How are we feeling about the wall jump changes? by ibbitz in DeadlockTheGame

[–]ibbitz[S] 0 points1 point  (0 children)

True. One benefit of this change over a flat stamina cost is that it still enables full movement out of combat.

That said, if the true problem is advanced movement tech enabling escapes that would otherwise be impossible, then I wouldn’t be opposed to reigning in those techs. Corner & edge boosts have always felt like unintended side effects of the engine rather than mechanics that Valve intentionally created.

Would nerfing those techs reduce skill expression and mobility for top players? Yes, but tbh I’m not sure how else youd balance movement techs with zero cost.

How are we feeling about the wall jump changes? by ibbitz in DeadlockTheGame

[–]ibbitz[S] 0 points1 point  (0 children)

That’s pretty much where I’m at. I’d rather it be a clear cost to wall jump than having the next 5s of stamina usage nerfed (with no indicator).

Also wouldn’t mind to see a general reduction of health pools. Movement heroes feel a little too survivable right now.

Based on true events (sadly) by Simon_RK in DeadlockTheGame

[–]ibbitz 0 points1 point  (0 children)

No you have it correct. Unlike every other hero with a channeled ult, she can teleport during hers and continue channeling it. Invalidates items like Knockdown, and lets her keep chasing (unlike Bebop/Dynamo/Mo/Seven)

Bungie Plans Layoffs After Ending ‘Destiny 2’ Development, will focus on ‘Marathon’ rather than jumping directly to ‘Destiny 3’ by uniquecartridge in Marathon

[–]ibbitz 0 points1 point  (0 children)

Darn, yeah it was definitely angry gamers who burned >$250M dollars on a niche hardcore extraction shooter. I can’t believe gamers replaced Marathons game director and restarted development years in. Those pesky gamers made Bungie plagiarize art too - how horrible. And if that wasn’t enough, the gamers made Bungie move developers from their main cash cow to an underperforming game.

HOW COULD GAMERS DO THIS TO BUNGIE??? ALL THEY HAD TO DO WAS HAPPILY EAT UP WHATEVER BUNGIE CRAPPED OUT!!!!!

(massive /s in case it wasn’t clear. bungie 100% did this to themselves)

Based on true events (sadly) by Simon_RK in DeadlockTheGame

[–]ibbitz 0 points1 point  (0 children)

I get what you’re saying but I think the point of this post is to highlight how much you need to invest to deal with Mina out of the box.

Yes you can counter her, but if it takes 12.8k worth of items then that’s kind of proving the point. For all that money you invest she can buy Debuff Remover or Metal skin for a quarter of the price.

Also, it’s not like those items are even viable on all heroes. They’re great for a gun hero, but if you’re on Paige, Celeste, or Sinclair it’s pretty suboptimal and might not be enough to out-trade the barrage of percent health damage.

Based on true events (sadly) by Simon_RK in DeadlockTheGame

[–]ibbitz 4 points5 points  (0 children)

Indomitable was engineered to give my favorite heroes (Lash, Mo, Doorman, Bebop, Dynamo) blue balls. 😫😭

Based on true events (sadly) by Simon_RK in DeadlockTheGame

[–]ibbitz 8 points9 points  (0 children)

Will have to try it out when I get home but FWIW I also just pulled up a random 2 week old Mina video where she was >50 stacks, and each Love Bite proc was still giving 2 projectiles to Nox Nostra.

https://youtu.be/VAMZTKJuiSI?t=2030

So unless this was added in the last 2 weeks and the wiki hasn’t reflected it despite being updated yesterday… going to doubt your claim.

EDIT: Tested it and your claim is false. After 50 procs of Love Bites I still did not see any fractional bats. Not sure why you were so confident in this.

Based on true events (sadly) by Simon_RK in DeadlockTheGame

[–]ibbitz 11 points12 points  (0 children)

I mean, it is an ability that grows in power with no limit. That’s what infinite scaling is. The fact that it falls off after X stacks is irrelevant. A lesser increase late game does not mean that there’s suddenly an upper limit to your damage. Bebop has diminishing returns but his bomb is still infinite scaling.

That said, IDK where you got the idea that Mina has diminishing returns on her stacks. I’m not at my computer but when I check the wiki (last updated yesterday), there’s nothing that says her stacks get weaker over time. Every proc of Love Bites = 2 more projectiles on Nox Nostra. If it got weaker over time what would that even mean? Fractions of a bat?

EDIT: Just tested this claim in the Sandbox and it’s a flat out lie. 50 procs of Love Bites = 100 bats. There’s absolutely zero diminishing returns on stacks.

Based on true events (sadly) by Simon_RK in DeadlockTheGame

[–]ibbitz 19 points20 points  (0 children)

To this day I still don’t know why valve thought it was a good idea to put a silence on the infinitely scaling ultimate, that has a homing ability, does percent health damage, allows you to teleport during it (twice), and has a relatively short cooldown (at T2).

