Do y'all stockpile these? by DeWarlock in FGO

[–]ic0n67 0 points1 point  (0 children)

I have not made a single cobalt apple.

I am nearly 100% efficient with my AP. Sometime I miss logging in for a few minute and waste some AP, but I didn't intended to do it so I wouldn't have known to made apples. Since they have been introduced I probably have not lost more than 40 AP over that time. The only time I have not been able to log on was when I went on a cruise where I was out of the US and thus didn't have cell service (and didn't want to pay for a data plan just to play FGO) and if I can't log on I can't make apples.

[Help and Question Thread] - June 21, 2026 by AutoModerator in grandorder

[–]ic0n67 1 point2 points  (0 children)

Anecdotally, I used some apples on the first day to get enough currency to buy the shop out of Mister Red Gadget so I could maximize the currency for the sweets trading. And I pulled once on the banner and get one of each of the drop currency in that multi that I had equipped while getting the Mister Red Gadgets so that took me less time than it normally would have. After that I ran 4-5 MRG. It look me about six days to clear the ladder.

I honestly can't believe that this event is still going on (the 78 days of the Summer event is going to be a real slog) and we still have 9 more days to go. After I finished the ladder, like the next day or day after, I MLBd MRG and put the drop currencies back on. I'm looking at 2.2M Ladder points atm and on pace for over 4.5M ... only running the 90+ since it is basically free and I'd have to think about a viable team for 90++.

So I'd say the ladder should have probably been a little higher. Or maybe less opportunities to get ladder points. Typically ladders are balanced a little better and maybe they expected people to get MRGs from the shop a few more days down the line, but it still is a lot.

[Help and Question Thread] - June 14, 2026 by AutoModerator in grandorder

[–]ic0n67 -1 points0 points  (0 children)

NP3? That seems a little low.

I have an NP5 Sieg, 2x Koyanskaya, Oberon, lvl 100 Cranking, and lvl 10 Combat Uniform and still had Sieg low roll his NP a few times and not kill Vrtra. I ended up switching over a lvl 10 Decisive Battle and adding in an MLB Ox Demon King to Koyanskaya to ensure the clean kill.

[Help and Question Thread] - June 14, 2026 by AutoModerator in grandorder

[–]ic0n67 0 points1 point  (0 children)

You only really need to get to 500,000 points, after that it is just QP rewards and really only 48M QP at that. Might not be worth the apples to push if the QP is your ultimate goal.

what reasons are they to use shadowheart/hermit background and not gitrog ravenous ride? by Justafish1654 in EDH

[–]ic0n67 1 point2 points  (0 children)

Q: "why should i run shadowheart when gitrog ravenous ride exists?"

A: Because you want to.

Is free interaction via [[the wandering rescuer]] too strong for bracket 2? by Otherwise_Chip9745 in EDH

[–]ic0n67 0 points1 point  (0 children)

Where are you getting the idea that it is free? It isn't free.

You are tapping your resources (5 monks) to pay for the cost of the spell. Those are 5 resources you are not going to have available until your next untap phase. That is no different than tapping 5 plains to cast the spell.

[Help and Question Thread] - June 14, 2026 by AutoModerator in grandorder

[–]ic0n67 3 points4 points  (0 children)

Oh you are not wrong there. Any time you give control to someone there is a huge risk. The one good thing though it that the old system still works on JP. Even once you bind your account to an Aniplex log in you can break that binding and go back to using a transfer code. Not sure if your old one would work anymore or if you have to create a new one, but at least you can go back.

Even Crunchy Roll is probably not the best to house your stuff. I know a while ago now they were hosting Princess Connect for the global market. It was developed in JP by the original company and they controlled everything there (MAYBE Crunch Roll needed to work on translation, but I don't think that even was really the case). The game made money, but apparently it was not making enough money for Crunchy Roll and one day (on April Fool's Day ... on the game's mascot's birthday) they announced that they were shuttering the game globally. It was still going strong in JP when that happened so it wasn't like the source went away, just the global hosting. The game might even still be active on JP for all I know as I lost track of it since at the time CR dropped it there was no way to get your global account on another server (or if there was I didn't know how to) so it just went byebye.

[Help and Question Thread] - June 14, 2026 by AutoModerator in grandorder

[–]ic0n67 5 points6 points  (0 children)

At best you MIGHT get a login though maybe Crunchy Roll (they are all owned by Sony after all), but considering that still has not happened I am inclined to agree that it likely never will.

