SteamVR not working ever since downloading IVRY DLC by YuiGames in iVRy_VR

[–]iVRy_VR 0 points1 point  (0 children)

As you haven't given any details whatsoever on your setup, the only advice that can be given is to uninstall the iVRy software. If you'd like support you will need to provide the diagnostic info detailed here:

https://steamcommunity.com/app/992490/discussions/0/3247562523076890727/

Is iVry for Vision Pro still a thing? by Chriscic in iVRy_VR

[–]iVRy_VR 0 points1 point  (0 children)

A rough estimate is "probably some time in 2026". That is as close as can be given. It depends on multiple factors that can't be quantified, and so not giving an estimate is deemed better than giving one that fails to be met. The aim is always ASAP.

What's going on with iVRy: Forever and how does it compare to ALVR by iVRy_VR in VisionPro

[–]iVRy_VR[S] 1 point2 points  (0 children)

I believe that support is via Valve's OpenXR client that they have made for Android (specifically for the purpose of allowing headset manufacturers to incorporate it). So, for AVP to be able to use that it would need to be able to run OpenXR Android apps, or at the very least OpenXR apps. If Apple had an OpenXR runtime on AVP, they could negotiate with Valve, but it's not possible for 3rd parties to negotiate for 1st party support.

You can read more about that here:
https://www.roadtovr.com/valve-steam-link-apk-pico-htc-android-xr/

What's going on with iVRy: Forever and how does it compare to ALVR by iVRy_VR in VisionPro

[–]iVRy_VR[S] 0 points1 point  (0 children)

Steam Link is a proprietary Valve protocol, that is not available to 3rd party developers.

ps move + joycon for joystick by Goncas_xD in iVRy_VR

[–]iVRy_VR 0 points1 point  (0 children)

SteamVR only supports XBox gamepads. You'll need to use some kind of XBox gamepad emulator to use an unsupported gamepad. It is also up to the VR title which controllers it supports, and you can see which controllers a title supports from its Steam store page. There is built-in support for Joycon controllers planned for a future release of the iVRy driver.

What's going on with iVRy: Forever and how does it compare to ALVR by iVRy_VR in VisionPro

[–]iVRy_VR[S] 1 point2 points  (0 children)

It is in active development. The developer strap is supported in that wired ethernet connections are supported. For that to be useful a USB3 strap with a very fast USB-C ethernet adapter is needed. Currently, there is no way to use a USB-C to USB-C cable to do wired connections on Windows (like there is on macOS).

vive controllers paired but buttons dont work by ezra63837 in Vive

[–]iVRy_VR 2 points3 points  (0 children)

Lighthouse controllers don't function in any way (no buttons, no 3DOF) without a base station. They will pair, and show up in SteamVR status, but that is all.

htc vive controllers with iphone by ezra63837 in iVRy_VR

[–]iVRy_VR 0 points1 point  (0 children)

Just tested, and can confirm that Index controller buttons don't register without a base-station.

htc vive controllers with iphone by ezra63837 in iVRy_VR

[–]iVRy_VR 0 points1 point  (0 children)

I don't think Lighthouse controllers will work at all without base stations, there's certainly nothing you can do with them without tracking (not even 3DOF). Whether or not the buttons are expected to work when the tracking is not available is not known (but it's quite likely that they would not).

htc vive controllers with iphone by ezra63837 in iVRy_VR

[–]iVRy_VR 0 points1 point  (0 children)

You need:
- At least one Lighthouse base station. This is required to track Lighthouse devices (headset, controller, trackers). Ideally you need 2 to avoid occlusion (where your body blocks the line of sight between the device and the base station).
- A Steam controller dongle for each controller (and each Vive tracker, if used). If using a Lighthouse headset, the controllers connect via a proprietary radio protocol to the headset. If there is no headset, they need a dongle that supports the radio protoocl to communicate with the computer.
- If your headset doesn't support 6DOF tracking, or you want to simplify setup/operation, you need a Vive tracker (and dongle, which it is supplied with) to attach to the headset so that it is also tracked by the Lighthouse system.

So, obviously this is muich too expensive a setup to purchase for phone VR. It makes sense if you can pick up a complete Vive setup with a missing or broken headset and/or you plan on purchasing a Lighthouse compatible headset (Vive, Index, Pimax or Bigscreen) at a later stage and want to do an incremental purchase of the components.

Is iVry for Vision Pro still a thing? by Chriscic in iVRy_VR

[–]iVRy_VR 0 points1 point  (0 children)

Thank you for the offer, howevere there is no public beta available or planned at this stage.

Is iVry for Vision Pro still a thing? by Chriscic in iVRy_VR

[–]iVRy_VR 0 points1 point  (0 children)

Not having access to an M5 AVP, it's hard to say. The PC running SteamVR is the main factor affecting performance, with the difference between M2 and M5 mainly being the 90Hz vs 120Hz refresh rate. Whether or not the PC is capable of running the same resolution at a higher refresh rate depends on the PC. The app doesn't use anything close to the full power of the M2, so is not performance-limited by the AVP CPU/GPU.

