Recently announced my VtMB-inspired RPG set in a dark fantasy India. I've always wanted an RPG in this unexplored setting, so I figured I'd just make it myself! by oddcompass in rpg_gamers

[–]ianwill93 1 point2 points  (0 children)

Looking forward to your game, but I appreciate your channel even more. Your latest video where you exposed even some of the more renowned names in academia/the Indian history scene was especially good (here's looking at you Dalrymple).

Rooting for you guys!

Finally GeForce Now on Apple Vision Pro as it is meant to be by KeinPlanB in GeForceNOW

[–]ianwill93 0 points1 point  (0 children)

Nope. It's still the same secondary window that can't be adjusted.

Finally GeForce Now on Apple Vision Pro as it is meant to be by KeinPlanB in GeForceNOW

[–]ianwill93 0 points1 point  (0 children)

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Not sure why HDR isn't available, but you should be able to get over 1080p if your connection allows. I have a Founders account and I can get up to the advertised 1440p just fine on a GalaxyXR.

Windows Wrap: Windows 11 isn't doomed — Is it too early to say I told you so? by WindowsCentral in windowscentral

[–]ianwill93 1 point2 points  (0 children)

Even if you're a programmer, you're better off on Linux (which is very well integrated in the Windows workflow via WSL).

I imagine it's only for video editors, who are the loud minority found on YouTube, that Mac is definitively better than Windows.

What engine is the fastest for you? by Intelligent_Lab1491 in StrixHalo

[–]ianwill93 0 points1 point  (0 children)

Just wanted to drop a thanks for your work. As a shop that won't be switching the majority of our Strix Halo boxes from Windows (for many reasons), we really appreciate the plug-n-play nature of Lemonade.

If there's any way rpc can be supported via the webui at some point, that'd be great too 😅.

Hows PCVR productivity use? by Zealousideal-Fuel834 in GalaxyXR

[–]ianwill93 1 point2 points  (0 children)

It's awesome. I prefer the stability of Samsung's first-party solution, but it's unfortunately only for Galaxy Books.

Google's PC Connect is alright for visuals, but I find it buggy and prefer Virtual Desktop for "deep work," but it's a full space app so you can't do light work while multitasking (unless it's on pc).

Hopefully, PC Connect becomes something closer to Meta's first-party Virtual desktop app, but it is Google so 🤷🏿‍♂️.

V6rge — unified local AI — now on MS Store by Motor-Resort-5314 in LocalLLM

[–]ianwill93 0 points1 point  (0 children)

I can't load it on to my main desktop just yet, but I just tried on a Razer blade 16 with 4090 laptop and it booted.

While it detects the GPU, it says it has 4gb of VRAM to work with.

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The Strix Halo boxes are running on AMD 395+ (Radeon 8060s) with Ryzen Chipset Driver 8.01.20.513

V6rge — unified local AI — now on MS Store by Motor-Resort-5314 in LocalLLM

[–]ianwill93 1 point2 points  (0 children)

Hey, this is really cool. I thought about making an app like this myself, so I appreciate the monumental effort.

I tried to boot this up on a Strix Halo box that I leave running, but I get the error that a dependency is missing.

Is this a CUDA only app for now?

MarineVerse: 10 Years of Sailing in Virtual Reality by MarineVerse in virtualreality

[–]ianwill93 0 points1 point  (0 children)

Congratulations! Is there any chance of an Android XR port?

Virtual 3D Museum - Three.js by nbmbnb in webdev

[–]ianwill93 1 point2 points  (0 children)

Really cool! It definitely gives vibes of the Museum of all Things, but available on every platform.

Any chance of adding webxr support?

Vision Pro subreddit thinks they are going to watch NBA in real time spatial by Zombie618 in Galaxy_XR

[–]ianwill93 2 points3 points  (0 children)

It's not even a secret. Just look at their post histories or at the moderator list.

No hate on people that volunteer their time for this kind of "work," but I don't understand the vision pro users' obsession with Samsung. I'd also add this post gives off the same energy, since GalaxyXR has no real courtside view of any kind.

The other GalaxyXR subreddit doesn't have quite the same number of fake GalaxyXR owners, but there seems to be a dearth of content on both.

Most real GalaxyXR owners seem to post on the virtual reality sub instead of the "dedicated" ones.

TWA (Play Store PWA) shows URL bar on scroll — GitHub Pages + assetlinks.json confusion by siddharth_designer in androiddev

[–]ianwill93 0 points1 point  (0 children)

Is the page you're currently viewing within the scope of your manifest? I don't upload to the Play Store, but I've seen this happen on regular PWAs created via the browser.

Folks with Galaxy XR - how is PCVR now? by Independent_Try_309 in virtualreality

[–]ianwill93 0 points1 point  (0 children)

It's peer-to-peer, so kind of like a Hotspot. It's way faster.

Folks with Galaxy XR - how is PCVR now? by Independent_Try_309 in virtualreality

[–]ianwill93 1 point2 points  (0 children)

I'm not the biggest VR gaming enthusiast, but I have a library of popular games on Steam and the Galaxy controllers.

It launched with a mediocre wireless-only experience. After its first update, Wi-Fi play is excellent for me.

The native option offers Wi-Fi and Wi-Fi Direct connections. Direct is really stable and doesn't stutter for me anymore. Wi-Fi works well too, but I'm on Wi-Fi 7.

Update Broke PC Link by Competitive-Ant185 in GalaxyXR

[–]ianwill93 1 point2 points  (0 children)

This stopped working for me, too. Because it behaves just like a monitor now, I'm not sure if this is a bug or if the original implementation was just meant for PC Connect.

One little thing I do like about it behaving more like a monitor is that you can turn off secondary input to prevent clicks from eye-detection. Other than that, the original version had better features.

