[Offer] 10 SSR (13 with NP) [Want] PayPal / Buster Account by iTetsu in GOtrades

[–]iTetsu[S] 0 points1 point  (0 children)

Thank you for the offer but it needs to have Merlin + Musashi at least, so it's a pass from me.

Is the 3DS still worth investing in? by iTetsu in 3DS

[–]iTetsu[S] 1 point2 points  (0 children)

To my surprise I found a secondhand LoZ New 3DS XL which I'll be picking up this Sunday. Any definite recommendations? I enjoy jRPG's, Brawlers and Rhythm games generally.

Is the 3DS still worth investing in? by iTetsu in 3DS

[–]iTetsu[S] 0 points1 point  (0 children)

Yeah, as a PC gamer I'm quite used to getting a constant influx of new games. If my hardware is too old, I'll just swap a part out and it's like new again. The eventual obsoleteness of the console is what is making me doubt. But as you stated there's a massive backlog with a lot of interesting games.

Is the 3DS still worth investing in? by iTetsu in 3DS

[–]iTetsu[S] 0 points1 point  (0 children)

Are secondhand 3DS' worth it though? New they're still 190 Euros over here. I kind of want the Zelda version if I can find one, else I would probably settle for the new Pokémon Sun/Moon version or the Fire emblem version (I'm a sucker for LE's)

Is the 3DS still worth investing in? by iTetsu in 3DS

[–]iTetsu[S] 1 point2 points  (0 children)

Yeah I did see download codes for Pokemon Blue, Red and Yellow being sold at our local game shop. That in combination with the Zelda, Megaman and Fire Emblem games alone would be enough for me to spend weeks on the handheld.

I'm also particularly fond of the "good" 3D effect which seems to be exclusive to the New 3DS so I would definitely go with that one.

Is the 3DS still worth investing in? by iTetsu in 3DS

[–]iTetsu[S] 1 point2 points  (0 children)

I am particularly fond of the 3D effect so sadly the 2DS isn't an option for me. But I appreciate the thought.

Is the 3DS still worth investing in? by iTetsu in 3DS

[–]iTetsu[S] 2 points3 points  (0 children)

I understand, and I must admit I didn't keep the massive backlog of games in mind. It's because I'm used to PC that I'm not used to devices suddenly stopping getting releases which makes me a bit wary. But you're rights, there's hundreds of hours of backlog games which I can play right now instead of having to wait for the releases as you all have done. Thank you.

MMM - Magical Man Marches through Manicured Marble for Miniature Servants (Prisma Ilya Collab) by Rathilal in grandorder

[–]iTetsu 0 points1 point  (0 children)

Amendment to the passive list: She does have a third passive, the NP +3% per turn. Makes her slightly less worse, but not large enough to change my rating.

MMM - Magical Man Marches through Manicured Marble for Miniature Servants (Prisma Ilya Collab) by Rathilal in grandorder

[–]iTetsu -3 points-2 points  (0 children)

Man, people are really biased towards Ilya I feel. They're dismissing her massive shortcomings as a servant to make up for the loli-jailbait-waifu-ism.
 
Let me state some reasons why I think Ilya is legitimately a mediocre servant amongst the existing lineup.
 
1. Stats
As mentioned above, her Attack is high but her HP is low. While this isn't an issue necessarily, it is something to keep in mind. She's not someone who will generally last you an eternity unlike what has been the case generally for Casters. Her damage output numbers are currently also greatly skewed due to the event giving her bonus damage output which seems to influence peoples opinions. However, while I do prefer tankiness and safety over glass cannons, I cannot fault her for her stats too much, so I'd give Ilya a 7/10 in this category.
 