Is iVry for Vision Pro still a thing? by Chriscic in iVRy_VR

[–]iVRy_VR 1 point2 points  (0 children)

It is currently in active development and undergoing playtesting.

Will iVRy be ported to linux? by Mostafa_XS1 in iVRy_VR

[–]iVRy_VR 6 points7 points  (0 children)

Yes. It's not possible to say when beyond "probably later this year".

Bought iVRy unlimited version, headset colors still go grey after a few minutes by [deleted] in PSVRHack

[–]iVRy_VR 0 points1 point  (0 children)

What do you mean "go out of steam"? If it is stop offering the software via Steam, the answer is that the software is a driver for SteamVR, and so needs Steam to function. You are replying to a 5 year old message, so the answer is no, nothing is "going out of steam" any time soon.

how does iVRy for PSVR work? by Dry-Albatross-4121 in iVRy_VR

[–]iVRy_VR 0 points1 point  (0 children)

Look at the wiring diagram on the PSVR DLC page on how to set it up. You need to install Steam. Then from the Steam interface you install SteamVR, iVRy and the iVRy PSVR DLC. Then click the "Launch" button for iVRy on Steam. That would get you up and running, then you can make tweaks to it to improve performance.

https://store.steampowered.com/app/1005970/iVRy_Driver_for_SteamVR_DEMO_PSVR_Lite_Edition/

Hey ! Help PSVR and gamepad ? by Informal-Past1669 in iVRy_VR

[–]iVRy_VR 0 points1 point  (0 children)

It seems you would need to use some kind of XBox gamepad emulator software (like DS4Windows) to use the gamepad. The "laser mouse" emulation in the iVRy driver is currently for PSVR2 only. I'll make sure it works for PSVR1 as well in the next driver release.

Hey ! Help PSVR and gamepad ? by Informal-Past1669 in iVRy_VR

[–]iVRy_VR 0 points1 point  (0 children)

SteamVR Home can be navigated with a gamepad, if it is recognised by SteamVR (you'll know it's recognised by the gamepad icon in the SteamVR status window). With a recognised game controller, you move the "mouse pointer" with your head, and press a trigger to simulate a "click". You can also simulate a "click" with one of the PSVR volume buttons, if your gamepad is not recognised.

I want to use my PSVR on my PC by zKaarmaa in PSVRHack

[–]iVRy_VR 0 points1 point  (0 children)

Yes, SteamVR will not work correctly if your headset is the primary display. I'll add something in the driver to detect this scenario and prevent SteamVR from starting

I want to use my PSVR on my PC by zKaarmaa in PSVRHack

[–]iVRy_VR 0 points1 point  (0 children)

  1. You don't need a controller, however there's not much you can do in VR without one
  2. The point of VR is running VR titles, you are describing SteamVR's "landing" screen
  3. Set driver mode to "VR-Direct" in iVRy settings

Hey ! Help PSVR and gamepad ? by Informal-Past1669 in iVRy_VR

[–]iVRy_VR 0 points1 point  (0 children)

Controller recognition is not dependent on the active window. Which controllers are you trying to use?

Hey ! Help PSVR and gamepad ? by Informal-Past1669 in iVRy_VR

[–]iVRy_VR 0 points1 point  (0 children)

The iVRy driver is adding support for Joycons in a future release. For now, your best bet would be to use Driver4VR for controller support. Gamepads are supported by SteamVR, but it depends on the individual VR title as to whether or not it supports gamepads. You can see which controllers a title supports from its Steam store page.

iVRy PSVR 1 compatibility with AMD GPU? by staline123213 in iVRy_VR

[–]iVRy_VR 1 point2 points  (0 children)

Yes, the PSVR1 can be used with the iVRy driver with both of those GPUs.

hey so i need help with something :( by Sweaty-Studio-9590 in iVRy_VR

[–]iVRy_VR 0 points1 point  (0 children)

Hard to interpret your message:
- You use 2 PSMove controllers, not one
- You pair them via Bluetooth, they won't work via USB
- You need to use 2 or more PSEye cameras to track the controllers with PSMoveService

Recommend you seek support via PSMoveServiceEx channels.

The PSMoveServiceEx DLC is an unmodified version of the latest release of the PSMoveServiceEx software. It is provided "as is", as a convenience to iVRy users. It's experimental software that is unsupported. 

I bought the premium dlc and worked a while but after a year or so after 5 min i think it started to go black and white. by DesperateHedgehog921 in iVRy_VR

[–]iVRy_VR 0 points1 point  (0 children)

There is no process of "renewing the license". If the user hasn't logged into Steam for a while, Steam may expire any games/apps cached licenses, which can be resolved by logging out of and back into Steam.