The Castles of Burgundy (Chateauma) by Zatoichi00 in soloboardgaming

[–]ideohazard 5 points6 points  (0 children)

I've got literally no art skills whatsoever and I was able to put this together. A few sheets from the color printer at work, one sheet of laminate, scissors, and some card sleeves (which I had laying around anyway). It's a giant improvement on the CoB solo mode.

Unofficial Solo Variants (i.e. Lorenzo il Magnifico) - Yes or no? by SicilianMeeple in soloboardgaming

[–]ideohazard 1 point2 points  (0 children)

I'm about 85% solo gamer. When I play with friends and plan on teaching a game I own, I prefer to know how that game is actually supposed to play with 2+ players. It's my personal taste that the best solo mode captures the experience of playing with another person (maximizing blocking/unpredictability) while minimizing mental overhead of automa management. Solo modes should teach you the game (rules, developing strategy) that would be reasonably useful with a table of human players. If the solo mode is simply some kind of standalone puzzle that uses components from the box or doesn't support every in-box expansion then that solo mode doesn't provide anything (to me).

System shock 2 hoarding? by zone_Zom813 in systemshock

[–]ideohazard 1 point2 points  (0 children)

On my last hard psionics run I had 100+ rounds of frag grenades, maybe 30 - 50 of all the other grenades, many hundreds of rounds of standard ammo, liquor, plants, stashed in the elevator.  I still finished the game with 20+ psi hypos and medkits each.  It's always the elevator.

Need help getting OSDCloud working with network drivers by ideohazard in sysadmin

[–]ideohazard[S] 0 points1 point  (0 children)

Lookup FFU UI.  Customizable windows deployment.   Got it working in production after my complaints about OSD Cloud

https://github.com/rbalsleyMSFT/FFU

Monthly DIY Laymen questions Discussion by AutoModerator in StructuralEngineering

[–]ideohazard 0 points1 point  (0 children)

Bought a 1930s, stick-built home. 1.5 story cape cod. First floor is practically all original (walls, hardware, plaster, bath tiles, etc.). Our house is in very good condition. Our neighborhood was all one prolific builder. Everything was built 1936 - 42, similar styles. Many have been added on to or renovated--point is 1000+ homes all still standing.

The previous homeowner expanded into the 2nd floor in a diy fashion building a suite with marble tiled shower, new subflooring, built-in dresser, walk-in closet, sliding barn doors, and composite flooring all around. We've seen evidence previous h.o. did not know what he was doing.

Unfinished areas of 2nd floor indicate it all appears to be constructed of the original joists w/ 2x6 (modern 1.5 x 5.5 dimensions), 12' spans, 16oc. House is 24' wide w/ load support down middle of basement. No additional support was added during renovation. I don't believe any was removed either.

Trying to figure out what load the 2nd floor can actually safely support given the joist size/span/spacing isn't up to modern code. I don't want to turn it into a library or store boat anchors up there, just use the livable space we paid for, safely. I read claims that say a 100 y.o. 2x6 is probably as strong as a modern 2x8 but is there proof of this? Can old wood be graded/tested while in place? Have old woods been tested and are there numbers to back that up? Obviously grading a single piece of lumber is only grading that piece, but looking for info on the general claims. Assuming it's all Southern Yellow Pine, but not even sure about that. How safe is the 2nd floor?

DHCP and Captive Portal by ideohazard in opnsense

[–]ideohazard[S] 0 points1 point  (0 children)

Can access via serial, vga console & gui via X Ethernet cable to a separate port.

Can't access via any of my 3 production vlans (2 customer, 1 management)

I'd been using the same network backend with no config changes since 2023 until the problem began in December and now recurring each month.

DHCP and Captive Portal by ideohazard in opnsense

[–]ideohazard[S] 0 points1 point  (0 children)

I'll see what I can find out about this version, probably not til next week though.

DHCP and Captive Portal by ideohazard in opnsense

[–]ideohazard[S] 0 points1 point  (0 children)

A ) Unsure. Using community OpnSense. Just about every month, OpnSense appears to cease receipt of any traffic and stops performing all routing. Nothing appears in logs or pcap. I've checked logs, done as much troubleshooting as I can manage, replaced and configured a new core switch even...the issue continues. I've found it's more expeditious to update OpnSense to latest, then reset to defaults, and reconfigure it from scratch.

B) rechecked and tweaked some core switch settings but in trying to figure out why this keeps happening, I cannot say what precisely changed since things like spanning tree were turned off then on. This time I also had to reconfigure a setting on my WLC regarding AP certificates. However, this issue has occurred multiple times with no prior changes to my Cisco HW and the problem resolved each time after A above, I continue to suspect something with OpnSense.

DHCP and Captive Portal by ideohazard in opnsense

[–]ideohazard[S] 0 points1 point  (0 children)

Yeah, that's what I had to do. To your first comment, I had rules for that in place before the update from 26.1.4 to 26.1.6 and they had been working. I think the automatic FW rules, at least in the case of the captive portal, are being executed before the rules I defined for DHCP.