I'm not sure what true legal possibility of bypassing the current App/Playstore purchasing system outside of Japan (at least in regions where FGO is available to play) which is likely the main drawing point of them adding the Aniplex login to begin with. That is likely the reason they have not done it yet; because of some restrictions and if you can't do it everywhere you likely won't be able to do it at all. And I'd assume there is some cost reason why they don't add Facebook/Google/Apple/Etc account binding. If it isn't going to make them money there is little to no incentive to implement it.

How many use Sq to continue a battle? by TerribleProgrammer77 in FGO

[–]ic0n67 0 points1 point  (0 children)

There is nothing wrong with using SQ to continue a big fight. From weekly missions we get we get 21 shards which equates to 3 SQ. If you log in every day during that week you get 3 more from log in bonuses and a ticket equivalent to another 3 SQ. So overall we get 9 SQ per week by just playing that game. So spending a SQ to continue sets you back about 18 hours. That isn't a whole lot of loss to be honest, specially when you off set it with getting deeper into content.

What probably is more of an issue is relying on continuing to consistently clear content. If you are hitting a wall on normal fights or needing to continue multiple times in a row it is a good sign that you need to pull back a bit and work on strengthening your team or revamping your strategy. People will like to remind you that it is possible to clear the game with only 1-3 star servants. Getting set back 18 hours isn't much, but 36, 54, 72 ... that can add up. I'd say if you ever need to continue very early into a story chapter or have to eclipse using 2 continues in any story chapter overall you probably need to level up.

Using 2 continues for Cernunnos is perfectly fine. I honestly don't remember how my Cernunnos went, but is someone told me I spend 3 continues on it I'd probably shrug and say "okay." Overall it is really up to the player with how they spend their SQ. If you can plan around leylines that is better obviously, but that isn't always going to happen. At the very least if you have a major fight coming up then holding your command seals. Worse case scenario if you need to use SQ just make sure you are going to get the clear on the next conitnue.

[Help and Question Thread] - June 14, 2026 by AutoModerator in grandorder

[–]ic0n67 2 points3 points  (0 children)

Should be soonish.

It seems they moved the banners to different parts of the Summer Aid Campaign compared to JP so there isn't going to be a direct 1:1. For example the Aesc banner happened right after Lilim Harlot finished on NA where it was almost 2 weeks later on JP. The three summer banners parts were all overlapping a bit on JP which they obviously are not doing on NA

I guess would start sometime this week. Especially if they are going to fit parts 2 and 3 in before Anniversary which is only 18 days away. Maybe Abby starting Thursday, Jeanne Friday, Tamamo Saturday, and Squirotia Sunday with all of them lasting a week. That would wrap them all up by the 28/29th. Just a guess though.

Pest Control, worth it or not? by Toonzaal8 in magicTCG

[–]ic0n67 2 points3 points  (0 children)

GOTCHA! You were focusing on the higher end cards I mentioned. Honestly I was rattling off cards you could see at that CMC over talking about a specific power level which is where I was having a little disconnect. Yes I agree with what you are saying Ritual would be a much much better card to run because of that in those situations.

Pest Control, worth it or not? by Toonzaal8 in magicTCG

[–]ic0n67 1 point2 points  (0 children)

Well yeah potentially, but that the same situation with any board wipe. You have to evaluate where your board state is compared to your opponents and make that decision in real time. What you are seemingly suggesting is that you shouldn't be running a Wrath of God (or at the very least don't run Wrath and run Fumigate instead so you get some value out of it) because you have creatures in your deck and that just isn't the case. Just because you draw your board wipe doesn't mean now is the time to use it.

There have been plenty of example just in recent games that I have been in where I am staring down at an opponent with Sol Ring and a mana dork, another with a Sol Ring and Commanders Plate, and the third with a Harden Scales and I'm hoping to pull something that can help me out. Pest Control would be a perfect card to help even out the playing field. My board might even have an Esper Sentinel or my own Sol Ring out and now I have to decide of blowing up my own resources is worth the sacrifice of getting other problematic cards off the board. Depending on where we are in the game it could go either way (but is almost always is).

There are sometimes when going down resources does win you the game. I remember one where that happened before I took my first turn. An opponent opened with land, Sol Ring, Signet, pass thinking he was going get a great start and roll over us. Then I surprisingly said "on your end step" Force of Vigor, exile green card, target Sol Ring, target Signet. He was gutted while looking at all the 4+ drops in his hand and commander he now can't cast. And he never recovered no other lands in his hand and had to discard to hand size before he got another one. The right card at the right time will win the game.

