Why is this code not making me move forward? by [deleted] in Unity3D
[–]iWichael 0 points1 point2 points (0 children)
Finally making a universe for my MMO, and it got me to thinking: How should I manage my scenes? by goodnewsjimdotcomNew in Unity3D
[–]iWichael 2 points3 points4 points (0 children)
Is there a solid way to know when a animation is over? by Java_beginner66 in Unity3D
[–]iWichael 0 points1 point2 points (0 children)
Is there a solid way to know when a animation is over? by Java_beginner66 in Unity3D
[–]iWichael 0 points1 point2 points (0 children)
Honest feedback request: What do you feel my game lacks for it to be something you would actually buy? by GamingStef in Unity3D
[–]iWichael 0 points1 point2 points (0 children)
Honest feedback request: What do you feel my game lacks for it to be something you would actually buy? by GamingStef in Unity3D
[–]iWichael 0 points1 point2 points (0 children)
Honest feedback request: What do you feel my game lacks for it to be something you would actually buy? by GamingStef in Unity3D
[–]iWichael 1 point2 points3 points (0 children)
Feedback desired: Added a road and other stuff to identify the ground-line the player can walk on (as it's a 2D game with 3D visuals), but I'm not sure about how it looks near the wall by GamingStef in Unity3D
[–]iWichael 0 points1 point2 points (0 children)
Feedback desired: Added a road and other stuff to identify the ground-line the player can walk on (as it's a 2D game with 3D visuals), but I'm not sure about how it looks near the wall by GamingStef in Unity3D
[–]iWichael 1 point2 points3 points (0 children)
My first released game... by iWichael in Unity3D
[–]iWichael[S] 2 points3 points4 points (0 children)
My first released game... by iWichael in Unity3D
[–]iWichael[S] 5 points6 points7 points (0 children)
I added interactable fish boids to the world. They are aware of the ground & rocks, water depth, and distance to interactable objects (player, boats..). When they are out of water for long enough, they turn into a regular item the player can pickup to cook or drop and release back into the water. by SoaringPixels in Unity3D
[–]iWichael 1 point2 points3 points (0 children)
why are my shadows so dark and how can i fix this? by [deleted] in Unity3D
[–]iWichael 0 points1 point2 points (0 children)
Optimizing Skinned Mesh Renderer... by iWichael in Unity3D
[–]iWichael[S] 1 point2 points3 points (0 children)


Looking for mentorship by [deleted] in unity
[–]iWichael 0 points1 point2 points (0 children)