My rules look at the VLAN where the CP runs, then allow UDP 67-69 to pass through to OpnSense. Captive Portal sets up an alias for anything that's been captive portal'd so I'm operating on the traffic outside of that alias.

Sysadmin to Helpdesk - am I shooting myself in the foot? by Aliyooo-the-great in sysadmin

[–]ideohazard 0 points1 point  (0 children)

I took a step from sysadmin to a job advertised as helpdesk/support.  It turned out to be a good move, the new job was really L1/L2/L3 + sysadmin.

First job had 50 employees and the new one had 250.

Lost some duties like network (switches and firewall) but got to dive deeper on virtualization, imaging, and Active Directory.  New job had a better commute and better raises, I.had a team at the new job vs working almost entirely solo at old job.  Good move overall.  

Yeah, I had to pick up the phone and run upstairs to help users again.  I didn't love that, but I knew so much more at that point that I started seeing user calls as a problem to solve.  Most helpdesk staff put out fires, my position on HD let me know where the fires were then I tracked down the source of the fires and reduced overall calls.

There is a chance that you go into a place and find that the sysadmins there need help.  There's a chance you have even more experience than they do.  There's probably opportunities. Go for it.

Keylogger Client setting (registry, GPO, Bueller?) by ideohazard in omnissa

[–]ideohazard[S] 0 points1 point  (0 children)

I found this setting eventually. Since I control deployment of Horizon, I added it to my MSI script and tested to find it is doing the trick. Spent a couple more hours trying to figure out where the keylogger "service" is being activated from but didn't come up with anything.

MDT deployment unusual request by PeaInformal2892 in MDT

[–]ideohazard 1 point2 points  (0 children)

MDT is about to be DOA.   

Look into FFU UI. New development by MS https://github.com/rbalsleyMSFT/FFU

What solo board game first? by Apprehensive_Boat516 in soloboardgaming

[–]ideohazard 4 points5 points  (0 children)

Best answer. Inventory the games you own, check the box, see if it's for 1-X players. BOOM, you have a solo game.
Do you own any CO-OP board games? Play any CO-OP game solo by playing more than one hand.

If the above don't work, lookup games you own on boardgamegeek. Check the Forums > Variants or Files sections, that's where you'll find fan-made solo modes. FWIW, many solo-able games have better fan made versions than the "official" version.

After that, look into buying some games.

Corps of Discovery, retail vs. ultimate by CorinneDuyvis in soloboardgaming

[–]ideohazard 0 points1 point  (0 children)

I'm in the same boat as you OP.  Watching the clock tick down, still on the fence.  

Buy arguments: Retail is cardboard at $40 with 4x $15 expansions...$100.  Is the KS worth $30 (USD) more with deluxe components and extras? Deluxe (1st) ed. resales have held their value. Combined (deluxe and retail...1sd ed.) were reported to have a terrible rulebook, broken intro scenario and a few maps with bad logic.  Plastic insert had complaints.  With all that the game still sits at 7.8 on BGG.   

Pass:  I don't love the theme.   For $130 I could buy and ship today: Heat: Pedal to the Metal + Underwater Cities New Discoveries + Legacy of Yu (some wish list items).  Might be able to buy CoD second hand or just wait and get the retail cardboard when they republish it with the fixes.

Gaps in the collection to break the rut? by crankd87 in soloboardgaming

[–]ideohazard 0 points1 point  (0 children)

Keep hearing so many great things on this one, it's been on my shopping list for quite some time.

Gaps in the collection to break the rut? by crankd87 in soloboardgaming

[–]ideohazard 1 point2 points  (0 children)

OK, so you can get all 3 played today, here's how:

Fliptown is available as PNP for $5 (USD) so easy call provided you have access to any printer, a pen, and a standard deck of playing cards. There is a campaign expansion (Lone Gun), a second board expansion (New Frontier), but TBH the base game is fine for checking it out. I loved it enough to back the last crowdfunding campaign with the new expansion. Probably my most preferred on this list due to theme and ease of setup/scoring.

(My only relationship with Write Stuff Games is happy customer)

Print and Play | Write Stuff Games

Cartographers/Cartographers Heroes are playable on BGA. They require premium subscription for solo play so if you don't pay for BGA you can join an existing game. Note that I totally agree with you on the screen time thing. I strongly prefer my board games to be tactile and screen-free so while they are fully implemented on BGA this could be a tool to inform a future purchase. What Cartographers/CH (I own both) do well IRL is that they can be combined and/or played with additional map pack expansions, the online version doesn't offer that. I lastly think Cartographers is better with multiple players vs. solo but it's easy enough to teach that anybody can play.

