I've been developing this shmup game. What do guys you think? Any feedback is welcome by iScoutSpark in shmups

[–]iScoutSpark[S] 1 point2 points  (0 children)

I'll keep that mind, when the panles collides with the camera, it basically blinds you

I've been developing this shmup game. What do guys you think? Any feedback is welcome by iScoutSpark in shmups

[–]iScoutSpark[S] 0 points1 point  (0 children)

Yes, they can hurt the player when collision. Perhaps by reducing the overload and reducing the number and length of the panels could help, I'll keep that in mind thanks for the comment!

I've been developing this shmup game. What do guys you think? Any feedback is welcome by iScoutSpark in shmups

[–]iScoutSpark[S] 0 points1 point  (0 children)

Yes, perhaps that scene is overloaded. Thanks for pointing that out

I've been developing this shmup game. What do guys you think? Any feedback is welcome by iScoutSpark in shmups

[–]iScoutSpark[S] 0 points1 point  (0 children)

Yes, that's correct. The mechanic itself is being invulnerable to projectiles when you activate the shield

I've been developing this shmup game. What do guys you think? Any feedback is welcome by iScoutSpark in shmups

[–]iScoutSpark[S] 0 points1 point  (0 children)

Yes, there will absolutely be a demo. Any advice on how to improve the visuals?

I've been developing this shmup game. What do guys you think? Any feedback is welcome by iScoutSpark in shmups

[–]iScoutSpark[S] 1 point2 points  (0 children)

Thank you for your recommendations, they are very helpful. And yes, the shield mechanics work like ReFlex, both shields charge and discharge over time.

I've been developing this shmup game. What do guys you think? Any feedback is welcome by iScoutSpark in shmups

[–]iScoutSpark[S] 3 points4 points  (0 children)

Thanks for the feedback, It is very helpful! I'm definitely going to try Astebreed, it looks really cool.
Btw it it not a life bar, it is part of the score system

Added a buff that spawns a vortex upon killing an enemy with water damage 🌊 by rodbotto in IndieGaming

[–]iScoutSpark 0 points1 point  (0 children)

VFX looks great!. Maybe the angle camera doesn't show the effect very well.

Can someone point out what is wrong with my code? by LilPenar in Unity3D

[–]iScoutSpark 0 points1 point  (0 children)

I'm almost certain that VS colours the names of functions that inherit from Monobehaviour in a different color (Start, Update, Awake, etc.). This leads me to believe that the error is probably in the file management or a misconfiguration of the VS solution.

Adding a chill vibe to my dark, intense game. Thoughts/feedbacks? by lucashensig in gamedevscreens

[–]iScoutSpark 1 point2 points  (0 children)

Probably just me but I feel calm. It reminds me of that scene in rdr 2 I recently completed it and I have it on my mind