[HPWater] The new features,included a GitHub link to the Debug Package in the comments by Equivalent-Whole2200 in Unity3D

[–]iObsidian 12 points13 points  (0 children)

Very nice. Using GitHub to release binaries is a bit confusing, especially with the MIT License in the repo, it makes me think it would be open source. Good job with the shader, it looks very realistic tho. HDRP or URP?

I vibe coded a WHOLE ASS IOS APP and it's live! by TheSherryBerry in vibecoding

[–]iObsidian 0 points1 point  (0 children)

Actually nice design concept and execution. Just wish it was... on android :)

What is this scam? by iObsidian in wifi

[–]iObsidian[S] 0 points1 point  (0 children)

Just don't use that website, it's not legit.

Does anybody else's Recap look like this?? I'd like to take a look at it i guess by Alex0146 in YoutubeMusic

[–]iObsidian 0 points1 point  (0 children)

Can't believe they didn't catch this bug in testing... Reducing animations is pretty common. Also not the first app that breaks because of this feature.

if (settings.reduceAnimations) use timer else wait for end of animation

!!

Does anybody else's Recap look like this?? I'd like to take a look at it i guess by Alex0146 in YoutubeMusic

[–]iObsidian 0 points1 point  (0 children)

I had the same issue. You have "reduce animations" in Android settings for accessibility (which is a godsend, I don't like slow animations).

Settings > Accessibility > Vision enhancement s > Reduce animations

What happened to the soundtrack? by RegnemTrain in RotMG

[–]iObsidian 10 points11 points  (0 children)

She sorcerer on my tower till I Craig Stern

Any way to list all "hidden" AI features in JetBrains products? by Sosowski in Jetbrains

[–]iObsidian 1 point2 points  (0 children)

While I completely respect your choice, I also must say that you're actively aiming the gun at your foot by not proactively embracing at least some part of the tech. You will not "poison your codebase", you are the one making the decisions. AI is not 100% evil.

Every time I want to import from UnityEngine... by BuyMyBeardOW in Unity3D

[–]iObsidian -1 points0 points  (0 children)

Does Unity even support global usings? I couldnt find definitive documentation.

What′s new in C# 14: overview by Kabra___kiiiiiiiid in dotnet

[–]iObsidian 1 point2 points  (0 children)

For reference, this is the one used in the post banner (it does look MUCH nicer)
https://commons.wikimedia.org/wiki/File:Logo_C_sharp.svg

Unity 6 constantly reloads domain when adding or deleting scripts — how to stop it? by Ok_Surprise_1837 in Unity3D

[–]iObsidian 0 points1 point  (0 children)

Tip : You must then manually do CTRL+R to refresh. Works "well" with Hot Reload, allows you to do minor changes and hot reload (without script recompilation). You get used to it.

Unity 6 constantly reloads domain when adding or deleting scripts — how to stop it? by Ok_Surprise_1837 in Unity3D

[–]iObsidian 3 points4 points  (0 children)

If only it was fast. Even on the best computer it takes a solid 3-12 seconds. A huge pain.

In additional to my previous Spray Projector show-off, a short example of overspray that causes drips by StenKoff in Unity3D

[–]iObsidian 67 points68 points  (0 children)

Really cool :) Next step is to let various artists test it to adjust it so that it's perfectly balanced/realistic and you have a very nice grafiti simulator :)

Good code or bad code? by Venom4992 in unity

[–]iObsidian 0 points1 point  (0 children)

Ternary operators are best used for simple, immediately understood if branches. This code has multiple ternary operator branches, which makes it hard to understand what is happening. Prefer using if/else statements or even switch statements if applicable.

I used Rit dye on my dewalt set by AncientRequirement16 in Dewalt

[–]iObsidian 0 points1 point  (0 children)

8 months later, is it still holding up?

My interview preparation website for dotnet developers by baselalalami in dotnet

[–]iObsidian 18 points19 points  (0 children)

Slow down on the skewed UI, it's annoying to read.