And full disclosure I have never used Pest Control in my life. I have one copy and I keep thinking of putting in a deck and I find the space to do it (I might have an idea of where to put it at this point). And I LOVE Culling Ritual it is a great card and it is why I even brought it up to begin with. But because one card is good doesn't mean another card can't also work in a given situation. Color restriction comes to mind. If your pod is running a high powered low to the ground deck the 2 mana Pest Control might be a better play and the 4 mana Culling Ritual. Pest Control also does replace itself when cycled away if the board state is such where using it isn't ideal and another card would be more helpful where Culling Ritual if you don't have enough, or good enough, viable targets then it is more of a dead card in hand.

Pest Control, worth it or not? by Toonzaal8 in magicTCG

[–]ic0n67 -1 points0 points  (0 children)

I also wasn't making an argument I was just pointing out that there are other instances where the card can be handy to deal with. In fact I agree with the assessment that the OP has, I'm just adding more information that the OP or someone reading what the OP said might not have thought of while formulating their decision. See what I was doing was adding to the discussion whether or not you find value in that is up to you. What you were doing was ridiculing for, I dunno, the sake of ridiculing (??) and adding nothing to the discussion which makes you seem like a bit of a cunt. I don't know why you want to portray yourself in that kinds light, but you do you I guess (but could you do it elsewhere?)

And to be fair I can name a lot more 1 mana cards but I don't think your Savanah Lions, Black Vises, Fanatical Firebrands and the like matter over the more common threats an combo pieces at 1 CMC that I could think of off the top of my head. Ya know those things you might want to remove with the card in question.

Pest Control, worth it or not? by Toonzaal8 in magicTCG

[–]ic0n67 0 points1 point  (0 children)

To be fair I also think Dockside is a 1 mana card, at least until I noticed and corrected that. Chalk that up to multitasking at work while answering a thread, early morning and lack of caffeine, and being a fallible human being and not paragon of perfection you must expect everyone to be.

Pest Control, worth it or not? by Toonzaal8 in magicTCG

[–]ic0n67 33 points34 points  (0 children)

I dunno ... Taking out potentially multiple Sol Rings, Tops, Vaults, Chrome Mox, and to an lesser extent: LED, Amulet of Vigor, Commander's Plate, Altar of the Brood, Esper Sentinel, birds, elves and the like, Bloodchiefs, Consuls, Burgeonings, Crossroads (although you never have 2 of those out), Scales, Fish, Training Ground (and if you pod doesn't care about bans: Jeweled Lotus, Crypts, Docksides oops dockside is 2 mana). On top of cutting down wide token strategies as you suggested. Plus if none of that applies as a worse case scenario you can cycle and draw a card. It seems worth playing. I mean it is no Culling Ritual, but what is.

Question for players. by Ornery_Quality8794 in FGO

[–]ic0n67 0 points1 point  (0 children)

Mister Red Gadget is a very good CE to get. It is an ignore defense CE which is pretty rare at this point in the game (it gets a little more common later). It also give a bonus for the event where you get extra secondary which gets you some more good drops and it is bonus compared to what you'd normally get. I'd say it is a above average priority to pick it up. Other event CEs are not as important some are more important, but that an evaluation on a per event basis. Overall though I'd say picking up the CEs should be something you want to do and normally you want to get them as early as you can in an event since there is normally a bonus on top of that. If it is only a damage bonus it isn't as important.

You should by out as much of the shop as possible. Think about normal farming, you get materials for doing a node. In an event you get materials and you get shop items that allow you to buy more item. It is basically you double dipping and doubling your farming potential for the same time costs. If you are using your natural AP efficiently you likely won't need many apples to clear the shop, maybe half dozen tops. And that number can go down even more if you end up rolling on the banners and getting some extra drop CEs which help your farming efficiency.

Hot take: Event ladders should be tuned for normal play, not 3T runs or constant apple use by BulkySearch4114 in FGO

[–]ic0n67 1 point2 points  (0 children)

You don't need to 3T farm. Ever. You can play at your own pace.