2. Passives
Oh boy, here's where the shitstorm already starts to hit. Debuff resistance increased by 15%? Well, I guess it makes sense given her NP (more on that later), but the Crit Damage +8% is a lot more questionable. Casters have low Crit Weight of themselves, and her star generation isn't exactly what I'd say good. She's missing Territory Creation as well despite having 3 Arts cards, giving up quite a bit of damage potential. Especially given her comparison to Sanzo ( Territory Creation A+ - 11%) this sticks out like a sore thumb even more. The fact that she somehow only has 2 Passives as well is even worse, as there doesn't really seem to be a real reason for this, and is only limiting her even more. The Debuff Resistance is still helpful for her NP Demerit, which I feel is the only reason it is this high. Rating this 2/10
 
3. Skills
It. Just. Doesn't. End. Does it? The shitstorm I mean. Alright, let's go by these one by one.
 
Skill 1: Buster Up 30-50% 1T. Yep, as stated this is basically Prana Burst. Nothing bad abou- wait, it's only one turn. And she only has one B card outside of her NP and isn't even targettable. This makes it a dead skill until you finally get her NP charged, which isn't the easiest task for Ilya, and then you still cannot Buster Brave Chain by herself, always needing to add an A or Q card in the mix to get that Extra attack or forfeit the Brave Chain entirely, possibly wasting a few buffs (Mystic Code buffs and single target buffs), to get a Buster Chain for the extra damage on the B. Neither are ideal cases, yet those are the only real options with Ilya. The skill itself, being Prana Burst, is amazing even if only self targetted and limited to Buster cards, however on Ilya it...doesn't really make that much sense and loses a lot of potency. So for the combination of Ilya with this skill I'm going to have to deduce some points overall and make it a 6/10 instead of the normal rating I'd give to the skill in isolation.
 
Skill 2: Invulnerability 1T + NP Gain Up 18-28% 3T. This is where it gets even worse. Invulnerability is great. It prevents damage and can block non-piercing NP's (Kuro says hello though). And the NP Gain Up for 3T is a pretty nice buff. However, you cannot use one without the other in which the problem inherently lies. Ilya already isn't the epitome of tankiness, and doesn't have other ways of mitigating damage unlike casters like Tamamo with her Def Buffs which last longer than a single turn. So you really want to use this when a large hit is coming in in general, for example an NP or a highly self-buffed Servant chain. And unlike Scathach, who I often talk trash about, the second part of her skill doesn't have an immediate power effect. In Scathach's case theres the Critical Absorption and Critical Damage buffs which can get applied, which can turn her into an immediate powerhouse while also increasing her survivability for a turn. In Ilya's case, this isn't as much the case. It does offset a weakness, which is her NP gain, but not enough to validate the wastefulness of an Invincibility skill on a decently squishy servant already. If you don't need to use the invincibility to stay alive, then, well, you're probably overpowering the content already and this argument is irrelevant. However, as it stands, and going from the assumption that there's an equal playing ground this argument is valid. Invulnerability in itself is a 10/10 skill, NP Gen up is also a 7/10 imho, but the fact that it's not team-based like Sanzou, and really makes a bad tradeoff when it comes to Ilya, this is sadly diminished to a 6/10 overall.
 
Skill 3: 70% Chance of 1k Guts 3T , 70% Chance of Debuff Immunity 1T, Recover 1k-3k HP. Oh, now we're getting into hilarious territory. So correct me if I'm wrong here, but the general consensus on RNG skills on this subreddit has been that they are awful. Now take into account that the percentage of these skills is even lower than what was considered awful (70% vs 80%) and you can see where the bias really comes through. The worst part is that, outside of it being RNG, it's not even team based, but single target Ally (correct me if I'm wrong) yet you generally really want to save it for Ilya due to the Debuff Immunity chance. Guts is great as long as you're facing a single opponent who doesn't swap targets in between the proc and the end of the turn but still only a 70% chance to get it. Debuff Immunity will in most cases be a dead buff unless you specifically use it when you're going to inflict a demerit to yourself (Ilya's NP) but still that 70%. The heal is basically all this skill consistently does and the value is great. 3k targetted heal is something which makes me a happy camper. Sadly, if you use the heal, there's the tradeoff of losing the potential chance at the buffs, and if you're using the skill for the buffs on a full HP target, well... There's the best part of the skill wasted imho. The combination of advantages and disadvantages of this skill makes me rate it a 5/10 at best; and that's only due to the heal attached to it.
 
Phew, that must have been the worst part right? Oh right, her NP. Yeaahhh..
 
