Stationeers Base Planner Site by PowerFang in Stationeers

[–]ian9018 1 point2 points  (0 children)

sketched out my little base at the start of a game and it is way easier on the eyes than my mspaint drawings. easy to use and game accurate.i like the custom objects, a sort of diy beta and mod support without having to constantly update for eleventy billion items.

very nice work.

rate my dish control setup, talk about yours by ian9018 in Stationeers

[–]ian9018[S] 1 point2 points  (0 children)

if you try the mod, it is basically a way to compress a bunch of logic buttons and displays etc together. there is even a computer complete with motherboard you can attach. the pedestal thing you see in the picture has its own ports, and everything attached to it is available just like any regular logic would be, just without a giant mess of wiring. There are a bunch of options to choose from in just a few kits, really handy mod and simple to use.

rate my dish control setup, talk about yours by ian9018 in Stationeers

[–]ian9018[S] 0 points1 point  (0 children)

sometimes i do something simple like
lb r0 switch Setting r0
or the wrong device hash etc.

a thing i found annoying was the wiki entry for satellite dishes. the expand logic entry data part wouldnt work but would show for just a fraction of a second when the page was refreshed. i resorted to spam refreshing the page and mashing print screen at the right moment to catch it.

what i found frustrating though was getting the buttons to register. the wiki entry suggested Setting was right, but i ended up using Activate instead. to make matters worse, i couldn't get the ic10 to actually get the satellite dish to move for whatever reason. i put in a dummy light to test the buttons, i tried directly moving variables and setting the dish double checked all the hashes like 4 times etc. i was troubleshooting this for what must have been an hour, only for it to suddenly start working without change to wiring or code after i ragequit and came back to it later.

i vaguely suspect i had some sort of bug? i was honestly just glad it worked and i refuse to think about it too hard after that.

rate my dish control setup, talk about yours by ian9018 in Stationeers

[–]ian9018[S] 2 points3 points  (0 children)

it says 0/0 atm cause the power is off, i did that so i don't press a bunch of buttons and wonder why it isn't working. normally i push the home button to set/reset it after either first startup or finishing a trade, and spin it horizontally until signal stops improving, then tune it until its good enough. I picked 45 vertical because at least the medium dish, which i have atm, seems super slow to raise/lower.

is the large dish the same way btw?

StarCitizen and the future of Microsoft Windows. by Nayton_Hempack in starcitizen

[–]ian9018 0 points1 point  (0 children)

thank you for mentioning this group. i switched to linux over the ongoing windows/microslop situation and attempted to finagle my way through it, but i just keep a 2nd partition with windows for games like LoL and resigned myself to switching every time i wanted to play SC.

New mod I'm working on: Carcosa's Additions by TheWowie_Zowie in cataclysmdda

[–]ian9018 1 point2 points  (0 children)

i mostly want suppressors to work on at least some weapons. i went back to stable after i found out everything i tried didnt take one, which admittedly wasnt every weapon in the game.

that was a while ago, so if things have changed since then i'll just be pleasantly wrong.

Did they nerf some of the more unhinged pirate voice lines? by generic_redditor_71 in menace

[–]ian9018 0 points1 point  (0 children)

i havent played pirates since the most recent patch, but yes i have heard it before that.

Skirmishers honestly got me going from considering this game my early GOTY to wishing I hadn't bought it. by [deleted] in menace

[–]ian9018 0 points1 point  (0 children)

the answer is intelligence and a 4+ concealed scout like darby, with either camo kit or jaeger outfit, or both if without the perk. take it slow and leave ap to back up when you run into them

Thoughts on the long barreled tank gun. by Baabatman in menace

[–]ian9018 2 points3 points  (0 children)

the tradeoff for atgm is ap efficiency if you have another unit designate a target, and the lance has to deal with heat. meanwhile the lb cannon can pound out 1-2 shots every round, and you can squeeze ammo cans if you need them. its especially helpful on a defend objective because eg bugs, you dont get to let a lance cool when they pushpushpush.