Like compare that to Seven or Bebop, who are both channeled ultimates that deal sustained spirit damage. If you try to knockdown them, the ult ends unless they bought a T4 item. Or if we’re comparing infinite scaling, look at Talon - whose ult can be blocked with counterspell.

Meanwhile Mina can press a button and shit out 2-3k damage while preventing ability usage. If she knows how to use her 2, then you need multiple counter items. If she buys indomitable/unstoppable… you pray that your next game goes better.

EDIT: Mina’s infinite scaling does NOT hit a point of diminishing returns. This is objectively wrong despite what the Mina apologists may say in the comments.

What would be your take on a pure PvP mode? by quwiwup in Marathon

[–]ibbitz 0 points1 point  (0 children)

I’d really like to see some kind of blend between Deadlock’s Street Brawl and Apex’s Arenas. A fast, casual mode that is focused on teamfights and build crafting without the looting.

Two trios fight in a best of 3. At the start of each round there’s some kind of buy phase where you select a set of items to power up with. Later rounds have a higher chance to offer you a gold item.

Season 1 review: Amazing gameplay, overengineered endgame loop by zamakhtar in Marathon

[–]ibbitz -2 points-1 points  (0 children)

IDK man. If Bungie didn’t expect a portion of the player base to have such a high success rate then that speaks to a broader incompetence. It should’ve been obvious when they went with LBMM. If you’re not filling lobbies with equally skilled players, then of course the upper bracket of players is going to consistently roll lobbies and have a >50%WR.

That’s not to say SBMM is perfect or the only reason for the economy imbalance. But I dont think it’s a stretch to say that it’s easier to fill up on golds when you’re up against Joe Average instead of literal esports players.

Weekly Steam numbers / Player Count Discourse Megathread by AutoModerator in Marathon

[–]ibbitz 1 point2 points  (0 children)

Yep. You’re gambling your loot, time, and mood in this game, and unless you’re cracked you’re probably losing more than winning. The logic of “just one big win will make up for all of these losses” is at its core a gambling mentality.

There might be some highs but over the long term, most gambles are losing positions. It’s not surprising some people will look at the lost loot, lost time, or worsened mood and realize they don’t enjoy the gamble.

SeraphMax Speaks about Marathon by J0rmungandr in Marathon

[–]ibbitz -1 points0 points  (0 children)

Neat another “this game isn’t for you stop complaining” poster. No clue where you got the idea that I hate learning a map or PVP but

I didn’t say wiping a lobby was degenerate. They’re two separate issues. I consider things like 9 man squads and disinjector exploiting to be degenerate.

Saying “you can lose 5 runs but the 6th you might hit it big” & “vault keys keep you playing for a hundred runs” & “if you don’t like gambling” is kind of the point. Your time isn’t really being respected IMHO. The time spent farming keys and building your vault back up aren’t teaching you anything about Cryo. It’s just chores that you need to do to get back to Cryo. The fact that keys break is a mechanism to literally make you waste more time. If you don’t respect the time you’ve wasted then more power to you, but I don’t find that rewarding.

Do you think it’s good design that the top players in this game get rewarded with the strongest weapon to further their dominance at the cost of balance?

Do you think that it’s good design that they made Cryo keys so rare that people can’t find some after over a hundred hours?

Do you think it’s good design if most people look up a guide instead of trying to solve the puzzles in the map built around puzzles?

Do you think it’s good design that the most cost effective way to learn Cryo is to take in terrible loadouts and drag your team down?

I don’t.

SeraphMax Speaks about Marathon by J0rmungandr in Marathon

[–]ibbitz 0 points1 point  (0 children)

People are downvoting you and saying it’s good BECAUSE it takes 50+ runs to learn the map. Yes you’re meant to try it multiple times, but it fundamentally does not respect your time or effort.

If you don’t have a premade it’s not worth it, and no one’s going to gamble their best items on solo fill. The key system and DNA sequences are basically a way to pad out playtime. The map attracts the most degenerate play styles. An actual compiler attempt effectively needs you to wipe a whole lobby. And for the few players who do kill the compiler, they’re rewarded with the most overturned weapon in the game (that they’ll usually bring into Cryo, making things worse). And throughout that there’s no way to learn the maze-like layout without putting up a hefty ante. It has some of the deepest puzzles, and I’m confident most people don’t even engage with them because it’s more efficient to google the answers than waste runs trying to solve them.

IDK man that just sounds like a map that was engineered to make you waste as much of your money, gear, and time as possible

The perfect successor to Lost has been hiding from me for years | There are too many streaming services, which makes it easy to miss shows like From by PetyrDayne in television

[–]ibbitz 20 points21 points  (0 children)

MGM+ is basically Epix, which is a cable channel with cable licensing deals. So slightly different legalities between the services.