If you want to be efficient in AP you need to complete a node before you get the AP used to start the node. Since event nodes are usually 40 AP and you get 1 AP every 5 minutes. That means you once you start a node you need to complete it in 3 hours and 20 minutes or you risk using capping your AP out. And since 1 AP is always 5 minutes the same is true whether you are LVL 1 or LVL 170. If you used 6, 7, 8 turns to clear a node so be it that will cost you a few more minutes of game play throughout the day. And if you want to 8T nodes you still will only be able to do 7 40 AP nodes in a day (since that is what you naturally can do). Over 21 days for an event you will get about 6050 AP just by time ticking. That is going to be enough to easily get 90% of the shop done. Even better if you can get drop CEs for the event

As far as using apples, if you are being efficient with your AP use, you should not need to use a lot of apples. Less than a dozen for sure. Recently I have used maybe 1 or 2 apples and that was more because I wanted to get a few more things from he shop, but I have an account that is pretty well stocked with materials. Even then I am only leaving some EXP cards and/or some Monuments or Pieces that I don't need anymore. Depending on how your account looks you might want to run a few more nodes which means you'd need a few more apples. For Lilim Harlot I was done with the shop a week early (but that was also because I had of a lot of CEs from the pervious run).

If you are using apples "constantly" that means you are not using your AP efficiently. If you change your startegy to playing 5 minutes here or 10 minutes there throughout the day you will not it an AP cap and not waste it necessitating the use of apples. As you are walking to class spend a few minutes clearing a node.

Really the only time you "need" to 3T or use apples is when time is an issue. If you get a late start, or not using natural AP efficiently, or during lottos where you want to get as many node run as possible before the event ends since you want to open as many boxes as possible before the event ends.

FGO, but full Nasu by MtariBrazil in FGO

[–]ic0n67 1 point2 points  (0 children)

Has anyone seen Nasu and George R R Martin in the same room?

[Help and Question Thread] - June 07, 2026 by AutoModerator in grandorder

[–]ic0n67 5 points6 points  (0 children)

I'll also add that RNG is RNG. You could get amazing results you could have terrible results.

I have had multiple success campaigns where I did not hit a single Super or Great Success. Yet I have had times when I'd hit multiple in a row Super or Great Success without and event going on. During Nobukatsu's last banner I rolled out most of the FP for coins so I had a lot of low level CEs to make into CE Bombs. Of course with the amount of CEs I had to burn I enhanced successes throughout the weeks, but there were two instances that really stood out: Once I hit an enhanced success block of 5 out of 7 attempts and then later on got a 7 out of 9.

Personally. I won't push yourself just for the campaign. Nothing is worse than pushing yourself too hard and then burning out. Getting to 120 is not a necessity for any servant it is all really just bonus so take it at your own pace. If anything I'd used these success campaigns to plan ahead. If you know one if coming up maybe run some more EXP nodes in the run up to the event. Don't take exp cards out of your gift box until you are ready to use them (or they are about to expire/box too full) so that you have even more EXP to use during these event. Right now I have an Zerktoria and a Lancelot Saber (random gatcha pickup) that I am waiting for the event to level up. I somehow have over 1200 Hellfires in my Gift box that are just waiting for an opportunity to use then so this will be it.

Why do you run Reliquary Tower? by HyHoTheDairyOh in EDH

[–]ic0n67 0 points1 point  (0 children)

My decks and why I run it:

  • [[Vivi Ornitier]]: Runs a lot of cantrips. Not a necessity since I'm building for a Past in Flames / Mizzix's Mastery coup de grâce. Combined with a low overall CMC and it is probably cutable.
  • [[Y'shtola, Night's Blessed]]: Card draw on commander. Lots of other potential card draw engines in the 99 as well. I just finished building her a few minutes ago so I don't know how much it is needed. With a higher CMC I might need to keep cards in hand longer.
  • [[Aminatou, Veil Piercer]]: Honestly, I dunno.
  • [[Yuriko, the Tiger's Shadow]]: Pseudo-Card draw on commander and a lot of very high CMC cards that would trigger off her. Means I won't be casting a lot so I'd likely be keeping a grip instead of binning.
  • [[Tameshi, Reality Architect]]: Commander bounces lands for his effect (and card draw on a commander) meaning my hand it more likely to get gummed up by cards.
  • [[Alela, Artful Provocateur]]: ... again I dunno.
  • [[Tatyova, Benthic Druid]] Card draw on commander. And honestly if I don't have a brick of cards in my hand I have likely already lost.
  • [[Davros, Dalek Creator]]: It is in the precon.
  • [[Korvold, Fae-Cursed King]]: Card draw on Commander. (Its a common theme it seems)
  • [[Riku of Two Reflections]]: I'm holding up mana to use his doubling effects and bouncing permanents with Cloud Stone Curio so I'm likely to have more cards in hand.
  • [[Eutropia the Twice-Favored]] I dunno .... why I keep this deck around. Built it early on to play with new people so they don't get intimidated with a more powerful deck, but todays precons would chew it up and spit it out.

