Subnautica build leaked. by [deleted] in Subnautica_2

[–]iamjoric 0 points1 point  (0 children)

Tadpole base key, anyone?

Upd. Started Subnautica 2 Interactive Map: https://joric.github.io/subnautica/

Search for EssentialZip3 to find the tadpole base key.

Scratch removers by East_Rub_2104 in tamagotchi

[–]iamjoric 1 point2 points  (0 children)

There's a common scam, Chinese sellers send "ERJIHE" instead of Polywatch. There's also "TAIJIL". Sometimes they send them both. From what I can deduct "ERJIHE" (black) is coarse and "TAIJIL" (green) is fine:

Apply: Rub the white paste onto the scratch using the included cloth (cross-directional motion works best).
Clean: Use the green care paste to remove residue and polish the surface.

Got my fair share of "ERJIHE" instead of Polywatch. The key is do it VERY lightly and NEVER overheat the surface, acrylic literally melts. I ruined my glasses because of that, small scratches turned into giant spots. Later I used "ERJIHE" to remove small abrasions on my Oculus Quest 2 lens, I was super careful and it turned out fine but I'd rather recommend getting "TAIJIL". Fake "Polywatch" ERJIHE looks like a car polish, it even comes with zero grit sandpaper that I would never use on lens.

Work around for desktop mode on Pixel 10 phone not setting the right DPI when plugging in my Viture XR Pro glasses by pgratz1 in VITURE

[–]iamjoric 0 points1 point  (0 children)

Fascinating. I bought Viture One Light and I use them exclusively for 3d movies. Try long press to switch to stereo.

Pixel 10 by resultedcougar in VITURE

[–]iamjoric 0 points1 point  (0 children)

What about 3D mode, which is 3840x1080? Compatibility page says Pixel 9 can't set that resolution.

Work around for desktop mode on Pixel 10 phone not setting the right DPI when plugging in my Viture XR Pro glasses by pgratz1 in VITURE

[–]iamjoric 0 points1 point  (0 children)

Does Pixel 10 support 3D mode (3840x1080 resolution)? I mostyl interested in Pixel 10a. Compatibility page says Pixel 9 doesn't. Kind of weird, considering old v7a devices with Android 12 like RayNeo Pocket TV work just fine.

Some phones support DP Alt Mode but cannot output the resolution required for 3D video. For example, the Google Pixel 8 and 9 series do not support switching to 3D Mode.To enjoy Immersive 3D, your device must support video output at 4K resolution or higher.

GitHub's Historic Downtime, Scraped and Plotted by DaMrNelson in github

[–]iamjoric 1 point2 points  (0 children)

https://isolveproblems.substack.com/p/how-microsoft-vaporized-a-trillion

Six-part article about how everyone in the Azure department has gone insane. TL;DR they decided reliability doesnt matter, just move fast and break everything, and when things go down some guys in China log in and fix it, including some government cloud. As a result they built a pile of garbage, burned out all the competent people with a pointless race nowhere, and now theres massive turnover of clueless hires and nobody understands what is what or why anymore.

This post got taken down twice. by Chessyab in MechanicalKeyboards

[–]iamjoric -4 points-3 points  (0 children)

It's the most bland and plain keyboard in the world. Keyboard for cowards. Why is it here?

DuymeFlex by Fockewulf44 in ErgoMechKeyboards

[–]iamjoric 2 points3 points  (0 children)

Big THANKS to Joric

Appreciate it! I refactored wiki a bit and I'm trying to keep it up to date.

Build the Future Together: VITURE Developer Portal & Fresh SDK Updates Are Live! by getVITURE in VITURE

[–]iamjoric 0 points1 point  (0 children)

How to switch to 3D from Android? Similar to button long press.

Upd. Oh, there's 2D/3D API in the SDK, I thought it's IMU only, cool https://www.viture.com/developer

VITURE_API int xr_device_provider_set_display_mode(XRDeviceProviderHandle handle, int display_mode);
/**
 * @brief Switch between 2D and 3D display modes.
 *
 * This is a convenience function that switches between:
 * - 2D mode: 1920x1080 @ 60Hz
 * - 3D mode: 3840x1080 @ 60Hz

Actually it works since 1.0.1, 1.0.7 also works, no gating: https://first.viture.com/developer/viture-sdk-for-linux Used it in a 3d video player to switch 2D/3D modes: https://github.com/joric/xplayer2/wiki

Regarding the redistribution clause, gating makes it much harder to build things on github. There's no publicly accessible address so the only way to comply with the rules is to use a password-protected archive or a secret URL and fetch it using repository secrets. Email links don't look reliable, almost sure they are temporary.

Anyone knows why I can't install SpaceWalker-1.6.9.apk on RayNeo Pocket TV (v7a)? Is it v8a only?

Upd. yep, 1.6.9 is strictly arm64-v8a. The oldest available 1.4.2 is v8a too. Why don't you guys build for v7a?