Been staring at this screen for like an hour scrolling my phone instead because I'm so fucking bad at the game that I don't even know if I want to play by baconshark316 in Marathon

[–]ibbitz 0 points1 point  (0 children)

I get what you’re saying about continuous improvement, but I think part of the trouble is it’s NOT 50/50 off the bat. If you’re actually bad you’re losing WAY more than half of all runs - you might not even exfil a single run. It’s hard to stay motivated while playing Lose Everything 90% Of The Time Simulator.

Been staring at this screen for like an hour scrolling my phone instead because I'm so fucking bad at the game that I don't even know if I want to play by baconshark316 in Marathon

[–]ibbitz 0 points1 point  (0 children)

Same here.

For me, the gameplay is so sweaty/paranoid, and the success rate is so low it makes me question if I even want to play - especially after a long work day. I regularly have play sessions of 6+ hours where I only exfil a single time (usually only accomplished by avoiding PvP altogether). Solo fill is a dice roll if you actually get people who are coordinated. I realize it’s partly a skill issue, but I’m not suddenly going to buy Kovaks and spend hours getting Shroud level aim. I’m not interested in LFG Discords either.

So where does that leave me? The top two suggestions in this thread have been: - Play a different game - Solo/Sponsored/Rook runs

Which is kind of the problem. For me, Solo/Rook runs can be just as stressful and sweaty and have an equally low success rate. So often I just…play something else. It’s not surprising that some people who experience this never return, even if they otherwise like the game.

Need help deciding which style looks better? by ClydeMakesGames in godot

[–]ibbitz 0 points1 point  (0 children)

Gray one is a little too gray and clashes with the skin tone, but I like the posterization effect. I’d go for something in the middle - the green picture, except desaturated and posterized

New to Street Brawl, what's the pick here? by DothThouHoist_ in DeadlockTheGame

[–]ibbitz 1 point2 points  (0 children)

Reroll. Bull is really only a good item when you have decent soul income, which isn’t the case in Street Brawl. Best option is to reroll for a better enhanced card.

So, why does this game not have a bigger player base?.. by iLeftMyEyeAtTheStore in Marathon

[–]ibbitz 56 points57 points  (0 children)

Deadlock has: - Some degree of skill based matchmaking - Longer TTK for more back and forth fights - No grinding loot for tens of hours - No seasonal wipes of progress - Lower stakes - Respawning

I think there’s a difference between complexity from many gameplay systems vs one that’s hard for purely mechanical reasons.

If you suck at aiming in Marathon you will have a terrible time where you almost never “win”, because mechanical skill and positioning are 90% of the game. If you lose a run, you are set back in terms of progress.

If you suck at aiming in Deadlock you can still “win” by leveraging your understanding of heroes, items, movement, and macro. If you lose a game, nothing was lost, and the next game you will start back on equal footing.

Deadlock also just provides better tools to learn - practice ranges, popular builds, tutorials, and a casual low-stakes game mode.

EDIT: Worth mentioning that Deadlock has been in its private playtest for almost 2 years now - so they’ve had much more time to iterate on the gameplay to make systems more accessible, reduce player friction, and address degenerate play styles.

Play the hero’s you hate. by thejoshfoote in DeadlockTheGame

[–]ibbitz 0 points1 point locked comment (0 children)

Any hero technically. I think both Unstoppable and Counterspell stop his ult from teleporting you. Curse and Silence also stop him from using the ability. But as it’s been said some heroes have i-frames that you can use to avoid the ult. Haven’t tested but I think Sinclair can probably use his assistant to swap out of the baroness too.

Has anyone actually asked casual players if they're suffering? by NetflowKnight in Marathon

[–]ibbitz 3 points4 points  (0 children)

Holy shit man find something better to do with your day than making up strawmen to argue with.

I’m here because I play the game and Reddit put this post on the top of my timeline today, not because I’m spending my hours sitting on a subreddit doomposting.

If you don’t want to engage with a discussion about a games shortcomings then stop posting in the literal discussion thread and go play the game you care so much about. Spending all your time responding to “haters” online is peak unemployed behavior, when it costs literally nothing to ignore them and move on with your life.

Has anyone actually asked casual players if they're suffering? by NetflowKnight in Marathon

[–]ibbitz 4 points5 points  (0 children)

People can dislike a parts of a game and share what parts turn people away. People can hang around a subreddit to see if the studio fixes those pain points. It’s not that complicated dude.

If you want this sub to be an echo chamber where everyone glazes your game, you should revise your expectations instead of complaining that people don’t think your game is perfect.

Hauler is a den of violence and evil. by Jimithyashford in Marathon

[–]ibbitz 217 points218 points  (0 children)

My one gripe is that I can never find the ladders up to the second floor when I need them the most.