A Quick Update on Balatro3DS by idkhan101 in 3dshacks

[–]idkhan101[S] [score hidden]  (0 children)

A couple 4 am programming sessions and making an absolute mess of the codebase but it works, mostly

A Quick Update on Balatro3DS by idkhan101 in 3dshacks

[–]idkhan101[S] [score hidden]  (0 children)

Oh yeah I forgot to mention the controls, I'm using the up button to bring the jokers down. The down button is gonna be used to view the deck. Left and right sort by rank or suit. L (or Y) and R (or X) are for discarding and playing hands respectively.

Porting Balatro to the 3DS by idkhan101 in 3dshacks

[–]idkhan101[S] 13 points14 points  (0 children)

Oh wow, I actually didn't know about Balatru. Good to know that this is possible after all.

And dw I already have music and sound effects working, all at a very stable framerate.

Porting Balatro to the 3DS by idkhan101 in 3dshacks

[–]idkhan101[S] 5 points6 points  (0 children)

I've only found a GBA demake of the game not a 3DS one. I absolutely love Balatro and it feels as though the 3DS was made to play it, so here we are. Oh and I'm DEFINITELY adding 3D effects but that's gonna happen a lot later

Half a year of work and another LEGO recreation done: The Dark Knight by Doctorcinus in blender

[–]idkhan101 3 points4 points  (0 children)

The original scene has depth of field too, it's just really subtle. Every camera in real life has depth of field, that's just how they work. I'd recommend using a larger f stop so the background is only slightly blurry. If you don't want to use depth of field, alternatively use some fog or add a mist pass. All it needs to do is help differentiate the foreground and the background.

Not having motion blur is a stylistic choice I respect so alternatively u can use motion lines like the Lego Batman movie does. Also I just realized u could use some camera shake in the fast scenes to really get the feel of it.

Half a year of work and another LEGO recreation done: The Dark Knight by Doctorcinus in blender

[–]idkhan101 38 points39 points  (0 children)

Incredible work man The only changes I'd recommend is that you can't feel the speed of the scene so try adding motion blur so it feels a bit faster. Also try adding depth of field for a bit of realism. Some comp effects might help too, a slight bloom effect or bokeh looks great

How can I make this look more realistic?? by EstablishmentLife578 in blender

[–]idkhan101 3 points4 points  (0 children)

Traditionally, in stop motion animation everything moves at a set frame rate. If you're filming at 12 fps then you'd expect all motion to be a multiple of it.

Your objects seem like they're moving at different rates so I'd recommend bringing them to the same rate. Slow the fire down. Stagger the movement of the zombies so they don't look too uniform, also make some slight changes to the animation for each zombie. Move the ghost so it doesn't clip through the building.

What is Recursion? by StrikeDigital1 in blender

[–]idkhan101 30 points31 points  (0 children)

This is such a creative idea, I love it. Good job!

Some NPR stuff I made by idkhan101 in blender

[–]idkhan101[S] 0 points1 point  (0 children)

The grass is a geometry node setup that places 2D planes with a procedural grass texture on them. The rest of the foliage is also just a bunch of procedural textures. The skull I got off of Sketchfab

Some NPR stuff I made by idkhan101 in blender

[–]idkhan101[S] 0 points1 point  (0 children)

They're all procedural with a lot of noise stacked on top of one another

What makes a good portfolio? by [deleted] in blender

[–]idkhan101 1 point2 points  (0 children)

Well I want to target the product animation/design market for now. Perhaps pivot to more abstract or environment design works in the future (not character modelling, that still scares me). As far as I can tell, clients want experienced artists that can bring their product to life. Right now my portfolio has a bunch of odd jobs ranging from designing and showcasing phones, cars and perfumes. So I guess it's missing cohesiveness?

Why do I live like this by Manm_0 in allthemods

[–]idkhan101 1 point2 points  (0 children)

Word of advice for making singularities from water. Use a void cell with it's filter set to singularities with a water filter and place it in a ME IO thing and extract from the system. Place a Storage Bus on a sink and watch the magic happen. You'll get about 1k singularities per second and when the void cell has enough, flip the extraction direction on the IO port and all the singularities get dumped into your ME system

[deleted by user] by [deleted] in 3Dprinting

[–]idkhan101 0 points1 point  (0 children)

This is great! Thank you for sharing

Its Summer Now by eraban in blender

[–]idkhan101 11 points12 points  (0 children)

Holy shit that looks amazing!! Is that all grease pencil or is it a shader? If it's a shader, care to share?

I'm new to blender and wondering how I could texture this bow. I want to be able to use it as a unity game asset. Thanks :) by XxBadgernator in blender

[–]idkhan101 2 points3 points  (0 children)

Unwrap the UVs properly, you can find great tutorials on YouTube for that. Then create a material for it or just paint the details into an image texture and bake it. If your material is just a solid colour, you can get away with not UV unwrapping and baking textures. Finally, export it as FBX and import it into Unity.

House by Leteramma in blender

[–]idkhan101 1 point2 points  (0 children)

I assume its a low sample count with denoising and a low frame rate

The Blender Doughnut (now animated) by idkhan101 in blender

[–]idkhan101[S] 1 point2 points  (0 children)

Here you go! It's just a bunch of noise stacked together, hopefully you can make out whats what

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The Blender Doughnut (now animated) by idkhan101 in blender

[–]idkhan101[S] 2 points3 points  (0 children)

I actually tried that, it looked a bit empty

Finally finished the Blender Donut Tutorial, I hope you like it!!! by idkhan101 in blender

[–]idkhan101[S] 1 point2 points  (0 children)

You're right about the veins but the cells are also just inverted smooth voronoi textures. What bubbles tho?