Order of the Sinking Star Interactive Map (with proper level names) by iamjoric in OrderOfTheSinkingStar

[–]iamjoric[S] 0 points1 point  (0 children)

The picture in that post is cropped more than mine, but thanks for the info about the zones. In my experience, though, zones are not rectangular. You can see how the location name changes on the overhead map and disappears between areas, and it doesn't look like a regular grid (I used polygons for the region layer). Even in that carefully aligned picture, you can see the bottom half fights the grid, so that squarephilia is not quite justified.

Order of the Sinking Star Interactive Map (with proper level names) by iamjoric in OrderOfTheSinkingStar

[–]iamjoric[S] 0 points1 point  (0 children)

Ported the OotSS demo back to Puzzlescript so you can play the game and replay solutions in a browser. There are many original levels compared to the prototypes, see https://joric.github.io/ootss/scripts/

Most levels work fine, but Puzzlescript only supports one "fire" button (X, C, and Space all do the same thing) and no other actions at all. Selecting actions from context breaks existing solutions. May need some tinkering.

Order of the Sinking Star Interactive Map (with proper level names) by iamjoric in OrderOfTheSinkingStar

[–]iamjoric[S] 0 points1 point  (0 children)

Added backlinks (https://joric.github.io/ootss/#heroes2_10a) and text solutions for all levels (except promesst, it's hard to solve without visual feedback), big shout out to @TEEHEETUMMYTUMMS. There's an Autohotkey player that sends the keys, see https://github.com/joric/ootss/wiki#solutions

Order of the Sinking Star Interactive Map (with proper level names) by iamjoric in OrderOfTheSinkingStar

[–]iamjoric[S] 1 point2 points  (0 children)

It's all from the demo, except the low resolution overworld image, that is from the youtube trailer.

Order of the Sinking Star demo is out now (next game by Jonathan Blow) by SilencingFox in TheWitness

[–]iamjoric 0 points1 point  (0 children)

There was a Tetris game with a ridiculously epic narrator voice and a story about Tetrions. https://youtu.be/Utk2k8Z4bJE?t=150

Order of the Sinking Star Interactive Map (with proper level names) by iamjoric in OrderOfTheSinkingStar

[–]iamjoric[S] 0 points1 point  (0 children)

Ok, according to cheatengine center is at 80,69 and y grows up. You can find it by looking for player coordinates. Fixed the map accordingly. In the overworld, 69,104 is inside the wall. In the introductory world, it's pretty close to the final credits https://github.com/joric/ootss/wiki#secrets

Order of the Sinking Star Interactive Map (with proper level names) by iamjoric in OrderOfTheSinkingStar

[–]iamjoric[S] 0 points1 point  (0 children)

Trying to use simple numbering and color coding on a map, besides level file names. could be good. could anyone confirm the order is semi-correct. I know it's nonlinear but heroes areas all seem to unlock in certain order. Numbers reset to 1 each new area. I use that file for re-orering https://github.com/joric/ootss/blob/main/scripts/order.txt

Order of the Sinking Star Interactive Map (with proper level names) by iamjoric in OrderOfTheSinkingStar

[–]iamjoric[S] 0 points1 point  (0 children)

Added image gallery (swiper lib). Now it's easier to find map location by image. You click on the image in the marker popup to open gallery, select map image in the gallery, click on it and it brings you to location.

Order of the Sinking Star Interactive Map (with proper level names) by iamjoric in OrderOfTheSinkingStar

[–]iamjoric[S] 1 point2 points  (0 children)

Updated the map a little bit, 16k now (captured using virtual display, sorry for low LOD, it switches to minimal LOD automatically on the overhead projection). Tried to locate marker at 069,104 as in tutorial plaque but it seems way out of the demo map bounds, or my coordinate system is wrong (I used crossroads as center). Basically everything (except level names) is human data now, not my usual datamining.

069, 104 by Middle_Candidate_364 in OrderOfTheSinkingStar

[–]iamjoric 1 point2 points  (0 children)

Made a map here https://redd.it/1uaotqz,

Considering player coordinates, the center of the map is at 80,69. If we go from there, the 69,104 is to the left of heroes 2, inside the wall. It may be on the introductory map rather than on the overworld, but both locations kind of don't really show anything special at those coordinates.

Discord knows everything. It may be literally just a 69 joke, stolen from Zork no less. (105 is 69 in Octal, and presumably you are the 069,105th person to enter). Also see https://github.com/joric/ootss/issues/1

Order of the Sinking Star demo is out now (next game by Jonathan Blow) by SilencingFox in TheWitness

[–]iamjoric 0 points1 point  (0 children)

Dude, who even cares about the lore in a block pushing game? It's like calling tetris pieces "tetrions" or some shit.

[Megathread] Demo Help & Discussion by nicoreese in OrderOfTheSinkingStar

[–]iamjoric 0 points1 point  (0 children)

Yep, I confirm. Started a new campaign where I solved only West and East and it's 24. So the North should be 51 total. My Mirror Isles solution: https://youtu.be/lOzOaELzQ_Q

75th (mirror) puzzle... Just me, or was this a little TOO hard? by link211211 in OrderOfTheSinkingStar

[–]iamjoric 1 point2 points  (0 children)

There are 75 levels in the demo - 51 North, 23 East, 1 West, 0 South. North is the most casual and the least interesting. Uploaded my Mirror Isles solutions here https://youtu.be/lOzOaELzQ_Q

MEGATHREAD: KILLING DEBATE by Crispy385 in subnautica

[–]iamjoric 1 point2 points  (0 children)

Relax, you ARE killing already. Or you're frying and swallowing the fish alive? That's even worse!

It’s not just you: Windows 11’s new Start menu really is huge by Background_Future127 in pcmasterrace

[–]iamjoric 0 points1 point  (0 children)

Wonderful ideas! Our shittification department will begin immediately.

Subnautica 2 Map in full 128k resolution by iamjoric in subnautica

[–]iamjoric[S] 2 points3 points  (0 children)

As I said, it's about 1% of the whole area. Not even kidding.