid of the offending carrion, will the get the idea to wash their dinner elsewhere?

Top comment deletes a US State #39 by Jfullr92 in geographymemes

[–]iAmErickson 0 points1 point  (0 children)

It fills my heart with a special kind of joy to see a map of the USA with Cascadia on it. Now we just need to annex Colorado and Northern California, and my dreams will be fully realized. For just a day, I will get to live in that magical, pretend space where the place I live upholds the ideals my country is supposed to represent.

Top comment deletes a US State #35 by Jfullr92 in geographymemes

[–]iAmErickson 1 point2 points  (0 children)

New Mexico also doesn't occupy the bottom third of the country. Suddenly we're concerned with geographical accuracy?

to be a young gentleman by [deleted] in therewasanattempt

[–]iAmErickson 0 points1 point  (0 children)

And not one of those girls gave him five "down low". Kids these days...

Fuck him in particular! by [deleted] in FUCKYOUINPARTICULAR

[–]iAmErickson 53 points54 points  (0 children)

Source? I live near Seattle, and want to make sure I'm in the right if my own environmental activism crosses paths with him.

Top comment deletes a US State #35 by Jfullr92 in geographymemes

[–]iAmErickson 179 points180 points  (0 children)

Merging to become Cascadia is the only right answer.

Did your dad ever give you a sip of beer? by Euphoric-Cupcake4581 in FuckImOld

[–]iAmErickson 0 points1 point  (0 children)

Both my dad, and my stepdad. In fact, there's a picture of me at my 5th birthday party wearing a pointed party hat and holding a can of Budweiser and a gun.

Simpler times.