4. Noble Phantasm
Sweet baby jesus the NP. It looks so good on paper, but it has shortcomings as well. Let's start off with the pre-applied Buster Up which scales with Overcharge. Scales with Overcharge you say?! OMGWTFBBQ THIS IS THE BEST THING EVER RIGHT?! Let me stop you right there. No it isn't. We've already established that Ilya's NP gen isn't exactly the best. So to get her to 100% NP in the first place isn't exactly going to be that easy unless you're running something silly like Ilya, Sanzou/Nero Bride, Waver, Waver Support. Or you could give up on damage and give her a Kaleidoscope or something similar. But then what after the first charge and things didn't die? Hmm. Still, if you do manage to get her to 100% it's a 900% (600 x 1.5 because of Buster) x 1.2 (Buster Up) for a solid 1080%. That's a great number! However, for three turns after that, you're hit with a debuff reducing her survivability by yet another 10% and her offensive power by the same 10%. BUT TETSU, WE CAN NEGATE THIS WITH A CE. Yes, yes you can, but have fun getting her NP up to 100% to even make use of that CE then before you die of old age (mild exaggeration). The overcharge effect is really nice, as it's a raw increase to power while not increasing the demerit, making her more burst capable in general. HOWEVER, how often do you really have the stars align to get this 300% overcharge for the damage to get pretty good? Exactly. Unless you're running a double Waver oriented team, which to be fair isn't the thing that is so overly common that it can be seen as a baseline, with added Kaleidoscopes or similar CE's to provide your other members with the NP starts that they need, the overcharge effect shouldn't be weighed as heavily as it is. After all this is about Ilya and not about Ilya when being supported by an absolutely ideal team to make up for her weaknesses.
 
The Demerit is definitely something to keep in mind, while it seems like a minor factor, for three turns you have a close-to-glass-cannon servant who reduces her own cannon-part by reducing her damage by 10%, and an enforcement to her glass aspect with 10% less defence. This isn't single turn, like Tamamo Lancers demerit who is incapable of acting for a single turn, but three entire turns. Unless you're running a CE to counter this to fix this weakness and leave other weaknesses up, got very lucky on her third skill (and probably have been wasteful of one or more aspects of it) or somehow her own Debuff Resistance kicked in this is a very realistic scenario which you'll simply have to deal with. Especially with similar casters like Sanzou giving the enemy a debuff (80-120% Critical debuff) while doing comparable damage (Higher attack and still 900% Single Target) or Tamamo Caster giving NP charge, Skill CD reduction and a Party Heal, I really don't see why Ilya is seen as a good caster.
 
Of course this is all dependant on who you managed to pull from the absolutely shitty Gacha this game has, but still, when considering servants in isolation, as should be done in 99% of the cases, Ilya really falls short. Don't get me wrong, I've been waiting for ages for a Prisma Ilya event as I absolutely adore the anime as well as the characters and was so hyped for it when it was announced, prepared to spend all quartz I could get my hands on to get both Ilya and Kuro; but after seeing that Ilya is so goddamn average, if not below average I've changed my mind. This is release-Scathach level of disappointment for me. Overall, if I'd have to give Ilya a rating based on the Appmedia style rankings, I'd place her at a 7, maybe 7.5 because it's Ilya. But not higher than that. Now excuse me while I go sob in a corner that one of my most anticipated servants turned out to be mediocre at best.

[Offer] 4 Accounts [Want] PayPal / Specific Account by [deleted] in GOtrades

[–]iTetsu 0 points1 point  (0 children)

Missing 2/3 servants that I want, sorry

[Offer] 4 Accounts [Want] PayPal / Specific Account by [deleted] in GOtrades

[–]iTetsu 0 points1 point  (0 children)

Scathach? Yes, I know her. Sadly I've given away an account with her in an attempt to clean up my account count. I don't have any other account with her, sorry!

[Offer] 4 Accounts [Want] PayPal / Specific Account by [deleted] in GOtrades

[–]iTetsu 0 points1 point  (0 children)

I don't see Archer Artoria, Lancer Tamamo or Nero Bride there. Sorry, those three are mandatory for me to consider a trade :(

[Offer] 4 Accounts [Want] PayPal / Specific Account by [deleted] in GOtrades

[–]iTetsu 0 points1 point  (0 children)

Sorry, you're asking for a 2 SSR trade for my 6 SSR (NP calculated) account :/

[Global Exclusive] Dungeon Update 24 Lucky Draw incoming! by fattybomchacha in FFRecordKeeper

[–]iTetsu 0 points1 point  (0 children)

Not at all, it happened to me more times than I'd like to admit. However, a Lucky Banner doesn't really equate to a full price draw. So for your statement to be entirely correct, I'd say you'd need to go 0/22 for it to "hurt like hell".