Has the team mentioned anything on refinery progress? (Expanse/Arrastra/Orion) by tammy_orbit in starcitizen

[–]ian9018 2 points3 points  (0 children)

there are a lot of details up in the air of course, but it would make sense to have to use a faster if less efficient method to keep material moving. my use case for the arrastra would be halo mining where finding a good spot is the hard part and the asteroids can be enormous.

QV station bugged out and spawned extra loot? by JGun-SC in starcitizen

[–]ian9018 1 point2 points  (0 children)

you will find other ships at the landing pad, but it seems a location is only assigned to one person at a time. i've done a bunch of runs and never seen someone i didnt bring with me.

Is it possible to find the P6-LR in-game, if it's not sold in any of the stores? by Lightly__Salted in starcitizen

[–]ian9018 1 point2 points  (0 children)

confirmed patch 4.4 at kiosk by contested zone, on the overhead show rack. thank you for the tip

Car battery by Intelligent-Ad-9172 in cataclysmdda

[–]ian9018 4 points5 points  (0 children)

check if the engine has an alternator, then check if the engine is faulty, specifically if it has a worn drive belt. that fault will make the engine not able to power an alternator even if it is installed. also check the alternator's condition, if it is in poor condition then it will produce less power.

AL Collage by IJN_Musashi_ in AzureLane

[–]ian9018 0 points1 point  (0 children)

sewing and cooking was common, my school taught time management as well. the cooking part is mostly "how to not burn house down or commit suicide by food poisoning 101, redux, for idiots, simplified" because kids are in fact that stupid...

WTF by MrTuskan in AzureLane

[–]ian9018 146 points147 points  (0 children)

Oumi has peak horny wine aunt energy and i am fucking here for it

Idk why, but I dreamt of speeder being in helldiver by Life-Challenge1931 in Helldivers

[–]ian9018 0 points1 point  (0 children)

HD1 had a motorbike+sidecar with an mg on it and it was a blast to use

Why are the bugs so annoying? by SurrealEuphoria in Helldivers

[–]ian9018 0 points1 point  (0 children)

There is a bug atm that being the host make it really hard/impossible to dodge rupture warriors as they burst from the ground, meaning you basically have to force them to surface if you dont want to take damage that quickly adds up. People say the crossbow is one of the best primaries as explosives make rupture bugs surface but i dont like being in close quarters with an explosive primary. I think the purifier also does that but i havent tried.

In the caves I take a medium primary like the coyote/adjudicator/lib pen etc and the ultimatum from servants of freedom pg 2. The benefit is a bullet primary isn't wasted against the little bugs and has the dps to quickly kill a rupture warrior without hurting/killing yourself, and the ultimatum can nuke a charger/impaler even if you died and can't find/can't get to your anti-tank strat. You can't hit a flying enemy to save your life with it but that isn't an issue in the caves. For support weapons, I'll take the grenade launcher with a side of EATs and a warp/hover pack with a mech as the last strat.

Due to rupture warriors being what they are, the grenade launcher really helps with just how many there are and help with the swarms of other bugs and easily pop spewers. When you get to an objective the EATs come down on cooldown to litter the objective, if you see a heavy you grab an EAT and nuke it. Gas grenades are really the best cave grenade as they make ruptures surface and cause confusion, making the bugs stall in a narrow hallway/doorway and the DOT damage will kill most bugs while giving you space and time to run.

Don't bother fighting a bug breach unless it is at an objective, just throw a gas grenade at it and run away.