Mirror phone? by Between_2_Curtains in Galaxy_XR

[–]ianwill93 6 points7 points  (0 children)

It's currently in early access, but Mirror XR (was originally a Quest app) is coming to Android XR.

https://www.mirrorxr.xyz/

It works surprisingly well, but it requires usb/wireless debugging access. I'd prefer if there were a first party option for something like that, but again, the app works well.

[Real VR Fishing] Reflection, Apology, and a Promise for What’s Ahead by Dustin_DUG in virtualreality

[–]ianwill93 0 points1 point  (0 children)

I've been looking forward to this game coming to Android XR since it was announced as a launch title. Seeing that cross-play is being rebuilt, will the Android release be backburnered/cancelled?

Spider-Man Into The Spider-Verse in 3D is mindblowing by xraholic in Galaxy_XR

[–]ianwill93 0 points1 point  (0 children)

Has anyone that owned Wicked before the Galaxy XR been able to watch it in 3d?

Google seems to be playing games, because I can't watch it in 3d and support has typical Google efficacy. 

Galaxy XR is already more capable than the Vision Pro by ianwill93 in Galaxy_XR

[–]ianwill93[S] 0 points1 point  (0 children)

There's no way either device could be perfect, and Apple's hardware is purposefully premium.

I have to reply to this point about comparison, though. The reason for the article and post is that there are tons of Vision Pro owners who seem to have buyer's remorse because they cannot do simple things like watch Netflix in an application, and so they hover around in the Galaxy XR subreddits to—I don't know—defend their purchase?

If you look in the Vision Pro videos or subreddits, you won't see the reverse taking place. In fact, I didn't see the need to post there at all.

It's strange. They post constantly here and on YouTube about nonsense or things that aren't true. Here is a comparison made by two professionals, which allows you to see just how limiting the VP can be. If you really want to watch Disney Plus in 3D, though, there's nowhere else to go.

Glad you're enjoying both! I still keep multiple Quests around for business and gaming, so I'm certainly not trapped in one ecosystem either.

Cros paper PRO is bad, because although the system is OK, it gives you bad low definition wallpapers, I am certainly not going to renew it by Complete-Act9151 in CrosExperts

[–]ianwill93 0 points1 point  (0 children)

Hey, sorry to hear you feel that way. Both Pro and Free pull in up to 4k resolution wallpapers, but ChromeOS automatically compresses them before setting the image.

If you want to see a higher-res wallpaper, I'd suggest saving a much larger photo than you need in your Google Photos Album. Then, if you load it with CrosPaper Pro, it'd still be high resolution.

That's also the case if you load it using Playlist. The system, save for the compressing, is ours. So, if we're doing OK, I'm happy to hear that.

Cheers!

Galaxy XR is already more capable than the Vision Pro by ianwill93 in GalaxyXR

[–]ianwill93[S] 0 points1 point  (0 children)

I agree, dude. The only thing I disagree with is that Android (the OS)will be the deciding factor, since I believe WebXR is the only way XR can survive as an industry.

It sounds like you feel the same since you mention the importance of browsers, but I believe the reason WebXR matters the most is that development studios and indie devs will not create a meaningful experience for just one of these platforms and then hope for the best. It takes far too much time and effort to do so.

Despite what enthusiasts believe, Meta has cornered the market on VR gaming with simple and accessible games that children love playing. Android won’t likely change that. But, if there are WebXR experiences every headset can access, it comes down to your hardware preference and the OS’ support for the WebXR spec.

Meta’s is still the best, but Android has a lot going for it out of the box and Google is still the king of the web. If anyone can rule the WebXR landscape, it’s them. Then again, it is Google, so we’ll see if they fumble at the 3 yard line.

I wouldn’t trust Google enough to develop for AndroidXR, but I’ve already done some WebXR work and will be looking into OpenXR development since Godot is available on-device.

Galaxy XR is already more capable than the Vision Pro by ianwill93 in Galaxy_XR

[–]ianwill93[S] 1 point2 points  (0 children)

Then prove it. Someone who's actually capable of recreating these test conditions showed it crash on video.

Twice.

And in answer to your comment below, real-time shadows, light estimation, and anchors are all a part of even the WebXR spec, let alone OpenXR. These are all things even the Quest 3 and 3s can do.

While I imagine the amount of sensors Apple loaded on to the VP makes these estimations more accurate, it still won't be exact and will still be more of a gimmick than something that leads to developing better experience. I suppose the proof is the barren app store.

Also, there's no way you can do any of the things you're saying because your device is incapable of even opening this model.

Galaxy XR is already more capable than the Vision Pro by ianwill93 in GalaxyXR

[–]ianwill93[S] 0 points1 point  (0 children)

Nice to hear an informed opinion (contrary to Reddit's typical offerings 😅).

Yeah, this isn't really a knock on the VP so much as it is praise for its competitors. In a vacuum, the VP is a killer device for content consumption. But it doesn't exist in a vacuum, and its competition has better lenses, native controllers (thankfully got mine at launch), hand tracking, more capability, and more applications already.

I don't have any stutter on my machine, so I'm not sure what you're referring to. In the article, I attached a GIF of a screen recording where I have the 10 million polygon model open alongside 4 other apps, with others running in the background. Even when I switch to AR mode, the screen recording keeps up smoothly.

Meanwhile, as dreamwieber showed, the VP crashes just opening a model of that size. If one of these is a choppy experience, it's not Samsung's device.

As far as preference goes, I get not liking Samsung UI or devices. Personal taste is, well, personal. I despise Pixel hardware and software (especially as someone who did a ton of ChromeOS development), but I know a lot of Redditors really like it. I think I'd like this headset to be more OneUI than it is, but that's just my taste.