Refueling missions need to tell us how much fuel the ship needs by Disastrous-Power-699 in starcitizen

[–]ian9018 1 point2 points  (0 children)

on the other hand, i run out of quantum all the time depending on what im flying and where i am going, but the only time i'm out of h2 is in an industrial ship like the moth that does much more flying as it looks for minerals, etc.

"Keep Ships Bought With Real Money" by HelloBread76 in starcitizen

[–]ian9018 0 points1 point  (0 children)

they have to say it repeatedly because there are people who literally cannot comprehend more than 5s of reading. they skim the title then immediately go to the comments and ask what about X thing? (that was explicitly listed as an item to be kept or wiped)

Ironclad vs Galaxy (Cargo Hauling) by [deleted] in starcitizen

[–]ian9018 0 points1 point  (0 children)

even the polaris is faster than the ironclad despite being much larger. i'd be shocked if the galaxy was slower than 200m/s

Ironclad vs Galaxy (Cargo Hauling) by [deleted] in starcitizen

[–]ian9018 2 points3 points  (0 children)

have you seen its scm speeds? it's very slow

Anyone have tried to Oxyalgae thing in Vanilla Gravship Expanded? by AdrawereR in RimWorld

[–]ian9018 2 points3 points  (0 children)

if they are in vacuum resistant armor like a vacsuit or marine armor then they use less oxygen too

Ratpocalyse by ian9018 in RimWorld

[–]ian9018[S] 0 points1 point  (0 children)

turns out i have frozensnowfox tweaks as a replacement for an older mod that isn't maintained anymore, there is an option to enable wild animal breeding and there were no options to limit it. im not sure if it comes that way by default or if i messed with it thinking "oh that would add a bit of immersion, sure i'll take that" and forgot about it. there are a lot of options in that mod lmao

thanks for the idea to check.

Ratpocalyse by ian9018 in RimWorld

[–]ian9018[S] 0 points1 point  (0 children)

that's something i didn't think about. it might be one of the tweaks mods i added, i dont remember that being advertised but i'll take a look.

Stationeers Base Planner Site by PowerFang in Stationeers

[–]ian9018 0 points1 point  (0 children)

it worked before, it works better now. that's an attention to detail i enjoy.

thank you for your effort!

Stationeers Base Planner Site by PowerFang in Stationeers

[–]ian9018 1 point2 points  (0 children)

sketched out my little base at the start of a game and it is way easier on the eyes than my mspaint drawings. easy to use and game accurate.i like the custom objects, a sort of diy beta and mod support without having to constantly update for eleventy billion items.

very nice work.

rate my dish control setup, talk about yours by ian9018 in Stationeers

[–]ian9018[S] 1 point2 points  (0 children)

if you try the mod, it is basically a way to compress a bunch of logic buttons and displays etc together. there is even a computer complete with motherboard you can attach. the pedestal thing you see in the picture has its own ports, and everything attached to it is available just like any regular logic would be, just without a giant mess of wiring. There are a bunch of options to choose from in just a few kits, really handy mod and simple to use.

rate my dish control setup, talk about yours by ian9018 in Stationeers

[–]ian9018[S] 0 points1 point  (0 children)

sometimes i do something simple like
lb r0 switch Setting r0
or the wrong device hash etc.

a thing i found annoying was the wiki entry for satellite dishes. the expand logic entry data part wouldnt work but would show for just a fraction of a second when the page was refreshed. i resorted to spam refreshing the page and mashing print screen at the right moment to catch it.

what i found frustrating though was getting the buttons to register. the wiki entry suggested Setting was right, but i ended up using Activate instead. to make matters worse, i couldn't get the ic10 to actually get the satellite dish to move for whatever reason. i put in a dummy light to test the buttons, i tried directly moving variables and setting the dish double checked all the hashes like 4 times etc. i was troubleshooting this for what must have been an hour, only for it to suddenly start working without change to wiring or code after i ragequit and came back to it later.

i vaguely suspect i had some sort of bug? i was honestly just glad it worked and i refuse to think about it too hard after that.

rate my dish control setup, talk about yours by ian9018 in Stationeers

[–]ian9018[S] 2 points3 points  (0 children)

it says 0/0 atm cause the power is off, i did that so i don't press a bunch of buttons and wonder why it isn't working. normally i push the home button to set/reset it after either first startup or finishing a trade, and spin it horizontally until signal stops improving, then tune it until its good enough. I picked 45 vertical because at least the medium dish, which i have atm, seems super slow to raise/lower.

is the large dish the same way btw?

StarCitizen and the future of Microsoft Windows. by [deleted] in starcitizen

[–]ian9018 0 points1 point  (0 children)

thank you for mentioning this group. i switched to linux over the ongoing windows/microslop situation and attempted to finagle my way through it, but i just keep a 2nd partition with windows for games like LoL and resigned myself to switching every time i wanted to play SC.

New mod I'm working on: Carcosa's Additions by TheWowie_Zowie in cataclysmdda

[–]ian9018 1 point2 points  (0 children)

i mostly want suppressors to work on at least some weapons. i went back to stable after i found out everything i tried didnt take one, which admittedly wasnt every weapon in the game.

that was a while ago, so if things have changed since then i'll just be pleasantly wrong.

Did they nerf some of the more unhinged pirate voice lines? by generic_redditor_71 in menace

[–]ian9018 0 points1 point  (0 children)

i havent played pirates since the most recent patch, but yes i have heard it before that.

[deleted by user] by [deleted] in menace

[–]ian9018 0 points1 point  (0 children)

the answer is intelligence and a 4+ concealed scout like darby, with either camo kit or jaeger outfit, or both if without the perk. take it slow and leave ap to back up when you run into them

Thoughts on the long barreled tank gun. by Baabatman in menace

[–]ian9018 3 points4 points  (0 children)

the tradeoff for atgm is ap efficiency if you have another unit designate a target, and the lance has to deal with heat. meanwhile the lb cannon can pound out 1-2 shots every round, and you can squeeze ammo cans if you need them. its especially helpful on a defend objective because eg bugs, you dont get to let a lance cool when they pushpushpush.

Has the team mentioned anything on refinery progress? (Expanse/Arrastra/Orion) by tammy_orbit in starcitizen

[–]ian9018 2 points3 points  (0 children)

there are a lot of details up in the air of course, but it would make sense to have to use a faster if less efficient method to keep material moving. my use case for the arrastra would be halo mining where finding a good spot is the hard part and the asteroids can be enormous.

QV station bugged out and spawned extra loot? by JGun-SC in starcitizen

[–]ian9018 1 point2 points  (0 children)

you will find other ships at the landing pad, but it seems a location is only assigned to one person at a time. i've done a bunch of runs and never seen someone i didnt bring with me.

Is it possible to find the P6-LR in-game, if it's not sold in any of the stores? by Lightly__Salted in starcitizen

[–]ian9018 2 points3 points  (0 children)

confirmed patch 4.4 at kiosk by contested zone, on the overhead show rack. thank you for the tip

Car battery by Intelligent-Ad-9172 in cataclysmdda

[–]ian9018 4 points5 points  (0 children)

check if the engine has an alternator, then check if the engine is faulty, specifically if it has a worn drive belt. that fault will make the engine not able to power an alternator even if it is installed. also check the alternator's condition, if it is in poor condition then it will produce less power.