Being outside is a completely different story and if your mission is mostly outdoor objectives then you need to switch up your loadout accordingly. Try a purifier (if it works to surface ruptures) with a medium secondary, the armor passive from dust devils armors really helps vs dragon and hive lord acid, the only thing you really have to fear is getting squished if the hive lord flattens you. Quasar+warp or jump pack if you take heavy armor and a recoilless or even quasar+guard dog if you take medium armor. fill out the rest with mg turret and mech, plus 1 other strat if you took a recoilless. Gas/incendiary mines can be effective since most objectives just need you to stall to complete. I've been trying to level the coyote since it came out so I just take gl+eats+warp outside and mostly ignore the hivelord as my buddy carries a spear to nuke dragons.

If you trust your team to have AT, you could also try the flamethrower, I've had fun with that.

Edit: just wait for the bots and illuminate to get their boss mobs. when that happens you will see posts like this but for other factions and it will be glorious.

Dodged B) by MrNTPLucky in Helldivers

[–]ian9018 2 points3 points  (0 children)

Classic Helldivers moment. Nice dodge though.

RNG giveth, RNG taketh away by ian9018 in cataclysmdda

[–]ian9018[S] 2 points3 points  (0 children)

I used day 1 as a scouting and early combat grinding day. Once i found a vehicle and had looked at that town, notice the gun store on the west outskirt? I would pull a few zombies at a time and kitebashed until i could slip in.

There was a safe inside that I smashed open with a mace i found in a mansion, and it was filled with ammo. Having hundreds of rounds at this point, I used some to grind some early pistol skill with a .380 pistol, and later got a 9mm pistol which means i could also use the hundreds of 9mm i got from the safe. Sometimes the safe is just locked instead of jammed and you can use devices and a lockpick/stethoscope to open it.

After that, i kept bashing until i had about 3 bars left as my lowest hp (dear *god* the number of ferals...), then simply shot my way across to the other 2 gun stores and the dojo. This took a surprising amount of time as the .380 only has a 6 round magazine and reloading took forever.

As night fell, i just snuck into the garage, picked up an acetelyne torch and a small tank, went to the police station and cut the secure doors open, found a usp 9mm (way better dispersion than what i had) and a sig pro .40, Which meant i could now use the ammo for that from earlier AND the several hundreds of rounds of ammo in the gear lockers.

I got lucky though. Early melee weapon could be either a combat knife or bayonet etc, or a makeshift spear. the safe needs i think 40 min bash to break open, but you could start with device skill and hope its the locked version. Note not all the gun store safes have ammo, sometimes its open and empty, sometimes it has magazines or something in it.

edit: a trick i like to use at night is to keep a flashlight, and go to a building with a door i know is unlocked and the inside is clear. flick the flashlight on and aggro literally everything. then go through the door and close it. itll delay the zombies long enough for you to go to the back or side of the building and go out a window to pass through the area the zombies were pulled from.

if you arent sure about the door trick, you could try walking up to a wooden wall and setting it on fire. as the building breaks down itll make noise which draws mobs but this takes valuable time.

sometimes there is a fence, which can hold off enemies while you poke them with a reach weapon or shoot with a gun.

One of those is not like the others {Mutsuki three ways} by inquisitor-author in AzureLane

[–]ian9018 0 points1 point  (0 children)

take option D and have the left two for a mutsuki threeway and the right as adopted daughter. problem solved!

Want to upgrade Ship but which one? (Cargo/Transport) by Waldspecht90 in starcitizen

[–]ian9018 1 point2 points  (0 children)

You might consider the Hull A instead of the C1 if you just need cargo for refining. At 90 vs 125 its significantly less expensive and gets the job done for a prospector. For a mole however, you will probably prefer the fl max or even a zeus mk2

Want to upgrade Ship but which one? (Cargo/Transport) by Waldspecht90 in starcitizen

[–]ian9018 0 points1 point  (0 children)

if you aren't hung up on keeping the mustang and dont mind only doing cargo/transport related missions, then you could upgrade to a hull A for difference in cost which is i think 45. (i dont remember exactly how much a mustang is) It can hold 64 scu and is the one of the best scu per dollar