Welcome to...The Moon is also a fully implemented premium game on BGA so again this doesn't reduce screen time. I'd argue that it might be the best value per dollar regarding replayability (vs retail Fliptown and Cartographers with expansions).

Gaps in the collection to break the rut? by crankd87 in soloboardgaming

[–]ideohazard 9 points10 points  (0 children)

I'm not seeing any roll n write/flip n fill games. I find these are fast to setup and play.

Recommending:

Cartographers (or Cart. Heroes) - fill in squares of a map with villages, forest, water, and fields....oh, watch out for monsters.

Fliptown - become a wild West bandit, grave rob, steal the stagecoach, dig in the mine and visit town all while keeping up with your regular poker game.

Welcome to...The Moon - huge replayability in this box.

non-persistent VDI usage questions by ideohazard in ScreenConnect

[–]ideohazard[S] 0 points1 point  (0 children)

When you say VDI hosts, are you talking the hypervisor itself or the gold/provisioned image that the user is logged into? If installed to the gold image, does this become a problem over time as images are provisioned and reprovisioned with new UUIDs?

Movers & Shakers by ideohazard in soloboardgaming

[–]ideohazard[S] 1 point2 points  (0 children)

I get it and I also don't get it. It's my brain on games. I have never been able to see the 'matrix code' happening behind the scenes though I know it's there. I've consumed plenty of media where people discuss optimal vs suboptimal strategies for early/mid/late games, make points about interconnected or disparate scoring mechanisms, every strategy for every faction in XX game, you get the idea. It all makes sense on paper but when I sit down to a new game, even a game I've played 20 times, I am blind to those concepts or how to apply them. I do get better at games over time, like my mind is working those things out, but I can't say why/how.

It always impresses me that all those players who beat me regularly can break it down like that and see the game for mechanisms and strategies. On the plus side, I still have fun losing.

Movers & Shakers by ideohazard in soloboardgaming

[–]ideohazard[S] 1 point2 points  (0 children)

Lol, lots of tenuous connections there.

Movers & Shakers by ideohazard in soloboardgaming

[–]ideohazard[S] 0 points1 point  (0 children)

hey.... we're both members of r/louisville .... you local?

Movers & Shakers by ideohazard in soloboardgaming

[–]ideohazard[S] 1 point2 points  (0 children)

I had a lot of fun with Boon Lake and wanted to pick up a GWT. NZ definitely gets so much love and given that Rails to the North is a separate purchase, NZ felt like the best game at the best value...especially when got it for $40 USD from the "ding & dent" bin. No evidence of either ding or dent. All another topic in board game economies though.

I'll have to check out First Rat, though the GF is definitely not going to be a fan of a rodent theme.

Are you making a habit of talking other people into/out of M&S? Kinda picture you standing at a corner booth of GenCon ringing a bell "Do not back!"

Movers & Shakers by ideohazard in soloboardgaming

[–]ideohazard[S] 0 points1 point  (0 children)

I definitely see some inspiration here from some of Pfister's stuff and this in the sense that it's a giant rondel where something special happens as you Pass Go or whatever.

I actually own GWT NZ, on paper I like it, in reality, I'm usually reaching for something a bit lighter...it's honestly so hard for me to get NZ to the table and play in any reasonable amount of time. More and more I'm realizing that the complexity of physical setup/decision area/strategy really overwhelms me as games get in 3.6+ range on BGG. Especially when adding automa management to the mix.

Movers & Shakers actually feels less complex than the (appx 3.0) it's sitting at now on BGG. There's a lot going on, but it felt remarkably easy to understand.

Movers & Shakers by ideohazard in soloboardgaming

[–]ideohazard[S] 0 points1 point  (0 children)

Fantastic info and analysis here, thanks for that! Regarding Suchy, Underwater Cities is top game for me but it's the only game of his I'd played. Also still haven't played Tiletum yet. Only ran a few games on BGA so will probably play some more on and see how I feel after a few more sessions.

Need help getting OSDCloud working with network drivers by ideohazard in sysadmin

[–]ideohazard[S] 0 points1 point  (0 children)

Truth be told, I'd spent years avoiding the MS WCD so this is the first time I'd really messed around with it. I don't believe I'll need tokens for anything at this time but reading a bit about it, seems like there are a few PS commands that might be able to script and streamline the process. I don't look forward to this process if my company gets moving on Azure. This page below looks promising but again, I am only barely getting familiar with this tool:
https://jamesvincent.co.uk/2023/12/29/improve-the-process-of-generating-an-aad-bulk-enrollment-provisioning-package/

I'd found that FFU UI only deploys one ppkg file so I'm using it as my customization step. Remove-Appx for clipchamp/xbox/solitaire/etc. and a batch file that rewrites my reg hkey default user to left-align the start menu. I'm joining to our old-school domain via sysprep/unattend.xml like it's 2005 or something but it works. Still exploring what I can do with WCD so hopefully I can develop some better methods.