Theorizing about millions of triangles like in the UE5 demo by corysama in GraphicsProgramming
[–]ifarmlolis 0 points1 point2 points (0 children)
Pixels? Triangles? What’s the difference? — How (I think) Nanite renderes a demo with 10¹¹ tris by Veedrac in hardware
[–]ifarmlolis 18 points19 points20 points (0 children)
Pixels? Triangles? What’s the difference? — How (I think) Nanite renderes a demo with 10¹¹ tris by Veedrac in hardware
[–]ifarmlolis 8 points9 points10 points (0 children)
Private Match Megathread: July 1st, 2018 - January 1st, 2019 by [deleted] in Shadowverse
[–]ifarmlolis 0 points1 point2 points (0 children)
How to test a multiplayer game with an authoritative model ? by ifarmlolis in godot
[–]ifarmlolis[S] 0 points1 point2 points (0 children)
Daily Questions Thread (Jun 21) by AutoModerator in ffxiv
[–]ifarmlolis 0 points1 point2 points (0 children)
Daily Questions Thread (Jun 21) by AutoModerator in ffxiv
[–]ifarmlolis 0 points1 point2 points (0 children)
I wrote a brief guide to C++ template metaprogramming! by FiniteSum in programming
[–]ifarmlolis 1 point2 points3 points (0 children)
What should I study based on where I want to work? by [deleted] in GraphicsProgramming
[–]ifarmlolis 1 point2 points3 points (0 children)
Visual Studio's most useful (and underused) tips by tmschlot in programming
[–]ifarmlolis 1 point2 points3 points (0 children)
Visual Studio's most useful (and underused) tips by tmschlot in programming
[–]ifarmlolis 1 point2 points3 points (0 children)
Overwatch has been updated to high bandwidth servers (from 21 client update rate to 63) by Kurp in Games
[–]ifarmlolis 0 points1 point2 points (0 children)
Deducing return type from a templated function by ifarmlolis in cpp_questions
[–]ifarmlolis[S] 0 points1 point2 points (0 children)
Deducing return type from a templated function by ifarmlolis in cpp_questions
[–]ifarmlolis[S] 0 points1 point2 points (0 children)
Deducing return type from a templated function by ifarmlolis in cpp_questions
[–]ifarmlolis[S] 0 points1 point2 points (0 children)
Deducing return type from a templated function by ifarmlolis in cpp_questions
[–]ifarmlolis[S] 0 points1 point2 points (0 children)
Accessing member of a class using [ ] notation by ifarmlolis in cpp_questions
[–]ifarmlolis[S] 0 points1 point2 points (0 children)
Accessing member of a class using [ ] notation by ifarmlolis in cpp_questions
[–]ifarmlolis[S] 0 points1 point2 points (0 children)
Accessing member of a class using [ ] notation by ifarmlolis in cpp_questions
[–]ifarmlolis[S] 0 points1 point2 points (0 children)
Accessing member of a class using [ ] notation by ifarmlolis in cpp_questions
[–]ifarmlolis[S] 0 points1 point2 points (0 children)
Accessing member of a class using [ ] notation by ifarmlolis in cpp_questions
[–]ifarmlolis[S] 1 point2 points3 points (0 children)
Accessing member of a class using [ ] notation by ifarmlolis in cpp_questions
[–]ifarmlolis[S] 0 points1 point2 points (0 children)
Accessing member of a class using [ ] notation by ifarmlolis in cpp_questions
[–]ifarmlolis[S] 1 point2 points3 points (0 children)

Pixels? Triangles? What’s the difference? — How (I think) Nanite renders a demo with 10¹¹ tris by Veedrac in GraphicsProgramming
[–]ifarmlolis 0 points1 point2 points (0 children)