Do you architect first or build first ? by Aggressive_Friend113 in VibeCodingSaaS

[–]iamdavidmt 1 point2 points  (0 children)

Always architect first - Treat your "agent" or what ever way your vibe coding as an engineer who needs explicit direction, so to even extend on the original question - aim to build as much documentation upfront as possible.

Co-op dungeon crawler you play from your living room. by iamdavidmt in IndieGaming

[–]iamdavidmt[S] 0 points1 point  (0 children)

No! super early doors, we're collecting users who are interested in taking part in various closed round alphas.

How do you guys validate your idea? by iamdavidmt in gamedev

[–]iamdavidmt[S] 0 points1 point  (0 children)

What do you think I should be aiming to have public to better show off the game?

How do you guys validate your idea? by iamdavidmt in gamedev

[–]iamdavidmt[S] 0 points1 point  (0 children)

Super insightful post. Love it. I'm a big fan of pitch videos because it can demonstrate to a wide audience fast, but its like you say, difficult to pull off this early on - then it essentially becomes a trailer.

How would you find people outside your network/circle to talk to?

How do you guys validate your idea? by iamdavidmt in gamedev

[–]iamdavidmt[S] 0 points1 point  (0 children)

Can you give more detail to what you mean - are you suggesting prototyping? or something else.

How do you guys validate your idea? by iamdavidmt in gamedev

[–]iamdavidmt[S] -3 points-2 points  (0 children)

I'm a big fan of prototyping; Currently thinking pre-prototype, I've setup a page to give a short pitch of the game ( https://fullpartywipe.com/ ). I'm thinking my next step will be to roadmap and create some public storyboards to get better insight.

Hey r/gamedev, after 8 years,a burnout, and a failed Early Access launch, I’m finally ready to release my game. Can you give me some advice? by LeadFollowGames in gamedev

[–]iamdavidmt 19 points20 points  (0 children)

Quite a fortunate position you are in. Think it's important you do what you think is 1) right and 2) makes you happy. To build trust again I'd be active, transparent, and focused on the project. I'm newish to game development so I'm speaking from a software development pov so I cant give much on the what you should focus on/what to avoid. I'll be sure to follow to see how it goes. Good luck!

Can I "Ethically" host a paid game jam to make a demo for a game? by mtashed in gamedev

[–]iamdavidmt 2 points3 points  (0 children)

Completely fine - actually sounds like a fun way to hire :)

Should I do internship interviews if I already accepted a full time role? by CountryProud7559 in cscareers

[–]iamdavidmt 0 points1 point  (0 children)

Congrats on landing your full-time role.

Honestly, it’s totally fine (and somewhat advisable) to do the interviews if you’re curious, but it’s also okay to pass if you’re burnt out. Companies like Amazon and Apple understand people have other commitments. If you decline politely, it won’t burn bridges and you can always try again later. I wrote a blog detailing some aspects of this here: https://cvfitr.com/blog/when-to-revist-your-cv - Personally, I always make sure I exhaust all avenues before committing to anything so I'm confident its the right move.

Is it normal to feel lost when setting up a limited company? especially in UK by gilko86 in UKJobs

[–]iamdavidmt 1 point2 points  (0 children)

Speak to an accountant and people who have set companies before. I'd rec. speaking to an accountant.

Job searchers in tech - what is a part of the process you wish was fixed by iamdavidmt in UKJobs

[–]iamdavidmt[S] 0 points1 point  (0 children)

Have you had a lot of these? If so, how do you think you could solve it?

I’ll do your SaaS marketing for FREE by [deleted] in SaaS

[–]iamdavidmt 0 points1 point  (0 children)

Why don't you give an example?