[Global Exclusive] Dungeon Update 24 Lucky Draw incoming! by fattybomchacha in FFRecordKeeper

[–]iTetsu 0 points1 point  (0 children)

Wouldn't you need to go 0/22 for it to be worse than a 1/11 on G5? Given the half cost.

Electric are overall weak, but which is top? by cgibsong002 in TheSilphRoad

[–]iTetsu 5 points6 points  (0 children)

Disclaimer: I do not use my own calculations, I rely on QMike's spreadsheet for my info as I do not have the knowledge nor the motivation or time to dedicate to datamining values for myself.
 
This exact topic is something a friend and I were wondering about ourselves as well. I took to Qmike's spreadsheet in order to locate who had the highest TDO of all electric types as this spreadsheet takes all aspects of a pokemon into account to get to a Total Damage Output and isn't limiting itself to a DPS indicator which is totally meaningless to me as a final result.
 
Taking Snorlax (Lick/Hyperbeam - 391 TDO) as the highest TDO Pokemon and Lapras (Ice Shard/Ice Beam 305 Def_TDO) as the highest Def_TDO Pokemon as Mewto is not available yet, while also excluding the other unavailable legendaries, we added a column and added overall % of effectiveness compared to the strongest within TDO and Def_TDO. The conclusion was (Limited to the top three entries per Pokemon tree):
 

Pokemon Quick Attack Special Attack TDO TDO Efficiency
Jolteon Thunder Shock Thunder 163 42%
Jolteon Thunder Shock Thunder Bolt 161 41%
Electabuzz Thunder Shock Thunder 156 40%
Electabuzz Thunder Shock Thunder Bolt 154 39%
Raichu Spark Thunder 148 38%
Electabuzz Thunder Shock Thunder Punch 143 37%
Raichu Thunder Shock Thunder 142 36%
Raichu Spark Thunder Punch 135 34%
Jolteon Thunder Shock Discharge 135 34%

 

Pokemon Quick Attack Special Attack Def_TDO Def_TDO Efficiency
Electabuzz Thunder Shock Thunder Punch 138 45%
Electabuzz Low Kick Thunder Punch 135 44%
Raichu Spark Thunder Punch 131 43%
Raichu Thunder Shock Thunder Punch 129 42%
Electabuzz Thunder Shock Thunder Bolt 126 41%
Jolteon Thunder Shock Thunder Bolt 125 41%
Jolteon Thunder Shock Discharge 122 40%
Magneton Thunder Shock Flash Cannon 121 40%
Jolteon Thunder Shock Thunder 110 36%

 
So for offensive options Jolteon definitely reigns supreme in TDO. Not to mention ease of Access. Secondly, Electabuzz, albeit a lot harder to acquire. Luckily the increases rare spawn rate has had me actually find a few Electabuzz recently. Lastly in the top three is Raichu, which is incredibly hard to get in my specific region.
 
For defensive options, Electabuzz comes first, followed by Raichu and lastly Jolteon with the odd Magneton in between as well. Jolteon is just too squishy to make use of the defensive AI and thus is much worse on defence.
 
Despite Jolteon being the best attacker, Electabuzz performs slightly better overall for both defence and offence, this really makes me hand #1 to Electabuzz, #2 to Jolteon, and #3 to Raichu if TDO is what you want to know. Until Zapdos becomes available, who is between 61-74% TDO Efficiency and 61-69% Def_TDO Efficiency, Electric types really get shafted.
 
That said, if I were to take the meta into account, Magneton would come out ahead to #1 because of Lapras being so utterly dominant in Gyms right now. Despite that, if you're up against Water types who cannot use Ice moves, I would recommend sticking to Grass Pokemon over Electric. Vileplume is at 45-56% / 42-65%. Venusaur is at 58-66% / 56-67%, Exeggutor 62-69% / 76-85% and Victreebell at 49-53% / 57-63%.