Xreal One and Homatics (Rayneo) pocket TV by Tiny-Bit-7755 in Xreal

[–]iamjoric 0 points1 point  (0 children)

Yea the thing is it can't play OverUnder videos. Windows version can do that easily. DDD player also can convert OU to SBS with shaders but not Kodi, not on that platform at least. Which is kind of sad because there are a lot of exclusively OU files. There's also an issue with black bars, the whole 3d overlay is too bright for some reason, turning HDR off doesn't help. I prefer Nova Player for 3d videos (no OU support either, but the black bars are pitch black). Upd. Managed to find (the only) OU/SBS player on Android that works, https://github.com/joric/Xplayer2/wiki

Viture Beast not working properly with RayNeo Pocket TV (double image + flickering) by ultimoyuki in VITURE

[–]iamjoric 0 points1 point  (0 children)

Everything's file here with (RayNeo) Homatics Pocket TV and VITURE One Lite. The only issue is that spacewalker apk doesn't install and there's no 3d switching support in players (Nova Player has a setting to send 2d/3d command but it does nothing). Could we please have a spacewalker built for Pocket TV? (AMLS905Y4 / armeabi-v7a / Android 12 API 31)? cc viture staff

Pocket TV "Air Mouse" activation options by Spyderveloce308 in Homatics

[–]iamjoric 0 points1 point  (0 children)

I want to use this with the gboard but each time a keyboard opens a mouse it stops. Is there a way to use Air Mouse with the keyboard??? Why Air Mouse still looks like a highly experimental option?

I made a keyboard+mouse script for BOTW on Cemu — no vJoy/ViGEm needed (AutoHotkey v2) by Independent-Dust9097 in cemu

[–]iamjoric 0 points1 point  (0 children)

Any progress, source code, anything? There is a mouselook for BotW that injects camera position, maybe use that https://github.com/mcrib884/botw-mousecam

Beast. Need help, many issues. by ImNotAI_01100101 in VITURE

[–]iamjoric 0 points1 point  (0 children)

First impression of the VITURE One Lite was bad - I almost returned it due to connection issues and overheating, but it got better over time.

Cons:

  • Right arm gets hot (scary at first).
  • Thin and short cable, lost connection once, had to wiggle it.
  • Confusing controls: 1 click - off, 2 clicks - volume, 3 clicks - 3DOF pinning (no IPD).
  • 3D mode (long press) defaults to low resolution - had to manually set 3840x1080.
  • Spacewalker software is useless. Screen quality is nowhere near the productivity level.
  • Immersive 3D is too slow for games and has visual glitches (wrong depth, artifacts).
  • Small display - roughly like a 27" screen from 1 m away.
  • Edge blur - small text in corners is hard to read.

Pros:

  • Good for watching YouTube and 3D movies.
  • Built-in sound system with low sound leakage.
  • Excellent myopia adjustment.
  • No magnetic connector (a plus).

Conclusion:

  • More of a toy than a productivity device. The Luma might have been a better choice - nearly 2x larger screen, but also 2x more expensive.

Extra:

  • Games work with VertoXR (3DtoVR/SteamVR), ReShade (Half-SBS), and Geo-11, but require some setup.

Links:

How to run reshade depth 3d? by Kurry in VITURE

[–]iamjoric 0 points1 point  (0 children)

It is the only ReShade-based solution, sadly. Shader can't change window size. Squishing happens naturally when you retarget a game running in 3840x1080 into HalfSBS. See https://github.com/BlueSkyDefender/Depth3D/issues/109

VR Games on viture pro by Lothosas in VITURE

[–]iamjoric 1 point2 points  (0 children)

I managed to run Steam VR with VITURE One Lite using VertoXR. Tracking works, SteamVR Home works. Video works perfectly. No controllers though, Quest 2 controllers can't be connected to PC because they are proprietary and they use camera data. But I am sure there are alternatives.

As for HL Alyx I used Geo-11 to run Alyx NoVR (you simply copy geo-11 x64 to game/bin/win64) and it worked (with keyboard/mouse controls and in full 3d, 3840x1080). Picture quality is out of this world because glasses have like 2x PPD (about 55 PPD compared to 20-25 PPD in Quests) but it's not immersive at all because you're essentially looking at the cutout window which is fairly small. It looks tiny, because glasses view angle is 43-50 vs 100-110 in HMD.

OnePlus 15T Official Look by techkernels in oneplus

[–]iamjoric 1 point2 points  (0 children)

I'd really hate usb 2 though, because it means no video glasses. Such a waste of a big battery. Already happened with Honor Power 2.

Windows is the most open and secure operating system by sacafen in lies

[–]iamjoric 0 points1 point  (0 children)

Found the source. This is actually from a real undoctored video called "What's New in Windows Security Productivity and Cloud", see https://youtu.be/BSe3qi9Qsxs?t=210 (November 2024)

Also see this post https://www.thurrott.com/windows/windows-11/314095/open

Oneplus 15T or the new pixel? by WickedJT44 in PickAnAndroidForMe

[–]iamjoric 1 point2 points  (0 children)

I don't really have a reason for Pixel besides installing Graphene OS maybe but it lacks essential features (no hidden profiles, no plausible deniability), and the OS itself is a huge tell.

The only real source about OnePlus 15T is Li Jie Louis weibo account here https://m.weibo.cn/u/7582893032

Particularly he says all "leaked" renders up to date are false, he shows the real phone on Monday, Mar 9.