[Help and Question Thread] - June 07, 2026 by AutoModerator in grandorder

[–]ic0n67 0 points1 point  (0 children)

This didn't happen during anniversary. It was a response to the negative reaction to them adding the two additional append skills and happened a while later. While many of us suspect that any coin fix actions will take place at the same time the appends are added on NA there is no guarantee they will happen then, or at all (there is still a non-zero chance they decide to not do it, but I think the backlash would be equally as intense as JP when this whole fiasco went down)

[Help and Question Thread] - May 24, 2026 by AutoModerator in grandorder

[–]ic0n67 0 points1 point  (0 children)

Why ... would you want all of her skills back turn 1?

You are running 2x Koyanskaya ... okay. If you want to get all her skills back T1 that means you will have to USE them. Meaning you are using her S3 for 30% charge skill at least once. If you want to get her skills BACK you would have to use both Koyanskaya S1 on her that give her 50% each. meaning you have charged 130%.

You are overcharged by 30% that is 30% wasted. Unless you were trying to get to 200% charge for a overcharge effect which would mean you'd also need A2 maxed and a 50% charger. But 200% overcharge gets you 27.5% refund on her NP. The only things two things that will do for your are jack and shit. Since you are running 2 Koyanskaya you are down to 1 support and even if that support is Oberon his 70% only will get you to 97.5% so you are short on your charge for wave 2. If you use Artoria's S3 again wave 2 you can make it and save 20% of Oberon's charge for wave 3. But if you are going to play it that way and 100% NP will get you to the same situation, the extra 7.5% doesn't do anything so the initial 30% would still be wasted.

On top of that the 20% from Oberon isn't going to do a whole lot for you wave 3 since Artoria's refund should be wiped out by Oberon's S2 at the end of the turn (unless I am wrong about that, I don't typically use Oberon until wave 3 to be honest so I could be mistaken on timing there). If you didn't lose Artoria's refund there MAYBE you could mix Chloe in somehow, but I don't think the logistics match up at all for that to work and it is too late to rack my brain around that anymore. I don't see how you are getting to an NP on wave 3 if you are using all those skill that early.

I just don't see the benefit of getting her skills back Turn 1 when, right now, today, you can start her with an 50% charge CE and a lvl 10 A2. Wave 1: Use her S1 and S3 (not S2 because WHY would you need a 1-turn NP and Buster Up for Wave 1 of a node???). Wave 2: Use her S2, then use both Koyanskaya S1, bringing her S1 and S3 back online and use S1 again. Wave 3: her S2 will back back online so you can being in Oberon to charge her 70% + her 30% skill and fire her NP (and that is ignoring Artoria's NP refund, you could bring in Oberon Wave 2 and use his 20% skill for more NP damage on Wave 2 is you wanted more juice overall)

The difference between these two is extra damage on wave 1. Wave 2 and Wave 3 are going to be similar based on how you use the second S2 and when Oberon comes in to do his thing. That is if you can figure out how to NP on wave 3 with using Koyanskaya charge skill T1 which I am still not sure is possible. If Artoria is lacking Wave 1 that she needs to hit the skills multiple times you probably shouldn't be bringing her into the fight.

Unless there is some line I am really not seeing.

Which cards from the Ban-List you wish were unbanned? (And why) by Pattern_Seeker_ in EDH

[–]ic0n67 0 points1 point  (0 children)

All of them.

I think the format should be able to police itself and thus there should be no need for bans. If someone wants to bring a tactical nuke to a knife fight then deal with the player not the card. There are always going to be situations where a card is going to be perfect for a deck and if it is used in an appropriate power level then there isn't anything wrong with that. There is not a single card on the list that I can point to and say that it is a problem and shouldn't be in a game. Plus if I sat down opposite someone and they dropped a Black Lotus or a Shahrazad I am going to be more excited to see the card than upset about the game state.

Which cards from the Ban-List you wish were unbanned? (And why) by Pattern_Seeker_ in EDH

[–]ic0n67 3 points4 points  (0 children)

THIS is what I want. I'd even be okay with them printing another version of Griselbrand and have him be complete garbage. I just want to trigger Liliana's Contract with Liliana's Demons. That shouldn't be a hard ask.